PSP software CES screen orgasm (56k, run for your life. Seriously.)

Wouldn't Metal Gear Ac!d, Lumines, and Mercury all apply to that? A card game is a pretty radical change from the Metal Gear formula and Lumines seems to make an interesting take on the puzzle genre. Throw Dynasty Warriors PSP on that list too because there are some big changes in how the game is played being brought to the PSP. I don't know much about the other games yet beyond some pics, though.
 
Well, Lumines isn't confirmed.

And I don't trust MGA until I play it. Card games kind of suck. This is the one instance where a straight port would have been preferable.

But if you think Twisted Metal / Wipeout / Ape Escape, etc don't seem like the console versions, you are insane.
 
I didn't. You already quoted me in a previous post saying that not every game needs to reinvent the wheel. Sheesh.
 
Unison said:
Well, Lumines isn't confirmed.

And I don't trust MGA until I play it. Card games kind of suck. This is the one instance where a straight port would have been preferable.

But if you think Twisted Metal / Wipeout / Ape Escape, etc don't seem like the console versions, you are insane.

MGA is awesome.

The story is one of the few serious mature thrillers that we see rarely and the gameplay system is really good (plays a lot like FM4 type strategy game). Only thing is the presentation is rough and you can tell it was rushed to make launch. Some fine tuning could make the US version excellent.
 
Bebpo said:
MGA is awesome.

The story is one of the few serious mature thrillers that we see rarely and the gameplay system is really good (plays a lot like FM4 type strategy game). Only thing is the presentation is rough and you can tell it was rushed to make launch. Some fine tuning could make the US version excellent.


I want to believe this news. MGA is good in theory, but it's a card game, and one has to approach those with skepticism.

I am almost definitely getting a PSP, as long as it's under $200, so it's lineup is almost beside the point to me.

As far as Twisted Metal, Wipeout, ATV Offroad Fury, Dynasty Warriors, Ridge Racers, and Tony Hawk I skipped the last entry in each of those franchises on PS2. Why would I want the PSP version?

Spider-Man 2 was fun but I've already beaten it on PS2, so I don't need to buy it again.

Ape Escape is good in theory (I think it's Sony's best 1st party franchise, frankly), but the lack of dual analog is disturbing, seeing as that's the whole point of Ape Escape.

I don't care about any of those EA games except Tiger Woods, which I have on the DS (which is perfectly adequate). I guess the graphical improvement would make me choose the PSP version next year over the DS one, barring major upgrades on that side.

Coded Arms looks kind of generic & Untold Legends brings back unpleasant CoN memories.

Mercury & Darkstalkers are promising. Those are probably what I'd opt for, but I hope neither costs more than $30.
 
IGN said:
Twisted Metal: Head-On has been in development for a while now on PSP, but the team isn't rushing this title -- Incog has set the release date for Spring, sometime after launch. For PlayStation devotees, that's time well spent on the game they want most.

Source

:(
 
Man, what...

PSP Launch - March 2005

Mercury Ignition Entertainment
Dynasty Warriors Koei
FIFA Soccer Electronic Arts
MVP Baseball Electronic Arts
NBA 2005 989 Sports
NBA Street EA Sports
NFL Street 2 EA Sports
Need For Speed Underground Rivals Electronic Arts
Ridge Racer Namco
Spider-Man 2 Activision
Tiger Woods PGA Tour EA Sports
Untold Legends: Brotherhood of the Blade Sony Online Entertainment

Spring 2005

Ape Escape Sony Computer Entertainment
ATV Offroad Fury Sony Computer Entertainment
Tony Hawk's Underground 2 Remix Activision
Twisted Metal: Head-On Sony Computer Entertainment
Wipeout Pure Sony Computer Entertainment

Summer 2005

Coded Arms Konami
Hot Shots Golf Sony Computer Entertainment

TBA 2005

Darkstalkers Chronicle Capcom
Metal Gear Acid Konami

IGN
 
Unison said:
Mercury & Darkstalkers are promising. Those are probably what I'd opt for, but I hope neither costs more than $30.


D'oh... now Mercury isn't coming w/ a Tilt Sensor... :lol
 
Unison said:
As far as Twisted Metal, Wipeout, ATV Offroad Fury, Dynasty Warriors, Ridge Racers, and Tony Hawk I skipped the last entry in each of those franchises on PS2. Why would I want the PSP version?

