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Rainbow Six: Siege |OT| Idris Elba sold separately

How is acog on micro?

Also: u cant defend the same area twice consecutively in ranked!

Apparently ash has FOUR breach rounds now!?

you can spawn where ever you want regardless of others choice in ranked!

So u can split up now!
 
These aren't the full patch notes, but Ubi posted this:

Today, we're proud to announce the official launch of Season One with the release of our first major content update, Operation Black Ice.

Operation Black Ice brings with it a slew of new content, including the introduction of two brand new operators, Frost and Buck. Bringing with them new weapons and gadgets, including the "Welcome Mat" trap and the "Skeleton Key" under-barrel shotgun, they'll surely help with expanding your attacking and defending options. These options will be sorely needed when tackling our new map, the Yacht.

Currently moored in Baffin Bay, this luxurious yacht has struck an iceberg and has been breached. As part of Team Rainbow, you're being sent in to help secure the stranded vessel, as an unidentified submarine has been seen docked close by.

Operation Black Ice also brings with it the Spectator Camera, which is now available online and on all platforms. The Spectator Camera allows players to create custom 5v5 multiplayer games, with an 11th player observing the match in real time. Spectator Cam also introduces a brand new way to see the field of operation with the Tactical View. This view allows players to select and follow individual players, or use it's "free-cam" to observe the map as a whole. We hope that the Spectator Cam will not only give a brand new way to watch games play out, but also helps new players learn more about the game.

In addition to these brand new features, we're adding a bunch of balancing, player comfort and playlist changes in this update. We not only believe that these changes will help improve the overall game experience for everyone, but that these should help with issues that some of you have been experiencing.

NEW CONTENT UPDATE
New Operators
New map
New feature

GENERAL TWEAKS & IMPROVEMENTS
Playlist changes
Balancing
Player comfort
Web improvements

MAIN BUG FIXES
Gameplay fixes
Level Design fixes
Online fixes
UI fixes
Miscellaneous fixes

For a full list of changes and additions being made with the start of Season One, including the introduction of the Black Ice Weapon Skin Collection, please head over to the Black Ice webpage.

Thank you for being part of this with us and sharing your feedback. We hope you enjoy the new content Season One brings and are looking forward to sharing more improvements on the game with you.

Launch trailer: https://www.youtube.com/watch?v=h_rf8K13gow

EDIT: Full notes!

BALANCING

Operator shouts are now muted for enemy team
From now on, the enemy team will not be hearing your team’s automatic character shouts. This will allow for stealthier approaches while maintaining non-verbal communication within the respective teams.

Defender objective rotation (for Ranked and Custom Games)

In Ranked and Custom Games, Defenders can vote for the objective location they want to defend. We noticed that certain maps have objective locations that are considered easier to defend than others, and that those are frequently being chosen. We believe that it will make for a more competitive and interesting experience to force variety upon the Defenders. From now on, when on the defending side, if a team wins an objective location, they won’t be able to pick it again until they’ve won the remaining locations. If the match goes into overtime, all objective locations become available again.

Reduced bullet trail intensity, especially for suppressed weapons
Reduced the visibility of bullet trails for all weapons, with an additional reduction for suppressed weapons for a stealthier approach. We believe this tweak will make silenced weapons more useful, as the damage reduction trade-off will now be more worthwhile, on top off the sound reduction.

Increased the flashbang range of effect

We are roughly doubling the range of flashbangs, making them more effective.

Reduced noise levels of multiple Defender gadgets
Reduced the noise levels of Mute’s jammers. It will now be considerably lower for Defenders and we reduced the verticality of its sound (will not be heard from two floors up or down anymore).
Reduced the electricity noise levels on electrified gadgets.
Reduced the noises levels of the Kapkan trap.
Reinforced walls and Castle barricades now block bullets while being deployed
It used to be possible to get shot while deploying reinforced walls and Castle barricades, even if they seemed to be covering the players. From now on, there will be collision on those surfaces even during deployment and therefore the bullets will be stopped.

Thatcher now has a shotgun available in his loadout options
We added the English shotgun M590A1 to Thatcher’s loadout options.

Removed Bandit’s unique gadget’s (CED-1) electricity damage on the hostage
Removed electricity damage on the hostage. This will avoid some edge cases where it wasn’t clear who was responsible for the hostage’s death.

