So, just a simple question (hopefully). To those who remember: What would you call the instant snapping on the target when you pressed the button to aim?
Talking about what happens to the 2 NPC’s he shoots from here. There’s plenty more, but this example should suffice.
I feel so too.Somehow I feel they'll manage to make this 15 year old game run bad on high end PCs.
Somehow I feel they'll manage to make this 15 year old game run bad on high end PCs.
"BuT tHe CoDe WaS a MeSs, RoCkStAr cAnT mAKE a Pc pOrT"
Shut up already, bitch
Confirmed by the Epic Game Store
I first played GTA4 on the PS3 and it ran and looked very bad. The frame rate often dropped to 20fps and the image quality was terrible (they used an ugly blur filter in that game).GTA 4 was a terrible port at the time, i bought it on release back in 2008, it was a straight up 360 copy, and ran badly yeah GTA V and RDR 2 ran well but not GTA 4.
Too bad there was no Frame Generation back then. The game could have needed it. I'm talking something like Lossless Scaling Program.I first played GTA4 on the PS3 and it ran and looked very bad. The frame rate often dropped to 20fps and the image quality was terrible (they used an ugly blur filter in that game).
Later I bought the PC version and on my PC (Q6600 + 8800Ultra) I had around 35-40fps at 1680x1050 (50% distance slider and max settings), so my experience was a lot better. On low settings (console like) the game run way better, but I dont remember now if I had licked 60fps at these settings.
I had the same CPU as you overclocked , then went from 200 series GTX to a 480 to improve the performance on PC and put the memory sliders up, but it made no difference,I first played GTA4 on the PS3 and it ran and looked very bad. The frame rate often dropped to 20fps and the image quality was terrible (they used an ugly blur filter in that game).
Later I bought the PC version and on my PC (Q6600 + 8800Ultra) I had around 35-40fps at 1680x1050 (50% distance slider and max settings), so my experience was a lot better. On low settings (console like) the game run way better, but I dont remember now if I had licked 60fps at these settings.
To be honest, at the time I didn't care if the game ran at 60fps, although my 8800Ultra was so fast that I could run most games at well over 60fps at the highest resolutions available on my monitor.Too bad there was no Frame Generation back in the days. The game could have needed it. I'm talking something like Lossless Scaling Program.
I also played the X360 version, and apart from a slightly sharper image (full 720p instead of sub720p), it was just as terrible. It also had that ugly blur filter and dips in the low 20s. I had 2x higher framerate on my PC at 1680x1050 + higher settings and without that ugly blur / DOF filter.I had the same CPU as you overclocked , then went from 200 series GTX to a 480 to improve the performance on PC and but the memory sliders up, but it made no difference,
Rockstar had a deal with Microsoft at the time so it doesn't surprise me the PS3 version wasn't as good as the 360 one, that was the trouble, it was a 360 port and not built from scratch for the PC like GTA V
so it was a bad game all round then from a tech perspective, i only know the PC version and it wasn't good.To be honest, at the time I didn't care if the game ran at 60fps, although my 8800Ultra was so fast that I could run most games at well over 60fps at the highest resolutions available on my monitor.
I also played the X360 version, and apart from a slightly sharper image (full 720p instead of sub720p), it was just as terrible. It also had that ugly blur filter and dips in the low 20s.
I know the price sucks but it's 50 not 70 lol70 dollarydoos !!! bro what year is it
If anyone is interested in playing GTA IV again on PC then now is a great time since modders have fixed a lot of the game up, even restoring a lot of graphical features that were missing in the pc version due to broken shaders. It's called Fusion Fix and it's just a drag and drop install.so it was a bad game all round then from a tech perspective, i only know the PC version and it wasn't good.
Maybe Canadian price?I know the price sucks but it's 50 not 70 lol
Even back then it was a nightmare. Should have been 360 exclusive, despite areas like Thieves Landing also ran like complete dog shit on Xbox. Can't wait to play this at high fps.I still wonder how we managed to play that game on the PS3 via sub 720p with trash inconsistent 30fps cap.
I still wonder how we managed to play that game on the PS3 via sub 720p with trash inconsistent 30fps cap.
I had the same CPU as you overclocked , then went from 200 series GTX to a 480 to improve the performance on PC and put the memory sliders up, but it made no difference,
Rockstar had a deal with Microsoft at the time so it doesn't surprise me the PS3 version wasn't as good as the 360 one, that was the trouble, it was a 360 port and not built from scratch for the PC like GTA V
I am buying this today, I need a game that is well written badly
I will post impressions later on
The agreement was before the game came out in 2007The agreement only occurred the following year, for the DLCs. Before that, there was even a rumor that the game would be exclusive to the PS3.
The PS3 version delayed the game's release from 2007 to 2008. At that time, developers had immense difficulty working with the PS3. GTA V came out better, because it came out after 7 years of console being on the market, the developers were already more experienced. And each console version had a dedicated team. Still, the 360 runs the game a little better than the PS3.
Then I surely wouldnt buy RDR
Is that Raygun after the Olympics?
The agreement was before the game came out in 2007
https://arstechnica.com/gaming/2007...t-cost-microsoft-50-million-is-360-exclusive/
Back then we had a much higher tolerance for shit game performance, I suppose.
*Thinks back on Skyrim on PS3 and shudders*
But it does mean Rockstar were in a deal with Microsoft and Xbox before it was released in 2008 and the PC port was poor and yeah i agree they multi's ran worse on the PS3 back then from the reports at the time, i never stated otherwise and was only referring to the PC version. i never owned or played the console ones, so what is your point.It doesn't change the fact that it was for DLCs. In any case, it is common knowledge that multiplatforms run worse on the PS3, due to the inferior GPU and divided memories. Apart from the rubbish development environment that existed, especially at the beginning of the console's life.
But it does mean Rockstar were in a deal with Microsoft and Xbox before it was released in 2008 and the PC port was poor and yeah i agree they multi's ran worse on the PS3 back then from the reports at the time, i never stated otherwise and was only referring to the PC version. i never owned or played the consoile ones, so what is your point.
i know the cell processor was hard to code for back then, Bethesda games were especially bad on it, i didn't know the PS3 version ran badly, another user stated that, i know the PC one did as i played it.I only took part of your text and responded to the question about the PS3 version supposedly running worse due to the Microsoft agreement.