I don't know why you skipped Twisted Metal Black, which was phenomenal, but if you skipped Wipeout Fusion because you hated the direction it was headed then you should give the PSP game a chance again because it goes back to its roots. You know, the time when Wipeout games were indisputably among the best futuristic/weapon-based racing games out there? Yeah, that time. And this version introduces downloadable content from new courses and new hovers and new music, etc.

If you skipped TM:B because you didn't like the direction, then you'll like TMPSP because it's a direct sequel/remix to Twisted Metal 2 on PSX.

Ridge Racers, well, I'm not a huge fan. But by all accounts the PSP version is quite literally the best RR game ever created. It's like an adrenaline dose of every thing that was good about the RR series and then beautified and pimped out.

As for THUG2 and ATV and Dynasty... well... come to your own conclusions.

Unison said:
Spider-Man 2 was fun but I've already beaten it on PS2, so I don't need to buy it again.

But Spider-Man 2 PSP isn't a port of the PS2 game OR DS game, it's a completely new version that according to IGN "the game is built around 19 intense, combat-heavy environments that approach the story of the movie from a different angle than seen in other versions of the game."

So it'll be an entirely unique experience.

Unison said:
I don't care about any of those EA games except Tiger Woods, which I have on the DS (which is perfectly adequate). I guess the graphical improvement would make me choose the PSP version next year over the DS one, barring major upgrades on that side.

The PSP version has many MANY advantages over the DS version of Tiger Woods already so this should be no problem.

Unison said:
D'oh... now Mercury isn't coming w/ a Tilt Sensor...

So... let me ask you. Based on your own criteria, what launch would you say was impressive? You know, your criteria is presenting things we've never seen before. N64 with its two worthwhile titles? Dreamcast with its mediocre Sonic game and Virtual Fighter? PS2 with its one billion garbage throw away titles?
 
Bebpo said:
Possibly because no system, console or handheld, typically launches with rpgs? Rpgs usually have longer development cycles and don't start showing up until a year or so into a systems life. Unless they are quick ports, you can't really expect an rpg with a new system.

Knew that, but figured there'd be at least a couple rpg ports with the launch. Just an easy cash cow to work with the launch heh. Most of the work is done for a port anyways, usually they'll just add small bells and whistles here and there. Besides the fewer there are the more you can cash in since you're the only show in town. Oh well, will have to wait for Y's or the Tales game. Still, that doesn't explain the light puzzle lineup. Luckily the menu's in the Japanese version of Lumines are in english heh.
 
The End said:
Dude, Dreamcast launched with Soul Calibur and PowerStone.

STFU.

Soul Calibur, forgot about that. But PowerStone...well...I feel that is MAJORLY overrated.

But still, again, we're talking one or two great games at launch, which is similar to PSP launch.
 
WTF?

Since when is Sonic Adventure mediocer? Take a step back and stop spewing such craziness man,sheesh.

Eh,sorry man,I didn't mean to call you ignorant,its late,I need sleep.
 
Amir0x said:
Soul Calibur, forgot about that. But PowerStone...well...I feel that is MAJORLY overrated.

But still, again, we're talking one or two great games at launch, which is similar to PSP launch.

What is PSP's Soul Calibur?!??! :lol
 
Unison said:
What is PSP's Soul Calibur?!??! :lol

It depends on your flavour, but naturally this time around Ridge Racers is PSPs killer launch app.

However, like Mario 64, Soul Calibur stands on a class unique to launch titles in that they reinvented (or invented) their genres for the console and became classics. You can't really do that with PSP because by this point all genres have mostly already been done in SOME form and done CORRECTLY, at least in terms of thinking of something clever for launches.

But, one GREAT GAME does not save an launch sorry.
 
Amir0x said:
However, like Mario 64, Soul Calibur stands on a class unique to launch titles in that they reinvented (or invented) their genres for the console and became classics. You can't really do that with PSP because by this point all genres have mostly already been done in SOME form and done CORRECTLY, at least in terms of thinking of something clever for launches..


Also, this logic is utterly retarded. Soul Calibur was only a progression of what Soul Blade / Edge had already done.

