Mobilemofo
Member
Great fuckin use of that gif man.
Let's wait for proper hands-on. I would love for this to be true don't get me wrong. FSR is hot shit.
Great fuckin use of that gif man.
Let's wait for proper hands-on. I would love for this to be true don't get me wrong. FSR is hot shit.
So Nvidia who IS powering the data centres of the world and who's deep learning knowledge through their engineers, software and tech, who kicked off the whole AI upscale boom and who have been solely about graphics since their inception have somehow been upstaged by hitherto unseen, untested and atm unknown by the public on a technical level AMD magic sauce for Sony.DLSS is not the leading deep learning tech. It's the leading image reconstruction tech. in gaming, but if you look at research papers it's already a decade behind.
DLSS is not powering the world's AI revolution. You're making wholly absurd claims.
DLSS is an algorithm. How it works is not hidden to anyone. All the major technologists in this field working on image reconstruction tech know how it works. Just as they know how FSR works and they'll eventually know how PSSR works once it's out in the wild and the documentation is in the hands of devs.
There's nothing specifically special about looking at an algorithm, understanding how it works and therefore how to make it better. Any engineer worth their socks is able to do this. What has held back FSR up until now hasn't been the software algorithm part of things, rather the lack of dedicated hardware support in silicon, e.g. tensor cores.
With PS5 Pro, AMD has closed the gap with the dedicated hardware support for AI computation (i.e. low precision matrix math arrays with large registers and a reasonable amount of on-die cache). Now they have the hardware, writing a software imagine reconstruction algorithm that performs better than DLSS is trivial.
It would not surprise me if DLSS is beaten by PSSR, and then the next iteration of DLSS comes out soon after and beats PSSR. Technology is always evolving, and what is implemented in actual processors in the wild is nothing close to the cutting edge in the research domain. It ALWAYS lags behind.
NVIDIA is a lot more than DLSS. DLSS has been worked on by a team of like 4 engineers. It's far from the greatest thing in NVIDIA's portfolio. Furthermore, what makes DLSS stand out is the model, nothing else, really.So Nvidia who IS powering the data centres of the world and who's deep learning knowledge through their engineers, software and tech, who kicked off the whole AI upscale boom and who have been solely about graphics since their inception have somehow been upstaged by hitherto unseen, untested and atm unknown by the public on a technical level AMD magic sauce for Sony.
Who the fuck said otherwise. I've known about nVidia since their Saturn board for the PC, I certainly know they're a lot more than just DLSS. You somehow think the latest AI boom they are focusing on means their several years of giving DLSS a huge priority is now moot?NVIDIA is a lot more than DLSS. DLSS has been worked on by a team of like 4 engineers. It's far from the greatest thing in NVIDIA's portfolio. Furthermore, what makes DLSS stand out is the model, nothing else, really.
Also, NVIDIA is no longer a graphics company as Jensen duly noted a while ago. They're an AI company now. DLSS is small crumbs.
I think PSSR might be comparable. The problem with DLSS is that it effectively has no direct competitor besides XeSS, which is almost as good but practically irrelevant since Intel's market share in the discrete GPU market might as well be 0%. FSR isn't ML-based, so no comparison there either. PSSR is the first real "competitor" that will actually be ubiquitous. I do put the word between quotation marks because it won't actually compete directly with DLSS.Who the fuck said otherwise. I've known about nVidia since their Saturn board for the PC, I certainly know they're a lot more than just DLSS. You somehow think the latest AI boom they are focusing on means their several years of giving DLSS a huge priority is now moot?
DLSS is good now, very good, just because Jensen now sees the datacentre dollar more than the consumer graphics one doesn't mean they'll drop DLSS advancement like a hot potato.
Anyway, I'm no Jensen or Nvidia shill, I just don't think PSSR will be a better technology than DLSS with the knowledge we have atm. We'll see but it's unlikely and if so, it will probably be brief. Graphics hating Jensen will spare some datacentre pennies and keep improving it.
Source?I'm simply saying that what they put into DLSS is pocket change and not enough to make it an untouchable tech.
Doesn't make much sense to begin with because the 4090's DLSS isn't any better than that of other cards. It only allows you to upscale from a higher base resolution while losing less performance.Ps5 Pro and 4090 in the same sentence is just plain weird. Maybe the ps6 pro.
Doesn't make much sense to begin with because the 4090's DLSS isn't any better than that of other cards. It only allows you to upscale from a higher base resolution while losing less performance.
Well, no, because we're comparing the IQ. Whether the game runs at 40 or 90fps won't change it.So better...
It’s absolutely insane, how dudes that are so hardcore in gaming that they spend time posting on a gaming forum, don’t understand that a 4090 doesn’t provide better IQ than a 3050. It only provides better framerates.Well, no, because we're comparing the IQ. Whether the game runs at 40 or 90fps won't change it.
