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PS5 Pro/PSSR Appears to Provide Better Image Reconstruction than DLSS Running on a 4090 GPU

SlimySnake

Flashless at the Golden Globes
There is no way that PSSR will beat DLSS.
Wait, why not?

Lets wait and see before writing this off. Both are using AI upscaling. We know from the PS5 Pro leaks that the machine learning computation power (300 TOPS) is very impressive. On par with the 3080 (273 TOPS). it doesnt have to beat it. It just has to come close. FSR is already almost there, TSR too and they dont using AI upscaling. Why is it so hard to believe that another AI solution with proper hardware computation power allocated to AI tasks wont match it?

I will wait to see the results. Easy to mock chiefdada, ive done in many times myself and im dying to leave a LOL reaction to his OP, but lets wait for the games to come out before making definitive statements like that.

xukJly0.jpg
 
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Fafalada

Fafracer forever
There is definitely potential here. The Ps5 Pro version runs at 60fps vs 30fps at 4k on the left. So the more powerful system has improved the frame rate, but that probably wasn't enough, they also lowered the render resolution to maybe 2k...
So PS5Pro would run 1/4 the resolution to get framerate 2x. That would put it about on par with... a Series S? Nice - Sony will be making real bank here on charging 700$ for this - I bet MS wishes they'd have thought of it first.

Only thing I can really judge in these motion blur filled pictures (for Fidelity) is actually the shadow from the tree in the first screenshot, looks like it could be RT shadows on the Pro.
And that would interesting if true, as it means Fidelity at 60fps plus additional RT.
Yea it would speak positively for RT performance improvements - and if anyone is likely to bring those, Insomniac would be it.
 
Wait, why not?

Lets wait and see before writing this off. Both are using AI upscaling. We know from the PS5 Pro leaks that the machine learning computation power is very impressive. On par with the 3080. it doesnt have to beat it. It just has to come close. FSR is already almost there, TSR too and they dont using AI upscaling. Why is it so hard to believe that another AI solution with proper hardware computation power allocated to AI tasks wont match it?

I will wait to see the results. Easy to mock chiefdada, ive done in many times myself and im dying to leave a LOL reaction to his OP, but lets wait for the games to come out before making definitive statements like that.
But's that's racist prejudice!
 

leizzra

Member
I heard that it is a bit slower and looks similar to what one engine already has. It doesn't make sense, so it may be a developer fault. We need to wait and see, but if it's developer dependent then we have similar situation to what's now - some do it better, other worse.
 

ChiefDada

Gold Member
Wow, I really struck a nerve here with PCMR... calm down, these are just a few observations based on limited info we have. It's never stopped us from preliminary discussions in the past.

Since the fidelity modes are 30 fps the motion blur on them is quite high, even to the point where you'd probably want to turn them down and that shows in those stills

Motion blur would not explain the discrepancy in visual clarity between the armored truck, NPC character detail, wooden fence in the back towards the right, or cobblestone.
 

gatti-man

Member
Even being comparable to DLSS is a massive compliment. DLSS 3.0 is literal magic for the high end.

That being said no. It’s not better it can’t be better. But glad the argument can even be made.
 

Traxtech

Member
Wow, I really struck a nerve here with PCMR... calm down, these are just a few observations based on limited info we have. It's never stopped us from preliminary discussions in the past.



Motion blur would not explain the discrepancy in visual clarity between the armored truck, NPC character detail, wooden fence in the back towards the right, or cobblestone.
The 30 fps mode motion blur and depth of field is incredibly strong, that and the per object motion blur is different between 30 /60 modes too. I'll be getting one regardless, but these comparisons along with YouTube compression aren't doing it any favours
 

TrippleA345

Member
So PS5Pro would run 1/4 the resolution to get framerate 2x.
?? The ps5 is running the game in fidelity at 4k, pro is maybe running at 2k plus the better gpu to get from locked 30fps to maybe locked 60 fps. Dont know where you getting the 1/4 resolution.
 

Zathalus

Member
Wait, why not?

Lets wait and see before writing this off. Both are using AI upscaling. We know from the PS5 Pro leaks that the machine learning computation power (300 TOPS) is very impressive. On par with the 3080 (273 TOPS). it doesnt have to beat it. It just has to come close. FSR is already almost there, TSR too and they dont using AI upscaling. Why is it so hard to believe that another AI solution with proper hardware computation power allocated to AI tasks wont match it?

I will wait to see the results. Easy to mock chiefdada, ive done in many times myself and im dying to leave a LOL reaction to his OP, but lets wait for the games to come out before making definitive statements like that.

xukJly0.jpg
Actually the TOPS figure you have for the 3080 there doesn’t include sparsity for INT8, while the Pro numbers do (based on RDNA4 leak). So double that for the sparsity numbers for the 3080. The Pro ML capabilities are between a 3060 and a 3060Ti. Not really a problem as that is enough for ML upscaling.
 

Calverz

Member
DLSS is not card specific, so its just DLSS, in a comparison. That is for us to check. 4090 can run at much higher fps and res, so the Upscaler has way less to do.Also on PC there are not 2 modes to compare but you can put the settings to however u want.
I get that ur coming from "but the topic of the thread is" which is understandable. But saying PSSR is bad because FSR is bad isnt better then saying 4090 level graphics is what we can expect from the ps5 pro.