PLAYER COMFORT


Added map and mode name display during loading and planning phase screens
Reduced screen dust effect

When surfaces break or explosions occur, nearby players get a dust effect on the border of their screen. We reduced it to be less intense and occluding.

Altered matchmaking timer display
Timer now counts up to estimated time.

Fixed weapon damage numbers in menus
We have changed the damage numbers in the menus according to the light armor values.

PLAYLIST CHANGES

Individual spawn location selection for Attackers (Ranked, Custom Games setting)

In Ranked (and as a Custom Game setting), each Attacker can now select their own spawning location instead of having to vote as a group. This will give more tactical flexibility on approaching the building and will also greatly reduce the amount of instances in which Attackers get picked off as a group by the Defenders right as the Action phase begins (team spawn killing).

Ranked population repartition tweak
Our data tracking shows that the upper ranks (Gold, Platinum, Diamond) are less populated than expected. Therefore, we have reworked how our players are distributed through ranks. This means that many players will see their ranks change instantly after the February 2nd update.

Here’s how it was before this update:
1.17% Copper (1-4)
34.6% Bronze (1-4)
58.8% Silver (1-4)
5.27% Gold (1-4)
0.1% Platinum (1-3)
Less than 0.001% Diamond
*Note: Players in Platinum were often matched against Silver players, almost always against Golds and rarely against other Platinums, which gives the impression that matchmaking is unbalanced.

Here’s the repartition we are aiming for with this update:
15% Copper (1-4)
25% Bronze (1-4)
35% Silver (1-4)
20% Gold (1-4)
5% Platinum (1-3)
0.2% Diamond
We will be closely monitoring how the rank repartition evolves over time and will be doing additional tweaks if needed. To learn more about the Ranked System, read this forum post.

Ranked fluctuation parameters tweak
From now on, players ranked Silver 3 and below will have a higher fluctuation rate compared to the ranks above that threshold. For example, Bronze 3 could contain players that have skill ratings between 15 and 16.5 while Gold 3 would have a larger spectrum, between 32.5 and 35. The intention behind this is that players from the lower ranks can climb out of them faster. This will make it more fun for newer or less experienced players, while the constant, highly skilled players will be able to maintain their rank.

OTHER IMPROVEMENTS

Web feature: Tactical Board improvements
Auto-save.
The Tactical Board will now automatically save tactics in progress every 30 seconds. This will prevent you from losing your work if any disconnection or bug occurs while working on a tactic. It will also allow you to leave the Tactical Board without having to hit the Save button. Just make sure you noticed the “Autosaved” text popping on the top of the Tactical Board, to the right of the tactic name.
Maintenance alerts.
The Tactical Board will alert you of upcoming maintenances 15 minutes prior to downtime. Fixing the Tactical Board bugs requires us to switch off the servers for some minutes. When a maintenance is upcoming, you’ll see a warning on the bottom of the board. As we also have the autosaves ongoing, there will be less risks to lose your work, which will occur only if you edit the tactic 30 seconds or less before the maintenance starts.
Texts are now easier to select and edit.
Bug fixes.
Fixed an issue preventing users to validate the removal of the tactician.
Fixing an issue making undo/redo actions sometimes unresponsive until a change of tool was made.
Inviting someone in the tactic will now correctly update the Attendees panel (top right).
Fixing an issue preventing to dismiss a share notification from their dashboard when clicking "See it later".

MAIN BUG FIXES

Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs.

GAMEPLAY FIXES
Right stick dead zone is resetting to default after exiting the game - FIXED
Thermite can’t place an Exothermic Charge on damaged and reinforced walls - FIXED
Attackers win if a teammate kills Fuze as soon as he detonates his cluster charge on the hostage – FIXED
Guard break does not work if a shield-wielding Operator moves while receiving a melee hit - FIXED
When in rappel mode, the Operator does not have collision under specific structures and clips through textures when moving upwards – FIXED
End of round camera clips through the Operator – FIXED
PVE: on rare occasions one of the AI doesn’t spawn at the start of a match - FIXED
PVE: AI Engineers end up in a loop between evade and idle reaction for every damage tic received from poison gas – FIXED

