^^
That probably wouldn't be enough either.
Something like the ChickHen exploit currently possible on later 2000s and 3000s is enough for a homebrew enabler, but not enough for a full custom firmware flash. The pre-IPL encryption on the new motherboards needs to be cracked before the newer hardware truly falls. At least for the 2000s and 3000s. I honestly don't know what the deal would be with a PSP Go.
I'm not sure what you're trying to say.
In brief, a game software exploit works this way:
1) Start a game and load a special hacked save file to trigger the exploit,
2) Use the exploit to run unsigned applications (such as a homebrew enabler or custom firmware installer)
3) Install custom firmware over the official firmware, effectively cracking the PSP.
A PSP Go is trickier because, lacking the UMD drive, software comes exclusively from the Playstation Network. If someone actually discovers, develops, and releases a working exploit for a PSN-available game, Sony will pull the game from PSN, have it patched to kill the exploit, and at some point, re-release a new version of that game.
That it's possible to download an ISO of the original (still exploitable) version of the game from some torrent site is irrelevant, because the uncracked PSP won't be able to launch that ISO, and thus, wouldn't be able to execute the exploit that would enable him to crack his PSP. A PSP needs to be cracked before that kind of ISO can be launched.
The lifespan of a hypothetical PSP Go game software exploit is the exact length between when the exploit is released, and when the game gets pulled from the PSN by Sony. In other words, the lifespan will be so ridiculously short, that no one's really going to waste time even pursuing the development of that kind of exploit.
That probably wouldn't be enough either.
Something like the ChickHen exploit currently possible on later 2000s and 3000s is enough for a homebrew enabler, but not enough for a full custom firmware flash. The pre-IPL encryption on the new motherboards needs to be cracked before the newer hardware truly falls. At least for the 2000s and 3000s. I honestly don't know what the deal would be with a PSP Go.
mattiewheels said:i figured that one of those downloads would be the kind of 'loophole' way in to running custom firmware like that original tiff image exploit or whatever. i have no idea how the stuff works, or what i'm talking about, i just assume that when a chink in the armor's found, maybe it would be something that sony couldn't just patch up before it gets distributed all over.
I'm not sure what you're trying to say.
In brief, a game software exploit works this way:
1) Start a game and load a special hacked save file to trigger the exploit,
2) Use the exploit to run unsigned applications (such as a homebrew enabler or custom firmware installer)
3) Install custom firmware over the official firmware, effectively cracking the PSP.
A PSP Go is trickier because, lacking the UMD drive, software comes exclusively from the Playstation Network. If someone actually discovers, develops, and releases a working exploit for a PSN-available game, Sony will pull the game from PSN, have it patched to kill the exploit, and at some point, re-release a new version of that game.
That it's possible to download an ISO of the original (still exploitable) version of the game from some torrent site is irrelevant, because the uncracked PSP won't be able to launch that ISO, and thus, wouldn't be able to execute the exploit that would enable him to crack his PSP. A PSP needs to be cracked before that kind of ISO can be launched.
The lifespan of a hypothetical PSP Go game software exploit is the exact length between when the exploit is released, and when the game gets pulled from the PSN by Sony. In other words, the lifespan will be so ridiculously short, that no one's really going to waste time even pursuing the development of that kind of exploit.