So dont fight the hyperbole with hyperbole but with facts and a clear mind, then ull be more sucessfull in the long run. look at what the fuck were discussing.

Nobody in their right mind expects PS5 Pro to compete with a 7800x3d + 4090 + 128gb 6200mhz / cl 30 setup.
Some mental gymnastics you have going on there. Wow.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Because you need to pay $700 for the privilege… But Sony is going to tell you that the PS5Pro have an especial chip made by the NASA with the power of 3 trillion Gamecubes taped together.

So you think it's a lie that there's new hardware in the PS5 Pro to do A.I. upscaling similar to a Nvidia GPU? Why?
 

Fafalada

Fafracer forever
?? The ps5 is running the game in fidelity at 4k, pro is maybe running at 2k plus the better gpu to get from locked 30fps to maybe locked 60 fps. Dont know where you getting the 1/4 resolution.
2k is 25% of 4k.
The rest was me being facetious obviously. Anyway from what I remember PS5 runs dynamic 1800p-2160p, but yea we'll see where Pro lands. Based on the leak - we could see resolution of performance-mode * 1.7x, but there's likely going to be nuances with other things.
 

SyberWolf

Member
when i see this i wonder when they will add the "AMD branded tensor cores" to AMD gpu's.
should give a nice bump in AMD ray tracing performance.
 

TrippleA345

Member
2k is 25% of 4k.
The rest was me being facetious obviously. Anyway from what I remember PS5 runs dynamic 1800p-2160p, but yea we'll see where Pro lands. Based on the leak - we could see resolution of performance-mode * 1.7x, but there's likely going to be nuances with other things.
sorry i mean 2160p down to 1440p
 
I won't be surprised if PSSR beats DLSS in upscaling ability. After all it's Sony tech; they've engineered a better console than a $3 trillion megacorp despite being way smaller, they can probably make better image upscaling tech than a company like Nvidia despite also being valuated lower than them in the stock market.

Won't feel bad for the PC fanboys if and when that happens, btw. But in any case, let's wait for clean comparisons before picking a winner.
 

diffusionx

Gold Member
Because you need to pay $700 for the privilege… But Sony is going to tell you that the PS5Pro have an especial chip made by the NASA with the power of 3 trillion Gamecubes taped together.
It's not a special chip but it is special hardware. Nvidia calls them tensor cores, but a lot of CPUs coming out have special hardware designed to do the math that AI requires. Watch the Apple presentation where they talk about the CPU and with each generation they add more AI hardware to their CPU. The CPU in the PS5 and XSX don't have this hardware.

Without that hardware ,you have to do it in software, which is obviously a lot slower and takes away from other processes.
 
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akira__

Banned
Oh my, it's already starting. Upscaling and frame generation have issues now. It was the best thing under thr sun just a few days ago, but now...

(I still don't like upscaling and frame generation as the weirdness is too jarring)
 
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Gaiff

SBI’s Resident Gaslighter
I won't be surprised if PSSR beats DLSS in upscaling ability. After all it's Sony tech; they've engineered a better console than a $3 trillion megacorp despite being way smaller, they can probably make better image upscaling tech than a company like Nvidia despite also being valuated lower than them in the stock market.

Won't feel bad for the PC fanboys if and when that happens, btw. But in any case, let's wait for clean comparisons before picking a winner.
NVIDIA is competent. Microsoft isn't.
 

Fafalada

Fafracer forever
I won't be surprised if PSSR beats DLSS in upscaling ability.
I mean it's worth noting that DLSS wasn't developed by some massive team either. Last I remember there was like 5 authors of the paper.
And likely PSSR, as well as XeSSS, AutoSR and AppleSauce or whatever it's called - were all similarly staffed.
I expect similar for the non ML alternatives in UE, Unity, FSR ... too.

I mean why can't base PS5 use this upscaling ?
PS5 compute throughput that you could throw at AI would be about 20.5 TOP/s (41T if it had Int8 ops - but while officially never confirmed, some insiders say it doesn't).
Pro has 300 - and the leaked document stated around 2ms for the upscale. If it scaled linearly - PS5 would take up to 30ms just to upscale a frame (even with 41T - it'd still be around 15ms) - so prohibitively expensive in either case.
 

DenchDeckard

Moderated wildly
Wait, why not?

Lets wait and see before writing this off. Both are using AI upscaling. We know from the PS5 Pro leaks that the machine learning computation power (300 TOPS) is very impressive. On par with the 3080 (273 TOPS). it doesnt have to beat it. It just has to come close. FSR is already almost there, TSR too and they dont using AI upscaling. Why is it so hard to believe that another AI solution with proper hardware computation power allocated to AI tasks wont match it?

I will wait to see the results. Easy to mock chiefdada, ive done in many times myself and im dying to leave a LOL reaction to his OP, but lets wait for the games to come out before making definitive statements like that.

xukJly0.jpg

You know what. Completely fair point. Let's wait and see.

It's funny how much shit DLSS got for some time across the internet but its always been the only way to get real world performance and effects such as ray tracing. Hopefully Sony's implementation is good.
 
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