PS5 version of Sniper Contracts 2 delayed due to technical issues (featuring 3D audio derail).

Man you are really trolling.
He was clear about the point... PS5 3D Audio in RE8 is superior to what you have in PC.

That is what you are in denial even after several sources.
Um he called ps5 Tempest a glorified cross feed filter haha. That's not a compliment.
It's not a "glorified crossfeed filter" like the PS5 footage I've seen, but to call this audio "immersive" would be an insult to 3D audio."
that sounds like he's saying the ps5 is even worse.
 
You say that other games have "greater loading improvements than spider man" when in actual fact both Avengers and Spider-Man literally have the same magnitude of loading improvements from PS4 to PS5.

KqpcixW.png


21IxDmR.jpg


8qJFGEb.png

OG3qv5h.png


A near -100% reduction in load times is so freaking massive. You don't see this kind of load time reduction/improvement of this magnitude on competing platforms (PC/Xbox), certainly not on PC.
Enlighten us Riky Riky , what's so funny here? Let us all know so that we can have a laugh too. Come on. :messenger_tears_of_joy:
 
Really nothing to see here. It's probably another cross-gen game who became a victim of the PS5's crappy BC solution. So instead of releasing a game that would look terrible compared to Series X they opted to delay the PS5 version until they get it running natively.
 
"So, sure, you can play Resident Evil Village on a PS4, PC or Xbox One or Xbox Series X/S, but if you have the choice? I'd play it on the PS5 — but the Xbox Series X|S' 3D audio makes it a contender as well. This is one of the easy contenders for game of the year, and these immersive differences help you get the full experience of its wonderful tributes to horror movies."

Selective reading? C'mon.
That's not a comparison, don't critique someone reading skills while showing a weakness in yours. The article again merely mentions that there are options on Xbox, it did not compare Xbox solution to Sony's.
If I make an article about how much I love GamePass and mention Sony has PSNow, that's a reference not a comparison.
 
Please do elaborate.
I'm gonna do this one last time and then I'm out, believe what you will.

You have two main options for sound on a PS5:
- You can use Tempest Audio, which right now is limited to headphones and is using Virtual Surround. Whether it is better or worse than Atmos is irrelevant because in the end, the signal is a stereo signal sent to headphones and that's simply not as good as a surround system with speakers. It's not bad, I'm sure it does a good job at creating good virtual surround and it certainly is better than TV speakers or most shitty soundbars. It's just not physically capable of reaching the same level of spatial sound that a surround setup offers. It's the same idea as comparing two cameras except one saves as TIFF and the other saves as JPG;
- If you use a surround system, you are limited to (iirc) Linear PCM, Dolby or DTS. Neither of those options is better than Dolby Atmos - it's a fact.

Therefore the claim that the PS5 has better 3D Audio or surround sound options is provably false.

Note that I make no claim that the Dolby Atmos integration on the Xbox headset is better or worse than the 3D audio integration on the Pulse headset, since afaik there has never been a comparison published between the two.
 
Last edited:
I'm gonna do this one last time and then I'm out, believe what you will.

You have two main options for sound on a PS5:
- You can use Tempest Audio, which right now is limited to headphones and is using Virtual Surround. Whether it is better or worse than Atmos is irrelevant because in the end, the signal is a stereo signal sent to headphones and that's simply not as good as a surround system with speakers. It's not bad, I'm sure it does a good job at creating good virtual surround and it certainly is better than TV speakers or most shitty soundbars. It's just not physically capable of reaching the same level of spatial sound that a surround setup offers. It's the same idea as comparing two cameras except one saves as TIFF and the other saves as JPG;
- If you use a surround system, you are limited to (iirc) Linear PCM, Dolby or DTS. Neither of those options is better than Dolby Atmos - it's a fact.

Therefore the claim that the PS5 has better 3D Audio or surround sound options is provably false.

Note that I make no claim that the Dolby Atmos integration on the Xbox headset is better or worse than the 3D audio integration on the Pulse headset, since afaik there has never been a comparison published between the two.
This doesn't work because Atmos for headsets is a Stereo signal with virtual surround as well that works ON STEREO headsets.
 
