PS5 : The Future Of Gaming. NeoGAF Viewing Thread. June 11th 1PM PDT/ 9PM BST

Ok I apologise to everyone now. The hate is gone.

I think my expectation was beyond mars for the reveal. It was very decent, especially if you compare with the PS4 reveal.
 
Ok I apologise to everyone now. The hate is gone.

I think my expectation was beyond mars for the reveal. It was very decent, especially if you compare with the PS4 reveal.

You were just crabby.

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But it's ok we forgive you.
 
I kind of like it the more I look at it but damn they really got weird especially with that disc drive.
 
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There was no Killzone moment or deep down or whatever it was called, were it was just so clear it was next gen.

Agree completely. This reveal was so uninspiring. There was no game that made you say holy shit I need this now. With the PS4 when I seen infamous and Killzone I was mind fuked. Knew I needed it. Sony failed here.
 
I still haven't seen any in-Game gameplay that looks like it couldn't been done on current gen consoles. I mean GoT looks better than anything I've seen there. Talking about gameplay graphics, not cutscenes.
Hopefully they will show more.
 
Having time to think about it, I feel like this felt like an E3 press conference and what MS showed so far was something I can't describe.
 
I still haven't seen any in-Game gameplay that looks like it couldn't been done on current gen consoles. I mean GoT looks better than anything I've seen there. Talking about gameplay graphics, not cutscenes.
Hopefully they will show more.

Wrong. Ratchet instant world change was gameplay and it's only possible on PS5.
 
Horizon 2 trailer made me feel very emotional. I didn't like seeing that fox dying like that and then the water drowning it out during what should have been its last breaths

That game was too emo for me. Even the protagonist's voice was about to crack. Looks painfully realistic, the entire plight isn't something I'd want to engage in. Seems way to relatable to this world's problems, only they added some elements to make it futuristic somewhat

Idk, that game didn't sit well with me in my mind. Only think J liked was the vibrance of the visuals. The hero seems a bit shaky

But to each his own
 
I still haven't seen any in-Game gameplay that looks like it couldn't been done on current gen consoles. I mean GoT looks better than anything I've seen there. Talking about gameplay graphics, not cutscenes.
Hopefully they will show more.
I basically agree.
apart from rachet, i think 80 percent of games will just e 4k naive and have ray tracing - thats the whole gen, you are right from my perspective the actual gameplay could all be done on ps4. Thats why i am thinking about Lockheart - if thats all people want' moar graphix' then all you need to make it 4k and add HDR and ray tracing - for me hardly a $500 upgrade if you have a 1080p tv.

I think HZD and some other games were originally ps4 games that were refocused to ps5. This is completely normal for the 1st gen of games. I was gonna day 1 both consoles - now I am thinking just to use my PC and get both next year when we will really know what thee bad boys are capable of.
 
Watched it a couple of times (second was with the DF commentary) and I'm more impressed than I was initially.

As I anticipated we're really hitting the point where spectacle is so commonplace that its extraordinarily hard to generate a true "wow" factor anymore, no matter how technically and artistically accomplished the work is. There was some insanely good stuff in the presentation, but it came across as slightly underwhelming mainly because of unrealistic expectations and how jaded so many of us have become.
 
Titanfall 2 apparently had an entire mission based around this, on HDD, I'm told.

It did but I was told they had to load two different versions of the level in ram to make it work.

With these super fast SSDs they don't have to do that anymore. When they are done with one area they can just dump it all from memory and load the next one. While this doesn't eliminate loading, it allows gameplay to appear seemless instead of broken up by long loading segments like elevators for example.

A good example is when Ratchet is good through all those portals really quickly.
 
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It did but I was told they had to load two different versions of the level in ram to make it work.

With these super fast SSDs they don't have to do that anymore. When they are done with one area they can just dump it all from memory and load the next one. While this doesn't eliminate loading, it allows gameplay to appear seemless instead of broken up by long loading segments like elevators for example.

A good example is when Ratchet is good through all those portals really quickly.

Its clearly not only possible on PS5, though, is it? Not only has it happened on a system that's orders of magnitude slower, via creativity, it's likely very possible on Series X as well, with a game set to do that exact thing.
 
Its clearly not only possible on PS5, though, is it? Not only has it happened on a system that's orders of magnitude slower, via creativity, it's likely very possible on Series X as well, with a game set to do that exact thing.

