So what if more and more ppl will want to sell their levels/games made in dreams, then its nothing left for us?
Well, this is how I think they should do it. In my opinion, if they don't, then lots of the better creators will hold their creations back:
In order to qualify for PSN:
1: The creator's (or team of creator's) game must hit 100,000 plays and 25,000 likes on Dreams before they can apply for PSN.
2: They must share at least 25% of their assets with the community during the process of creating the game.
3: Games would range from: 3+ hours (£15), 2+ hours (£10) and 1+ hours (£5).
4: The game must have an intro and outro, full menu system and begin/end with credits to MM/Sony + the 'Made In Dreams' logo.
5: Once all stipulation above are met, the creator (or team of creators) then contact Sony/MM to request monetisation and sale on PSN.
6: Once Sony/MM have QCed and play tested the game, their game is either rejected (with suggestion for improvements) or accepted and given the go ahead.
7: After the creator's (or team of creator's) game has been on sale for 1 month, they MUST make the game remixable on Dreams.