LEVEL DESIGN FIXES
Defenders are able to pass through red blocker walls during the preparation phase - FIXED
Players in support mode sometimes don’t get a correct replication of the watched player’s point of view. For example, the player could have destroyed a wall and seen through it while the player watching in support mode would see an intact wall. - FIXED
On the Hereford Base map, players are able to get out of the building through the red blocker wall when vaulting over the sandbags during the preparation phase. - FIXED
On the Oregon map, players can see through the ceiling when vaulting over the bunk bed. – FIXED
On the Kafe Dostoevsky, character can remain stuck when vaulting on a recycle bin in EXT Park Alley – FIXED
On Consulate map, character can remain stuck between chairs at the Visa Office location – FIXED
On the Kanal map, players can see out of world through the ceiling if he placed his drone over the air vents in the Hallway. – FIXED
There are minor lighting issues on our maps. – FIXED

ONLINE FIXES
The game sometimes boots on CENTRAL-US data center instead of WEST-EUROPE – FIXED
Some players don’t receive renown after a match. – FIXED
0-0x00000602 error is sometimes being received when returning from a matchmaking game to looking for players step - FIXED
2-0x00000067 error is sometimes being received when trying to join a squad having previously went through a direct disconnection - FIXED
2-0x00000068 error is sometimes being received when accepting a party invite. - FIXED
Some players from a squad are left in the main menu when searching for a match if specific steps were not followed - FIXED
There is no timer present during the lobby screen - FIXED
Player gets stuck indefinitely loading a lobby when joining in progress if a player of the same game got killed and then quit the lobby first. - FIXED
Some users are getting the "Connection Failure" error every time challenges reset while in-game – FIXED
PVE: On some occasions, players are not awarded XP points and Renown after finishing Terrorist Hunt sessions. – FIXED
Ranked: Players leaving for any reason except a network disconnection receive no warning and are automatically banned for 2 minutes – FIXED
PC, Ranked: Players leaving match using F10 don’t receive reconnect message – FIXED
PC, Ranked: Players leaving match using ALT+F4 don’t receive reconnect message - FIXED

UI FIXES
A placeholder appears on the prompt with the abandoned match message after quitting a Ranked game – FIXED
On the House map, missing location indicator in Laundry Room - FIXED

MISCELLANEOUS FIXES
PC: If the player switches Aiming settings From Hold to Toggle, the player can’t ADS in Tachanka’s Turret - FIXED
PC: Some keys are hard binded in the game involving movement and chat box - FIXED
PC: Push-to-talk functionality is missing in the Options menu - FIXED
Uplay: Alpha Team Uplay action is not unlocked after completing 50 ranked matches - FIXED
 

Kalentan

Member
Those gold, zebra, emerald skins are still not available on PS4.

lol Ubi wtf. Stop advertising them at least.

While the Emerald skins aren't up. I got the Gold skin when I bought the game (the skin ingame works), and I got the Zebra skin with the Season pass last night and it's also works.
 
Now that is a fucking patch/patch notes.

As a technical writer who has to regularly write release notes, it brings a tear to my eye.

Gonna create a "launch" thread for this in gaming, btw.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
It's not in the notes but I think they reduced the time required to deploy reinforced walls. We were talking about this just last night, I was saying I wish they'd knock a couple seconds off it. My rough count during that match was 7-8 seconds. After the patch, it's 5-6.

Good, too much of prep spent on those two walls + armor... it's most of prep right there tbh.
 
Apparently Ash has FOUR breaching rounds. Isnt this overkill? She was already damn great, and I like the risk of having to manually place breaching charges myself.

The suppressor buff sounds fantastic.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
how are frost's weapons, especially the smg?
SMG.... her hand on the magazine obscures your view a bit, but it's high ROF with very little recoil. Offset by the fact she cannot equip an ACOG.

The shotgun is hilarious. It looks like it has a kick, but by the time you fire the next shot, it's re-centered. Faster ROF than the other pump-actions. I was about to make a video of how you can slowly pan the camera while hipfiring (as fast as you can pull the trigger) and it'll rip a perfect horizontal line in the wall. Perfect line.

It literary has no effective recoil. The kick back effect is entirely cosmetic.

Is it OP? In a game where the M10 exists? Idk.

She is an awesome operator. Good guns, great gadget, medium speed and armor.
 

Miker

Member
Anybody else on PC getting a 000000047 error that's not letting them access the main menu? I've restarted the client and Uplay with no luck. I can't believe there's a glitch that prevents you from playing the game, full stop. Restarting my PC didn't fix it either.
 