Last edited:
Do you even have a PS5 with a Pulse 3D headset and a Xbox/PC with Dolby Atmos for Headphones to compare the two? I use both.
Why would anyone need the Pulse 3D headset? The PS5 solution works with any set of headphones you plug into the dualsense. Their HRF maps solution still hasn't been implemented in any serious way, yet on ps5, unlike my Sony noise canceling buds for my phone that uses ML and pictures of your ears .

On PS5 it is still just pick from 1-5 pre-sets when you think the water sound is at ear level. But even with that, I have moments in games - like FF7 remaster that doesn't explicitly use tempest - that have me unable to tell if the distant sounds are from the game, or my environment; same with moments watching shows through Amazon Prime app.

In the Last of Us there is an episode (penultimate season) when the rain is coming down hard on the roof of the rundown old trailer home, and that audio was indistinguishable from it being right above me. High-end cinema sound comes nowhere close to that level of immersion, and if that is a taste of how good virtual surround on PS5 can be, then it will be no contest by the end of the generation.
 
Last edited:
Sniper Ghost Warrior 3 was more than enough of this franchise but if I was interested, thankfully I have Series X so this wouldn't affect me whatsoever.
 
Just to be clear. I never affirmed Tempest sound better or whatever. I just don't understand how we can establish it's inferior when it's relative younger compared Atmos. Doubt developers already know how to use Tempest optimally as Atmos.

You think Sony is going to hire a dedicated team to improve their Tempest Engine? Doubt it. Dolby is on another level, they have the best sound engineers.

It would take Sony at least 2 years to add one feature to PlayStation 5
 
In the Last of Us there is an episode (penultimate season) when the rain is coming down hard on the roof of the rundown old trailer home, and that audio was indistinguishable from it being right above me.

Which is what Atmos has been doing since Day 1. Play CoD in Atmos and you'll hear the killstreak planes (such as the Napalm drop) flying above you. Audio from above (which Atmos supports outside of headset with ceiling speakers) was the big thing about the format when it was introduced with Brave in 2012.
 
Which is what Atmos has been doing since Day 1. Play CoD in Atmos and you'll hear the killstreak planes (such as the Napalm drop) flying above you. Audio from above (which Atmos supports outside of headset with ceiling speakers) was the big thing about the format when it was introduced with Brave in 2012.
Atmos is good - great compared to mono or basic stereo - but it isn't targeted at you precisely. It isn't directly in your ear. It still feels distant, even if that distance was reduced down to as little as 10cm - with the array of sources being bounced - but it is nowhere close to how accurate human hearing is, and developed since the dawn of our species. The tempest solution is designed to precisely target you and bring that distance down to 0. When you hear a situation at that level you'll appreciate the difference, I promise.
 
Atmos is good - great compared to mono or basic stereo - but it isn't targeted at you precisely. It isn't directly in your ear. It still feels distant, even if that distance was reduced down to as little as 10cm - with the array of sources being bounced - but it is nowhere close to how accurate human hearing is, and developed since the dawn of our species. The tempest solution is designed to precisely target you and bring that distance down to 0. When you hear a situation at that level you'll appreciate the difference, I promise.

I've been using Tempest 3D since the day the PS5 released. You're repeating marketing spiel and in reality it's not like that. I'm sure you believe in Blast Processing too.
 
I've been using Tempest 3D since the day the PS5 released. You're repeating marketing spiel and in reality it's not like that. I'm sure you believe in Blast Processing too.
I'm not repeating anything, and I've already explained how their HRF map system that matches the audio to each gamer precisely is nowhere close - to what it will be - at present, so I fully understand how others aren't having a "entering the matrix moment" as Cerny described it, you believing I'm not sincere illustrates that your selection of HRF is either wrong, or the limited set of 5 isn't mapping to you. And I've even explained I don't get it all the time with everything, it isn't mapped to me correctly either, but I have had situations that have had no equal in other surround.
 
Last edited:
you don't need headphones to hear "better" no musician use because of the quality of the sound I don't even want to start talking about the fact that we were talking about 3d audio and his answer was totally out of context. And yes in serious production I'm 100% the quality of the mastering a it goes through listening to speakers and not headphones

Since your reading comprehension is lacking:

His reference to musicians using headphones was out of context (concerning 3d, as you stated).