To argue that "by this point all genres have mostly already been done in SOME form and done CORRECTLY" makes no sense at all. What are you even trying to say? Is innovation impossible?!
 
Unison said:
Yeah, the Dreamcast launch was a total bust.

I realize you're being sarcastic, but the launch really was overrated. It had Sonic Adventure, which is not a good game I'm sad to say, and it had Virtua Fighter... which is ok, decent... but really has been done much better by this point. It doesn't hold up like a Mario 64 does. Powerstone was overrated, but you can include that if you like. What else was there?

Soul Calibur. And that's an amazing game, no doubt. But really the rest of the launch games weren't really that good. I guess they had the benefit of being the first true 128 bit games and that's something, but they don't hold up well.

Unison said:
Also, this logic is utterly retarded. Soul Calibur was only a progression of what Soul Blade / Edge had already done.

Comparing Soul Calibur to the previous Soul Blade/Edge on CONSOLES is so hilarious it's not even worth discussing. You of all people should realize the amazing stride and advancement and reinvigoration this game brought to consoles. It was like NOTHING before because it was a PERFECT fighting game. I.e., it REINVENTED what was great for CONSOLE fighting games.

Unison said:
To argue that "by this point all genres have mostly already been done in SOME form and done CORRECTLY" makes no sense at all. What are you even trying to say? Is innovation impossible?!

No. It just won't come in forms as radical as we saw back in the day, therefore it'll be more of a slower progression than the stop gap "OMG AMAZING NEVER PLAYED THIS BEFORE" type situation. It can still happen, of course, but it's just more rare. And it's even going to be more rare at launches. You won't get a Katamari Damacy at launch, for instance, because no developer will really want to take such a chance on a radically new title on an unproven format. Mercury and Lumines are an exception, but they pass on handheld because they're puzzle games which work well in this format.

Lyte Edge said:
Soul Calibur "reinvented" its genre? Uh, okay. The game had amazing visuals. That's it. That's what made it so popular.

This is not a statement made to bash SC's game play in any way; just stating (what should be) the obvious

It REINVENTED its genre for the console format. It was an arcade-perfect version, perfected and invigorated, for a console. Nothing quite like it was ever seen before on a console. Thus, it was quite a bit of a step up.
 
Amir0x said:
However, like Mario 64, Soul Calibur stands on a class unique to launch titles in that they reinvented (or invented) their genres for the console and became classics.

Soul Calibur "reinvented" its genre? Uh, okay. The game had amazing visuals. That's it. That's what made it so popular.

This is not a statement made to bash SC's game play in any way; just stating (what should be) the obvious. :)
 
Most launches "suck" in the sense that there are very few games worth playing released. I thought that the U.S. Dreamcast launch was done quite well, with games like NFL 2K, NBA 2K, Soul Calibur, Marvel Vs. Capcom, Ready 2 Rumble, NFL Blitz, House Of The Dead 2, Powerstone, Sonic Adventure, Hydro Thunder, etc. available. I don't know about the U.S. PSP launch, but I'd have to say that the Japanese PSP launch has a good line-up; I've already got five games (six is on the way!) for the system and all are quality titles.

Angelus said:
ARGH,forget it....AGAIN!!!!

Dude, use the QUOTE function. :lol
 
Amir0x said:
I realize you're being sarcastic, but the launch really was overrated. It had Sonic Adventure, which is not a good game I'm sad to say, and it had Virtua Fighter... which is ok, decent... but really has been done much better by this point. It doesn't hold up like a Mario 64 does. Powerstone was overrated, but you can include that if you like. What else was there?

Soul Calibur. And that's an amazing game, no doubt. But really the rest of the launch games weren't really that good. I guess they had the benefit of being the first true 128 bit games and that's something, but they don't hold up well.


I think you're coming at this from some perceived objective angle, whereas I am only talking about what I personally enjoy.

Dreamcast launch gave me:

Soul Calibur
Powerstone
Marvel Vs. Capcom
Sonic Adventure
House of the Dead 2
NFL 2K
 
Lyte edge...At this point I'd probably screw that up too.

vache.gif
 
Unison said:
I think you're coming at this from some perceived objective angle, whereas I am only talking about what I personally enjoy.

Dreamcast launch gave me:

Soul Calibur
Powerstone
Marvel Vs. Capcom
Sonic Adventure
House of the Dead 2
NFL 2K

Yeah. Heh. Heh. Heh.