By possible do you mean the same as how the PS5 is handling it?

My answer to that question is yes but not on the same level of we are just talking about the I/O.

Pretty sure they could get Ratchet Rift Apart to work on a PS4 but the load times would kill the experience for many people. Not to say it isn't possible on the XSX it's just the load times would be longer than what we saw in the PS5 version. How much longer is the real question and would it hurt the experience?
 
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By possible do you mean the same as how the PS5 is handling it?

My answer to that question is yes but not on the same level of we are just talking about the I/O.

Pretty sure they could get Ratchet Rift Apart to work on a PS4 but the load times would kill the experience for many people. Not to say it isn't possible on the XSX it's just the load times would be longer than what we saw in the PS5 version. How much longer is the real question and would it hurt the experience?

That goalpost moving.

I am interested in the answers to these questions, but the assertion that this is a PS5-only experience, is clearly wrong.

To get into nuts and bolts, I could see a mix of having small parts of 'the other world' in memory, and using the SSD. This is under the assumption that said game is an Xbox exclusive, though I wonder if the approach would work for ports, to address the superior PS5 speeds.
 
That goalpost moving.

I am interested in the answers to these questions, but the assertion that this is a PS5-only experience, is clearly wrong.

To get into nuts and bolts, I could see a mix of having small parts of 'the other world' in memory, and using the SSD. This is under the assumption that said game is an Xbox exclusive, though I wonder if the approach would work for ports, to address the superior PS5 speeds.

Not really just like I believe that multiplats on the XSX won't be possible on the PS5 unless you reduce some settings.

I mean I can run Crisis on a netbook so it's definitely possible but is it playable?

That's why developers change settings to make a game playable on these systems. They each have their own strengths and weaknesses so certain things are possible on one and not the other.

No goal post moving there just how I see things.

However I do believe that many things will be doable on these new systems that won't work well in the previous ones. Anything that requires a really fast SSD would simply be unplayable on older systems. Like the quick dimensional travel in R@C for example. Nobody wants to play a few seconds and then sit through 30-40 seconds of loading

Sorry if I wasn't clear earlier.
 
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I found the presentation really good.
(although not exceptional, mainly due to the start with GTAV)

The games are quite interesting and varied.
But, with the exception of the new IPs, and some smaller but still beautiful games like Little Devil Inside, the bigger games had already been leaked (with Demon Souls or RE8) or their announcement was still predictable (as with Horizon 2 or the new Ratchet and Clank).

The console is original and intriguing, but at the same time bulky and massive.
(the biggest console created by Sony)
If on the creative side it stands out, on the purely functional side and instead at a disadvantage against Microsoft.
(that with Series X, although Microsoft has done a minimal job, it also seems to be more synthetic and functional as a form)

[personally Sony's idea was also nice in design, but to stand out best it would have to be at least smaller than how they made it.
Since PS5 is bigger than a PS3 Fat.
(and the PS3 Fat was already quite big)
That's why I'm not exactly ecstatic with Sony's priority.]

In any case, a more than excellent presentation for PS5, overall.
(with new IPs, and with excellent sequels)

And, considering that there should be a new event in August, I also expect other new announcements.
Its easy to explain why it is the biggest Sony console ever.
Its al about the heat production, and Sony learned from the PS4, so they came up with theyr own cooling and airflow system, to prevent that problem again. Thats why the PS5 is so big.😉
 
Its clearly not only possible on PS5, though, is it? Not only has it happened on a system that's orders of magnitude slower, via creativity, it's likely very possible on Series X as well, with a game set to do that exact thing.

Oh come on, using that bogus argument you can nullify any technical advantage. Cant hit detail/framerate? Simple: Draw less, simplify assets, lower frame-rates etc.

Just because you can make a game run on the Switch, it doesn't make the versions running on beefier hardware less good or not better than visually.

The most annoying thing about this console war chatter is that its distracting from the FACT that i/o innovations like the PS5 hardware design offers a new pathway to better software in ADDITION to the tradition paradigm of simply increasing rasterization speed and computation power.

Its not supposed to be a thing that competes with or replaces more cpu/gpu grunt, its just another thing that has the potential to be just as, or even more useful.
 
Oh come on, using that bogus argument you can nullify any technical advantage. Cant hit detail/framerate? Simple: Draw less, simplify assets, lower frame-rates etc.

