Ashamam
Member
Well for starters in that Ratchet shot have a look at the damaged wall texture. Can't tell me that the texture differences are due to motion blur, there is a whole different level of detail. Same goes for the bottom of the boot. Level of detail in the distance also looks higher on the Pro. It looks like in general PSSR is preserving a whole lot more detail in the upscale.Problem on clarity comparisons here is that one video feed is of a 60fps game, therefore having completly diffrent motion blur effects then a 30fps game.
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