Stop changing your avatar, I can't keep track of you

2ITKzWi.gif
 

Valkrai

Member
Is it possible to watch other players in 3rd person view, and rotate the camera freely with the mouse in spectator mode now?

You can't rotate the camera with the mouse but you can move and zoom with it. It doesn't seem like there's a third person cam but only first person and watching by floor.
 

Psykotik

Member
on PS4 (and xbone i guess), theres a new v sync option under the video tab.

disabling it makes situations and terrorist hunt feel like 60fps (but with screen tearing).

feels a whole lot better than 30fps thats for sure.
 

Gaz_RB

Member
on PS4 (and xbone i guess), theres a new v sync option under the video tab.

disabling it makes situations and terrorist hunt feel like 60fps (but with screen tearing).

feels a whole lot better than 30fps thats for sure.

That's excellent. I might actually play Terrorist Hunt now.
 
Removed Bandit’s unique gadget’s (CED-1) electricity damage on the hostage
Removed electricity damage on the hostage. This will avoid some edge cases where it wasn’t clear who was responsible for the hostage’s death.
Does it mean that we will se people putting barbed wire over the hostage and eletrifying it?
Or will Bandit not allowed to put a battery near the hostage area?
 
Just read through the patch notes. Fantastic stuff. Stun grenades desperately needed that buff. Just yesterday, some dude was prone on a table and my flash grenade blew up in his face to no effect.

I've been playing the blitz recently. He's so much fun.
 
I'm seriously impressed on the patch notes for this update.
This looks like its getting DriveClub-esque levels of support, with regular drops of new content and new features. I'm glad to see more games running with that kind of model.

I do hope they add some new situations and/or PvE scenarios down the line as well. Seems like a great way to extend their multiplayer assets and systems without having to build out a whole campaign mode. Just new PvE scenarios in those multiplayer maps that can still act as tutorials for the multiplayer as new operators and modes get released. It'd be a win/win methinks.
 

Grimsen

Member
Those gold, zebra, emerald skins are still not available on PS4.

lol Ubi wtf. Stop advertising them at least.

I've had the zebra skins for a week now.

I downloaded them first from my phone, but they didn't show up in-game. Had to download them again from the game's related items tab on PS4.
 
This looks like its getting DriveClub-esque levels of support, with regular drops of new content and new features. I'm glad to see more games running with that kind of model.

I do hope they add some new situations and/or PvE scenarios down the line as well. Seems like a great way to extend their multiplayer assets and systems without having to build out a whole campaign mode. Just new PvE scenarios in those multiplayer maps that can still act as tutorials for the multiplayer as new operators and modes get released. It'd be a win/win methinks.

Yeah, it seems like adding new Situations wouldn't be all that difficult--I hope they keep supporting it.
 
Who wants to get a tournament going on GAF? That'd be fun as hell, and I'd be down to set it up.

It wouldn't be til probably late February or early march so that we can get teams together, practice and such.

Plus with the new DLC, it'll be new for all of us.
 
I'll make a thread if we want to get this (sign-ups) started. I want to be able to look into rules and such, and how many teams and stuff. I'll make spreadsheets and stuff that will be easily edited and make it easy for everyone.

Do most people play on PS4?
 

Stat!

Member
SMG.... her hand on the magazine obscures your view a bit, but it's high ROF with very little recoil. Offset by the fact she cannot equip an ACOG.

The shotgun is hilarious. It looks like it has a kick, but by the time you fire the next shot, it's re-centered. Faster ROF than the other pump-actions. I was about to make a video of how you can slowly pan the camera while hipfiring (as fast as you can pull the trigger) and it'll rip a perfect horizontal line in the wall. Perfect line.

It literary has no effective recoil. The kick back effect is entirely cosmetic.

Is it OP? In a game where the M10 exists? Idk.

She is an awesome operator. Good guns, great gadget, medium speed and armor.


I can't wait to use Frost and Buck. Love the skins as well. Can't help my Canadian-ness.
 

etta

my hard graphic balls
The yacht map is terrible. So many corners and tight hallways and tiny rooms and windows and doors and stairways...
Jesus, what a cluster fuck. You walk into a room, you can be shot from dozens of different hiding spots.
 
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