Your argument made reference to the recording studio mastering process, which has zero to do with his point about a musician using headphones.

My point still stands: you're both full of shit. (Before your head explodes, nobody is saying studios don't use speakers- they use several types of speakers and headphones- so put away your obsession boner. I am just saying you suck at making a proper argument)

Also, learn to capitalize, punctuate, and use correct grammar. Reading your posts is nausea-inducing.

And that's all I have to say about that.
 
That's not a comparison, don't critique someone reading skills while showing a weakness in yours. The article again merely mentions that there are options on Xbox, it did not compare Xbox solution to Sony's.
If I make an article about how much I love GamePass and mention Sony has PSNow, that's a reference not a comparison.
I think a lot of people here English is not their first language so they don't always understand things properly. I will admit to being part of the problem since my English is trash and my punctuation is worse. I give props to all these people though because English is a shit language to learn.
Just don't tell me my comprehension is lacking when the article or quote just doesn't say what you think it says.

Edit
Kinda funny the post above me was not there when I started this post.
 
Last edited:
The Returnal audio design is incredible but turning 3d audio on caused an unacceptable drop in quality for me. I was very disappointed and swapped back after one cycle.
 
Um he called ps5 Tempest a glorified cross feed filter haha. That's not a compliment.
It's not a "glorified crossfeed filter" like the PS5 footage I've seen, but to call this audio "immersive" would be an insult to 3D audio."
that sounds like he's saying the ps5 is even worse.
Man I need to explain lol

He is saying that he found the PS5 implementation bad and that even so the implementation on PC probably use the same 3D positional calls as Tempest.

PS5 is still immersive on headphones... not so much on receivers (it doesn't use Tempest here at all)... now the PC version? Well he really thinks it is a bad joke.

I won't even show you his other video with Windows Sonic instead Dolby Atmos that is even worst for him.
 
Last edited:
Someone said 3D Audio..? Obligatory link!:



- Headphones
- Dolby Atmos or similar capability
- Crank it all the way up (really, all the way until almost painful)
- Hold onto your pants.

Bonus link:

 
Last edited:

Since your reading comprehension is lacking:

His reference to musicians using headphones was out of context (concerning 3d, as you stated).

Your argument made reference to the recording studio mastering process, which has zero to do with his point about a musician using headphones.

My point still stands: you're both full of shit. (Before your head explodes, nobody is saying studios don't use speakers- they use several types of speakers and headphones- so put away your obsession boner. I am just saying you suck at making a proper argument)

Also, learn to capitalize, punctuate, and use correct grammar. Reading your posts is nausea-inducing.

And that's all I have to say about that.

i used that example because mastering is the most important phase where you really have to "hear better" the audio and he pointed the fact that musicians use headphones to have a better audio quality which made him wrong about both the 3d audio and about the quality of the audio itself . Ok prof ill try to improve my English. Will you give your marks at the end of the year?
 
Last edited:
Lol

Reading this thread is pretty hilarious.

Couple of points from someone who used to do this shit as a profession (sound design).

- Virtual Surround is not the same as 3D Audio.
- Not all games support 3D Audio / Tempest (RE8 has its own version) turning it on and having tempest on is double processing.
- Physical speakers have more presence and feeling but are not more accurate or of a higher fidelity than 3D/tempest.

Most games have horrible surround sound implementation for physically based sound systems and you are almost always better off using a pair of decent headphones to play games.

I have a relatively high end physical system and mid range headphones and the headphones provide a more immersive and accurate experience.
 
Do you even have a PS5 with a Pulse 3D headset and a Xbox/PC with Dolby Atmos for Headphones to compare the two? I use both.
Why does this matter? The only way to do a true comparison is to use the same headphones for both systems. As far as I know only the 7x and Penrose x are capable of working with each systems vss options to compare because series doesn't allow audio over usb unless the usb device is licensed. The other way would be to use an optical adapter like the Astro and an external amp and turn off the vss processing on the amp and use the same game and headphones to compare. Using the pulse wirelessly on PS5 vs connected to the controller on series to compare isnt a fair comparison and would result in a loss for series.
 