Well, yup, different strokes. For me, House of the Dead 2 was horrendous, Marvel Vs. Capcom was not special like Soul Calibur and Powerstone is overrated. That's my personal preference. And three of these games are fighting games, so then what happens to variety? Different types of fighting games, you say? True, but we're talking semantics now.

And yes, NFL 2k was ok. But I didn't include that because it was surpassed over and over again by future incarnations, so it hardly holds up anymore.
 
Amir0x said:
Comparing Soul Calibur to the previous Soul Blade/Edge on CONSOLES is so hilarious it's not even worth discussing. You of all people should realize the amazing stride and advancement and reinvigoration this game brought to consoles. It was like NOTHING before because it was a PERFECT fighting game. I.e., it REINVENTED what was great for CONSOLE fighting games.

No. It simply refined the 3d fighting genre. I think Soul Calibur is the best game this gen, but at the same time I think you're overrating its impact.

No. It just won't come in forms as radical as we saw back in the day, therefore it'll be more of a slower progression than the stop gap "OMG AMAZING NEVER PLAYED THIS BEFORE" type situation. It can still happen, of course, but it's just more rare. And it's even going to be more rare at launches. You won't get a Katamari Damacy at launch, for instance, because no developer will really want to take such a chance on a radically new title on an unproven format. Mercury and Lumines are an exception, but they pass on handheld because they're puzzle games which work well in this format.

I dont think Mercury could qualify, given Kirby TNT & don't see how Lumines qualifies (though I haven't played it & don't have a firm idea of how it plays... it seemed kind of typical of the puzzle genre when they played it in the Gamespot video).

Here's the DC launch lineup:

http://dreamcast.ign.com/articles/068/068557p1.html

There's a lot of crap games in there, but there are some true leaps. It certainly impressed me more than this PSP lineup seems to (withholding judgment, of course, until I actually play it & stuff).
 
I'm still waiting to read how Soul Calibur was so "perfect" and "reinvented" what was great for console fighting games.
 
I think Sony's own developers are putting a lot of effort into these early PSP games. Not just the graphics, I think they really want to make these games worthwhile so the PSP can make a lasting impression. That's another reason to look forward to the PSP lauch titles... I think we may see the best titles in the franchises with games like Wipeout Pure and Twisted Metal.
 
Angelus said:
HOTD2 was horrendous?

AAARRRGH,godamnit. You make me want to search for razer blades...ARGHH!!!.

Seriously, the House of the Dead series has to be the most overrated series ever actually. I'm trying to think of a series that is more overrated, and only Grand Theft Auto comes to mind.,
 
Amir0x said:
Seriously, the House of the Dead series has to be the most overrated series ever actually. I'm trying to think of a series that is more overrated, and only Grand Theft Auto comes to mind.,

Funny, because outside of Point Blank I can't think of a better light gun game series...
 
Amir0x said:
Seriously, the House of the Dead series has to be the most overrated series ever actually. I'm trying to think of a series that is more overrated, and only Grand Theft Auto comes to mind.,

A poster who isn't anti-Sony and doesn't like GTA??? Now you're a poster I can get behind!
 
Lyte Edge said:
I'm still waiting to read how Soul Calibur was so "perfect" and "reinvented" what was great for console fighting games.

It was very pretty. But a tech demo for me because I get tired of fighters real fast. Someone should have made a beat-em-up with those graphics.
tcwozerechoc.gif
 
Unison said:
No. It simply refined the 3d fighting genre. I think Soul Calibur is the best game this gen, but at the same time I think you're overrating its impact.

We're talking console-to-console. We're talking just coming from PSX/N64 era. The leap between the two are amazing. And this sort of arcade-perfect port of an already stellar fighting game was frankly unheard of, and it advanced the genre greatly.

Unison said:
I dont think Mercury could qualify, given Kirby TNT & don't see how Lumines qualifies (though I haven't played it & don't have a firm idea of how it plays... it seemed kind of typical of the puzzle genre when they played it in the Gamespot video).

Mercury's gameplay is noteworthy not because of some gimmicky tilt sensor which it is supposedly going to include. It's noteworthy because of the interesting affect the world has on the way you must navigate your blob through the maze. As a piece of liquid mercury you'll be constantly glopping apart and be forced to navigate multiple blobs or to change color of your blobs to do all sorts of crazy things. The gameplay is deceptively simple at first, but it reveals a much different thing then we have seen from this sort of game.