Just because you can make a game run on the Switch, it doesn't make the versions running on beefier hardware less good or not better than visually.

The most annoying thing about this console war chatter is that its distracting from the FACT that i/o innovations like the PS5 hardware design offers a new pathway to better software in ADDITION to the tradition paradigm of simply increasing rasterization speed and computation power.

Its not supposed to be a thing that competes with or replaces more cpu/gpu grunt, its just another thing that has the potential to be just as, or even more useful.

This is a lot of outrage for simply stating that world shifting is not a PS5-exclusive feature. It isn't. It's in a marquee game for the competition, and was creatively done a generation ago, on the weakest, slowest console.

I look forward to seeing what developers do with the speeds, and loved the Ratchet and Clank showcase, we agree there, but I can't accept that it's a 'PS5-only' feature, and debuted for the first time two days ago. That's simply not true.
 
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This is a lot of outrage for simply stating that world shifting is not a PS5-exclusive feature. It isn't. It's in a marquee game for the competition, and was creatively done a generation ago, on the weakest, slowest console.

I look forward to seeing what developers do with the speeds, and loved the Ratchet and Clank showcase, we agree there, but I can't accept that it's a 'PS5-only' feature, and debuted for the first time two days ago. That's simply not true.
To be honest both Soul Reaver and Medium use modified version of the places you are already in, meanwhile Ratchet and Clank was shown fast loading completely different areas.
 
It's in a marquee game for the competition, and was creatively done a generation ago, on the wea

While Titanfall 2 does have shifting and developers managed to do creative tricks to incorporate it with slow HDDs, it's nowhere near what Insomniac is doing in Ratchet and Clank.

The reason why I say this is because Insomniac isn't loading the same level but with a different look. They are literally loading different levels between each shift and not just another level but multiple ones.

That's the big difference that these SSDs will allow us to do and they are not possible on this scale on slow HDDs.

Titanfall was only able to do this because it stored all the assets in the ram to go around the slow HDDs. These consoles don't need to do this so since they can just dump the assets and load them from the SSD at an incredibly fast speed.

Shifting isn't exclusive to next gen consoles that is 100% correct. But shifting on the scale that SSDs provide isn't possible on slower HDDs without loading all the assets into ram first or relying on long loads due to slow HDD speeds.
 
To be honest both Soul Reaver and Medium use modified version of the places you are already in, meanwhile Ratchet and Clank was shown fast loading completely different areas.

There's plenty of honesty, except maybe in stating there wasn't. Medium (is that the game?) was loading completely different areas and models as well, not simply retexturing them or adding a bit of a different atmosphere.

While Titanfall 2 does have shifting and developers managed to do creative tricks to incorporate it with slow HDDs

Correct. Likewise for The Medium with current I/O tech. This is all that's under debate.

it's nowhere near what Insomniac is doing in Ratchet and Clank.

Incorrect. A world shift is a world shift. PS5 is indeed the best suited console for this activity, but that was never under debate, simply a poster saying world shifting was only on PS5, when it dates back to the Super Nintendo.
 
Incorrect. A world shift is a world shift.
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Still not on the same scale. I'm pretty sure alot of the geometry is the same with the two versions of that Titanfall 2 level.

If they try and just bring Ratchet and Clank over to slow HDDs they would have to make alot of changes just to make it work.

Like 30 seconds of loading between each shift for example..
 
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Still not on the same scale. I'm pretty sure alot of the geometry is the same with the two versions of that Titanfall 2 level.

If they try and just bring Ratchet and Clank over to slow HDDs they would have to make alot of changes just to make it work.

Like 30 seconds of loading between each shift for example..

And nobody is arguing that. If the statement had been that the PS5 had the most impressive example of it, I'd be inclined to agree. But it wasn't.

Why are you constantly trying to 'shift' the conversation in another direction?
 
A reminder of the discussion, since some of you need it.

Well it could be brought other platforms but would the shift be as fast?

Probably not on platforms with slower I/I systems but it would probably be faster on platforms with faster I/O systems.

I don't think the question is if it can be done but if it should be done. Nobody wants really loads between shifts and as long as the loading is short it would be worth doing.
 
And nobody is arguing that. If the statement had been that the PS5 had the most impressive example of it, I'd be inclined to agree. But it wasn't.