Back on topic…you can still play the game on your ps5 …it's just the ps4 version…if your going digital you will have to purchase it via the website as it doesn't show up on ps5 s


no eta on the ps5 version however
5Bn4B95.jpg
 
It's just not physically capable of reaching the same level of spatial sound that a surround setup offers.
Why not? The spatial difference has to be applied to your proximity to where the sound is coming from relative to your ears. If you have headphones that encompass your ears the effect could be identical, same or worse. The only difference would be bass because of the physical contact to your head vs subwoofers that can actual cause physical shakes and vibrations that you'd feel everywhere.
If you use a surround system, you are limited to (iirc) Linear PCM, Dolby or DTS. Neither of those options is better than Dolby Atmos - it's a fact.
It's not a fact. It can be and should be better when optimized for the media and setup. I guarantee there are blu rays with DTS audio that will blow away atmos mixes. The source needs to be optimized or you're relying on the receiver to use processing to compensate. That's the point of Tempest for PS5 games vs Atmos for series games. The games are being made and mixed with Tempest in mind. That's their focus and what they are trying to achieve. If you played Returnal with a good setup you would know. That's what next gen sounds like and what Tempest is capable of.
 
Trolling still eh
Was changing the subject closer to op. Have no clue how that's trolling.
Man I need to explain lol

He is saying that he found the PS5 implementation bad and that even so the implementation on PC probably use the same 3D positional calls as Tempest.

PS5 is still immersive on headphones... not so much on receivers (it doesn't use Tempest here at all)... now the PC version? Well he really thinks it is a bad joke.

I won't even show you his other video with Windows Sonic instead Dolby Atmos that is even worst for him.
Yeah again, Im going to assume English is not your first language. His wording to me, a native English speaker is saying ps5 is worse than Atmos. Checked the Sonic one. I also usually find it tinny.
 
Was changing the subject closer to op. Have no clue how that's trolling.

Yeah again, Im going to assume English is not your first language. His wording to me, a native English speaker is saying ps5 is worse than Atmos. Checked the Sonic one. I also usually find it tinny.
Like I said you are just in denial... 1st, 2nd, 3dr...
I already said you do that before I posted the video.

No matter the evidences is showed in your front you will deny it even when the reality is clear RE8 sounds better on PS5 and I can't change that.
 
Last edited:
Like I said you are just in denial... 1st, 2nd, 3dr...
I already said you do that before I posted the video.

No matter the evidences is showed in your front you will deny it even when the reality is clear RE8 sounds better on PS5 and I can't change that.
You didn't show evidence. It's reaching to even say those articles imply ps5 sounds better. One compared ps5 to PS4, that and the next one both didn't know Xbox or PC also has 3d audio. The 3rd one was a guy who quite literally shits on Tempest, Dolby and Sonic. So I agree with the 3rd one.
 
I think a lot of people here English is not their first language so they don't always understand things properly. I will admit to being part of the problem since my English is trash and my punctuation is worse. I give props to all these people though because English is a shit language to learn.
Just don't tell me my comprehension is lacking when the article or quote just doesn't say what you think it says.

Edit
Kinda funny the post above me was not there when I started this post.
True, I forget that this is a worldwide forum. I just wanted to point out a reference is by no means a comparison. Comparison usually includes pros and cons, advantages and disadvantages. That was not the purpose of the blog.

By the way, English sucks, as someone who speaks 3 languages, trust me English is so poorly constructed. I respect everyone that specifically took "American" English as a second language.
 
The Sony system is just better. Watch cerny presentation
And demons and returnal are already showing that. Now wait for the next batch of sony games

Watch Cerny presentation?? So you saw a Beats commercial and now you think they're better headphones than a Sennheiser HD800s or Beyerdynamics DT 1990 🤡
 
Last edited:
Watch Cerny presentation?? So you saw a Beats commercial and now you think they're better headphones than a Sennheiser HD800s or Beyerdynamics DT 1990 🤡
You know... there are games already showing what Cerny said and it is impressive ;)
 
Last edited:
Opens thread, sees consoles warriors arguing over trivial stuff with made up facts as usual, closes thread.

Deeply embarrassing when you realise this is adults arguing over a plastic box.
 
Top Bottom