Ps5 Pro and 4090 in the same sentence is just plain weird. Maybe the ps6 pro.
I have a PS5 and will be buying a Pro, I also have a 4090, I love games and hope PSSR is fantastic but I also don't go for childish warring. PSSR will not beat DLSS on all the evidence available, to you and me.
Do you see much of a difference here, because I surely don't. Granted HFW isn't using PSSR here, but still applicable.
Do you see much of a difference here, because I surely don't. Granted HFW isn't using PSSR here, but still applicable.
Here, there is a clear difference.Well you could use DLAA on the 4090 for those titles. But really you don't need a 4090 to get the best out of those titles. It's mostly third party stuff that really pushes PC hardware
In real world scenarios I think we will struggle to differentiate between PS5 Pro and high end PC, unless you are pushing extreme framerates, or it's one of the few titles built from the ground up on PC.
Here, there is a clear difference.
DLSS is better here. The lines on the floor around the feet of the Goon-4-Less soldier are just gone on the Pro, but this could be due to the much higher AF on PC (4x on PS5). Otherwise, DLSS is simply way better at reconstructing details. Ratchet's body is much more defined, the strands of fur on his tail are more visible, and everything just looks cleaner and higher res with DLSS. I honestly thought this was DLAA, but given the context of the video, it's more likely DLSS Quality.
One thing that doesn't look better on the DLSS shot are the jaggies on the ring under your bottom left circle. Maybe that is a result of the pro shot being less sharp. Just an observation.Here, there is a clear difference.
DLSS is better here. The lines on the floor around the feet of the Goon-4-Less soldier are just gone on the Pro, but this could be due to the much higher AF on PC (4x on PS5). Otherwise, DLSS is simply way better at reconstructing details. Ratchet's body is much more defined, the strands of fur on his tail are more visible, and everything just looks cleaner and higher res with DLSS. I honestly thought this was DLAA, but given the context of the video, it's more likely DLSS Quality.
I was checking out the Pathfinder WOTR mod scene this afternoon.PC is becoming really inefficient for gaming. Will be obsolete in a few years.
They don’t care.The 4090 fan boys are not happy right now.
Just like in the other video that Oliver did to compare, the two images aren't in any way equal or cropped the same.Here, there is a clear difference.
DLSS is better here. The lines on the floor around the feet of the Goon-4-Less soldier are just gone on the Pro, but this could be due to the much higher AF on PC (4x on PS5). Otherwise, DLSS is simply way better at reconstructing details. Ratchet's body is much more defined, the strands of fur on his tail are more visible, and everything just looks cleaner and higher res with DLSS. I honestly thought this was DLAA, but given the context of the video, it's more likely DLSS Quality.
Changes nothing. The DLSS image is still a lot better.Just like in the other video that Oliver did to compare, the two images aren't in any way equal or cropped the same.
The pro image has a bigger FOV, draw distance, and depth cuing as the long double steps with a split in the top right of each image are correctly cued enough on the Pro image that the dark gap between them is tonally similar to the cueing of the step at that distance. The Pro image is also again had most of its full detail foreground cropped in the bottom of the image, versus the DLSS image that had background cropped at the top to alight the images.
So if PSSR is a close match or bests DLSS in areas at this unfairly framed comparison, it is providing superior image quality, already.
I'd also say that the visualization of PSSR at 33:30 in the recent state of play definitely looks to be doing what the patent we looked at described, meaning if DF are pixel counting, then it is the cheaper non-AI inference hole filing they are counting at those resolution numbers.
Did you read the title before you *came* in the thread?Damn it, I came into this thread and got Sony fanboi ejaculate all over my shoes.
Pro footage look blurry I don't think it's a good captureHere, there is a clear difference.
DLSS is better here. The lines on the floor around the feet of the Goon-4-Less soldier are just gone on the Pro, but this could be due to the much higher AF on PC (4x on PS5). Otherwise, DLSS is simply way better at reconstructing details. Ratchet's body is much more defined, the strands of fur on his tail are more visible, and everything just looks cleaner and higher res with DLSS. I honestly thought this was DLAA, but given the context of the video, it's more likely DLSS Quality.
Damn it, I came into this thread and got Sony fanboi ejaculate all over my shoes.
Mods - this forum appears to be overrun with fanboys utterly enslaved to Sony. Please do something.
Sony are pulling your PiSSeR with this one.
How ? when you are comparing minified pixels against full size foreground pixels. It obvious you don't understand how aliasing gets worse at different orientations and projected positions within the frustum if you think that still makes the DLSS image better.Changes nothing. The DLSS image is still a lot better.
Possibly, but based on this clip at least, DLSS is a cut above. It's specifically here, however. In other games, PSSR seemed really good.Pro footage look blurry I don't think it's a good capture
It's definitely the capture I paused at the exact same time and got different results...look I don't expect it to be better than a 4090 using dlss or better than the latest version of dlss but we can at least get a better comparison this one is flawed because in motion on my TV they look very comparable.Possibly, but based on this clip at least, DLSS is a cut above. It's specifically here, however. In other games, PSSR seemed really good.