Lumines, well, it's different because of two reasons. One, this is a puzzle game built around a widescreen format so the puzzle field is widescreen length, which causes most gamers to have to rethink how they usually approach the game. Two, it's not as simple as just placing blocks together and them automatically clearing like in most games. This time you have to work with a scanline which clears the cubes you made, dynamically changing the music. The interest dynamic here is that you often must race against the scanline to place a block down to make something good happen. So this changes the way you play a puzzle game in many ways.

Unison said:
Funny, because outside of Point Blank I can't think of a better light gun game series...

It's not like the console light gun galaxy is filled with many noteworthy titles. I mean, there have been a few... but none of them have been very good.
 
STILL waiting to read how Soul Calibur redefined the genre. ;)

Unison said:
Here's the DC launch lineup:

http://dreamcast.ign.com/articles/068/068557p1.html

There's a lot of crap games in there, but there are some true leaps. It certainly impressed me more than this PSP lineup seems to (withholding judgment, of course, until I actually play it & stuff).

The difference here is that those are the games that were released for the Dreamcast after the system had been available for nearly a year in Japan. U.S. Developers had a lot more time to have games ready for launch, and there were a number of games that were ready and just needed localization.

We also don't know what other games will be announced before the launch; a comparison should be done AFTER the PSP is released here.
 
Amir0x said:
We're talking console-to-console. We're talking just coming from PSX/N64 era. The leap between the two are amazing. And this sort of arcade-perfect port of an already stellar fighting game was frankly unheard of, and it advanced the genre greatly.

Ah, okay. So it was just about the graphics like I figured. No wonder he never replied. :lol
 
HOTD2 overated eh? Allright cool,theyre just opinions so I won't slit my wrists over the stuff.

Unison knows the deal though. Smart guy.
 
kitchenmotors said:
Is it confirmed that the PSP hardware has no region lock? I want Lumines! ;_;

According to Gamespot/IGN these games were being played on Japanese PSP units. I don't know if that's just these demos made region-free so they would work... but hey...

But it has been confirmed PSP is NOT region locked (for games) 6984398049393489 times before :)
 
kitchenmotors said:
Is it confirmed that the PSP hardware has no region lock? I want Lumines! ;_;

There're one or two posters here who would explode on you for asking this question. :/

But for the most part, yes, it is confirmed.
 
RE4 vs. SH4 said:
There're one or two posters here who would explode on you for asking this question. :/

But for the most part, yes, it is confirmed.

I could care less who explodes, and if it's for my status, it's a freaking tag. And I haven't seen anything official about it, this is why I question the lock out.
 
kitchenmotors said:
I could care less who explodes, and if it's for my status, it's a freaking tag. And I haven't seen anything official about it, this is why I question the lock out.

...haven't...seen anything...OFFICIAL!??!??!






*head explodes*


But seriously. Nobody would explode because your "tag" is "Junior Member." They'd explode because this question was asked one billion times before.


Source1: IGN
Source2: Sony Chief Technology Officer Masa Chatani

Gamespot/Masa Chataini said:
GS: Why did you choose to make the system region-free for games?

MC: Technically, the PSP does have a region mechanism in it, but, for now we decided to have all region discs work on all systems. This is because people who travel around the world may want to pick up games in different territories. However, each game will only be tested for that specific region and the hardware available in that market, so, technically, not every game may work.

Source3: Digital Backspin
Source4: Molly Smith of SCE of America/Ars Technica

Molly Smith said:
"For games on PSP there is no region code. However, due to language and system issues, quality assurance procedures are done in each territory. Therefore, we recommend purchasing both the hardware and corresponding software in the same market/territory."

Source5: Gamesradar
Source6: Tiscalo.co.uk on what SCEE said about Region lock

David Reeves said:
In an interview for the official PlayStation website, SCEE president and COO David Reeves has said that PSP games should be region-free...

...Although the games will be region free, Sony is still expecting to have to region code movies for the PSP, although Reeves said that those movies could have some surprises to persuade the purchase of both the DVD and UMD formats.

See... plenty of official commentary :)
 
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