DLSS is not card specific, so its just DLSS, in a comparison. That is for us to check. 4090 can run at much higher fps and res, so the Upscaler has way less to do.Also on PC there are not 2 modes to compare but you can put the settings to however u want.
I get that ur coming from "but the topic of the thread is" which is understandable. But saying PSSR is bad because FSR is bad isnt better then saying 4090 level graphics is what we can expect from the ps5 pro.
So dont fight the hyperbole with hyperbole but with facts and a clear mind, then ull be more sucessfull in the long run. look at what the fuck were discussing.
Nobody in their right mind expects PS5 Pro to compete with a 7800x3d + 4090 + 128gb 6200mhz / cl 30 setup.
But I do expect PSSR to improve at a rate much faster than DLSS or XeSS because it only needs trained for PlayStation's native results, and because the training will likely have the best AAA training data from all PlayStation's past gens.
I also expect PSSR to manage an extra tier of resolution at the same upscaled output quality because of texture quality on PlayStation, so if PSSR can do 1080p to 4K at the same quality as DLSS/XeSS can do 1440p to 4K, then the additional headroom on PS5 Pro rendering to do native fx at 1080p , that then carry to 4K, versus DLSS needing all those fx at 1440p native to get 4K.
Or I could see PSSR allowing PS5 Pro to do 720p to 1440p and then seeing comparison between 1440p to PC 4K(DLSS 1440p)being small fidelity differences, but with the native 720p on PS5 Pro giving much more scene object complexity, making the upscaled Pro 1440p image look superior in some ways.