At what exact same time precision? you'd have to try streaming the link through something like VideoLAN to be able to granularly frame step through a video to get the exact same frame - and resulting image.It's definitely the capture I paused at the exact same time and got different results...look I don't expect it to be better than a 4090 using dlss or better than the latest version of dlss but we can at least get a better comparison this one is flawed because in motion on my TV they look very comparable.
I wish it was. It would be sick to have a 700$ machine outperform a 2500$ PC. But reality says otherwise.
Ign did the comparison I just paused it at 23:04 they definitely didn't sync it properlyAt what exact same time precision? you'd have to try streaming the link through something like VideoLAN to be able to granularly frame step through a video to get the exact same frame - and resulting image.
This ain't happening.The 700$ machine was designed to run games the 2500 pc was designed to do multiple tasks mainly through brute force the 700$ optimized box very well could run some games better especially games ported from box to pc
And yet, even if we believe the framing of DLSS quality being a small tad better than PSSR - it isn't but whatever - you can see in the comparison that the visual makeup of the Pro's image from R&C is superior to the PC port, because it has been enhanced at a development level above and beyond the PS5 ported effort to the PC, so how are we not already seeing that in R&C at least where the Pro version is the definitive version?This ain't happening.
Last I checked, there weren't RT shadows, 16x AF, higher resolution reflections, and RTAO in the Pro version. Not to mention that the poster I was replying to said the game would run "better" on the PS5 Pro aka provide better performance, but we both know this isn't happening, right?And yet, even if we believe the framing of DLSS quality being a small tad better than PSSR - it isn't but whatever - you can see in the comparison that the visual makeup of the Pro's image from R&C is superior to the PC port, because it has been enhanced at a development level above and beyond the PS5 ported effort to the PC, so how are we not already seeing that in R&C at least where the Pro version is the definitive version?
Pro footage look blurry I don't think it's a good capture
Unless used to showcase the better shadows or increased crowd featured in the maxed out PC version, when it comes to IQ that whole comparison is utterly useless.It's definitely the capture I paused at the exact same time and got different results...look I don't expect it to be better than a 4090 using dlss or better than the latest version of dlss but we can at least get a better comparison this one is flawed because in motion on my TV they look very comparable.
Run better than the Pro target frame-rate of 60fps, 120fps would be pointless and just increase frame pacing issues from being unlocked so that would be a tie in most cases.Last I checked, there weren't RT shadows, 16x AF, higher resolution reflections, and RTAO in the Pro version. Not to mention that the poster I was replying to said the game would run "better" on the PS5 Pro aka provide better performance, but we both know this isn't happening, right?
Another predictably dishonest take from you. Now 120fps and 60fps is a tie because of bullshit reasons you made up. AF doesn't matter, and the fact that we don't see those features doesn't mean they're not here. Yep, typical post from you. I won't even bother answering you anymore.Run better than the Pro target frame-rate of 60fps, 120fps would be pointless and just increase frame pacing issues from being unlocked so that would be a tie in most cases.
As for AF, that's completely redundant to ML AI inference, what benefit does it bring other than improve inferencing when the DLSS image contains zero native rendered pixels, and the AF of the smaller native are invalidated by the inferenced pixels?
As for RT features why do we think they aren't in the Pro version? Is there a specific screenshot comparison showing them all missing on the Pro?
But now...You tell me. It is a pick a poison situation because either 30fps is the normalised experience, or it is unusable in competing with 60fps, because at 30fps it is below the necessary Nyquist rate to provide a racing simulator feedback loop - unlike say comparing 60 to 90 or 60 to 120, where the game gets more precise and easier, but the baseline is already good enough for the smooth feedback loop to make higher just a nicer smoother feedback.
120fps would be pointless and just increase frame pacing issues from being unlocked
Here, there is a clear difference.
DLSS is better here. The lines on the floor around the feet of the Goon-4-Less soldier are just gone on the Pro, but this could be due to the much higher AF on PC (4x on PS5). Otherwise, DLSS is simply way better at reconstructing details. Ratchet's body is much more defined, the strands of fur on his tail are more visible, and everything just looks cleaner and higher res with DLSS. I honestly thought this was DLAA, but given the context of the video, it's more likely DLSS Quality.
This ain't happening.
Explain how AFx16 on a native 720p like Jenson implies with his 1 -> 32 pixels gives useful AFx16 on a resulting 8K DLSS inferenced image, that made it worthwhile, or even directly attributable to 8K output's texture sample representation results.Another predictably dishonest take from you. I won't even bother answering you anymore. Now 120fps and 60fps is a tie because of bullshit reasons you made up. AF doesn't matter, and the fact that we don't see those features doesn't mean they're not here. Yep, typical post from you.