Why are you constantly trying to 'shift' the conversation in another direction?

What other direction?

I never said it couldn't be done on other platforms just that on some platforms it wouldn't be worth doing due to how slow the HDDs are.
 
Medium (is that the game?) was loading completely different areas and models as well, not simply retexturing them
I don't want to downplay Medium, it's a different game so we are apple-oranging a bit, but in the trailer I saw what looks like shifting and adding (lots and lots) of assets. I'm not saying it's unimpressive, I would say it's phenomenal at least, but for the moment the only game I know that moves you from an area to another completely different one it's Ratchet. Which of course doesn't mean it can't be done on others systems with those faaaast SSDs, but having such kind of game ready at launch, it's an indication that PS5 is well suited for this kind of job. But you are not wrong, game development progresses every year, there are lots of chances for Xbox and Pc to see such kind of games in the future, on PS5 it's probably just easier due to the higher transfer speed.
 
I don't want to downplay Medium, it's a different game so we are apple-oranging a bit, but in the trailer I saw what looks like shifting and adding (lots and lots) of assets. I'm not saying it's unimpressive, I would say it's phenomenal at least, but for the moment the only game I know that moves you from an area to another completely different one it's Ratchet. Which of course doesn't mean it can't be done on others systems with those faaaast SSDs, but having such kind of game ready at launch, it's an indication that PS5 is well suited for this kind of job. But you are not wrong, game development progresses every year, there are lots of chances for Xbox and Pc to see such kind of games in the future, on PS5 it's probably just easier due to the higher transfer speed.

I think it would be fair to say that Medium is shifting from area to area as well, and Titanfall as well, even if it cheated to get there.

Agreed with the rest, though.
 
I don't want to downplay Medium, it's a different game so we are apple-oranging a bit, but in the trailer I saw what looks like shifting and adding (lots and lots) of assets. I'm not saying it's unimpressive, I would say it's phenomenal at least, but for the moment the only game I know that moves you from an area to another completely different one it's Ratchet. Which of course doesn't mean it can't be done on others systems with those faaaast SSDs, but having such kind of game ready at launch, it's an indication that PS5 is well suited for this kind of job. But you are not wrong, game development progresses every year, there are lots of chances for Xbox and Pc to see such kind of games in the future, on PS5 it's probably just easier due to the higher transfer speed.

I just rewatched the Medium trailer and while the world shift part is impressive it was also extremely brief. I need to see more of the game before coming to a conclusion but it doesn't seem to be on the same level as what we saw in Ratchet and Clank.

Like you said in Rift Apart they were loading multiple levels in an extremely short period of time. With Medium they didn't prove that they have that capability yet. Like I said I need to see more from Medium before coming to a conclusion. That world shift part was too short for me.
 
Iwas talking about graphics though. I even said:

"talking about gameplay graphics".

I wasn't talking about gameplay mechanics
And Ratchet doesn't look next gen to you?, even DF said that it looks better than the freaking CG movie (and I agree). Maybe you just need better glasses or something.
 
Horizon 2 trailer made me feel very emotional. I didn't like seeing that fox dying like that and then the water drowning it out during what should have been its last breaths

That game was too emo for me. Even the protagonist's voice was about to crack. Looks painfully realistic, the entire plight isn't something I'd want to engage in. Seems way to relatable to this world's problems, only they added some elements to make it futuristic somewhat

Idk, that game didn't sit well with me in my mind. Only think J liked was the vibrance of the visuals. The hero seems a bit shaky

But to each his own

Ah, it's just a trailer. They always try to pump up the emotion in a trailer, to hook your interest. It doesn't mean the whole game is going to be "emo." Did you play the first Horizon? Then you'll know what sort of tone to expect.

Personally, I liked the trailer. It did evoke emotions in me, but I like that and don't think of it as a negative. I want to be emotionally invested in the outcome. I love that the world is coming alive -- with real life -- and we have something to do with saving that.
 
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God of War omission was unexpected. I was fully waiting on seeing the new one revealed, but I guess Santa Monica has big plans now that there's been a paradigm shift in what they can do with the SSD and all.

Still, if they showed God of War it wouldve put so many people over the edge of buying a PS5 at launch.

Overall the line up they showed is varied and for the most part good. Better than some of the other console reveals in the past.
 
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