well said.... the raytracing propaganda is strong though... thanks to nvidia and content creators like df's alex..., i never understood why raytracing was being pushed since it started for some reasons people just fakely pretended puddle reflections and shadows where so awesome and changed graphics but i didnt see any visual change on the scene... bounce lighting has been done before nvidias raytracing came on the scene... traditional techniques are already better. People coldnt confrim if demon souls remake used raytracing because it looked so good!. and where dissapointed when the dev said he wasnt using raytracing.Ok So Elden ring RT update is out and you know what RT may be good but it is simply not meaningful in any game and I mean anygame including control. In a DF direct all the DF members themselves played the game on PS5 without raytracing accept Alex Battaglia. And you know what I just realized that if not for Dumb Demands of raytracing, the developers could have focused on optimizing video games for the three platforms, and we won't get this many broken game on every platform.
Major issues of All Platforms:
PS5: Weakest of three in IQ but you get the best performant version in terms of relative power and hardware but still gets the framedrops.
Xbox X: Nearly always looks better than PS5 output but always missing one or two critical things that just makes the release dead. RE4 -controller sucks, Callisto Protocol: Some fucking effect missing, Hogwarts Legacy - Framefacing issues clearly shows dev used most of their time optimization for their biggest player base
PC: Absolutely demolishes consoles in Image Quality and Performance but suffers severly from fucking stutters, and then you add the dumb RT and nearly every game stutters with RT on regardless of hardware. It's there in 4090 too, so fuck that.
And seriously so many fucking dumb modes on Consoles too.
Just make one 60 fps mode for console with FSR2 4K60 drs like look at RE4 it's just Mode Dumbness Galore on consoles and the 30 fps cinematic crowd can't even argue on that title, like it is 60 all time but never fucking hits it at two modes so it's all just big Dumbo dumba dumdum.
And then we fucking add RT mode and guess what all we needed was a bit better reflection and improved AO because as close to real light simulation RT produces the results matter nada when you are playing the game and are immersed in it. It does improve on things, things definitely look better, more realistic one would say but it only feels like slightly altered art direction.
DLSS2, FSR2 are the real deal and we need that incorporated in one mode that locks to 60 on all three fucking platforms and thats it. Ray tracing sucks and the addition and demand for it is hurting the game performance on launch on all platforms.
People just want to hear that their game uses raytracing! so they can brag about it and feel safe even though the game is actually ugly as f.... traditional rendering techniques cost less per frame and showcase similar results and if not sometimes even better than raytracing.. gt7 wouldnt be possible at 4k 60 if it used raytracing.. raytracing is not a necessity at the moment it requires not only far more powerful gpu's than a 4090 it requires games to be made around it and fully path traced. hybrid raytracing is just a gimmick