RedGamingTech Xbox Tools and Mesh shaders matter

This dude's voice sounds kind of like the effect they put on people who don't want to be identified in TV news reports.
 
The full hardware support for RDNA2 features is going to give huge performance gains on Series consoles as people have been saying for months, playing the long game was the right call.
 
I'll say the same thing here as I said a year ago about them.

Probably best to ignore them if you are looking for anything of value.

But so many here took Red Tech as the word of God for months, (close to a year) so it would be hypocritical to ignore them now.
 
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Isnt this kinda known as of this point?

SX has the more advanced hardware features, such as mesh shaders, sfs, ML and rdna2 rops etc etc.

Ps5 is simply just a more matured development platform from the go, and delivering the expected results.

People likes to meme and joke about the tools and 'another one' but, anyone distanced from the fanboyism, should not see it as a surprise. 🤷‍♀️
 
Isnt this kinda known as of this point?

SX has the more advanced hardware features, such as mesh shaders, sfs, ML and rdna2 rops etc etc.

Ps5 is simply just a more matured development platform from the go, and delivering the expected results.

People likes to meme and joke about the tools and 'another one' but, anyone distanced from the fanboyism, should not see it as a surprise. 🤷‍♀️
?? What's known is PS5 is said to have removed those features and replaced them with their own using the programmable GE.

Why would they spend R&D time and effort on customising if they didn't think they have a better solution. Would have been easier just to go with off the shelf.

Vrs is already being used on pc & XsX, PS5 GE is yet to be exploited.
 
?? What's known is PS5 is said to have removed those features and replaced them with their own using the programmable GE.

Why would they spend R&D time and effort on customising if they didn't think they have a better solution. Would have been easier just to go with off the shelf.

Vrs is already being used on pc & XsX, PS5 GE is yet to be exploited.

But we really dont know how 'custom' ps5 ge is, if any?

Are ps5 ge simply the primitive shaders, that Amd introduced in the past with Vega?

As i said, a closed system like ps5 with big focus on i/o, Amd older primitive shaders tech can run fine than on a DX PC. Old tech have their plus, like more documentation, more testing on available samples. Sony can build fast i/o around it and feed the primitive shaders.

When cerny said 'new', he is referring to his own playstation enclave.

re-look at this part: 'tries to break new ground, but dont require use of a new gpu capability'
 
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The full hardware support for RDNA2 features is going to give huge performance gains on Series consoles as people have been saying for months, playing the long game was the right call.

"Full RDNA 2", who said developers will use all the "features"? It won't guarantee anything and it might not even be more efficient then the PS api and features, since MS need to support more then only Xbox. PS has been known for amazing developer tools.

I won't be so sure that this is going to be so easy for MS. Devs had trouble with DX12 for years.
 
"Full RDNA 2", who said developers will use all the "features"? It won't guarantee anything and it might not even be more efficient then the PS api and features, since MS need to support more then only Xbox. PS has been known for amazing developer tools.

I won't be so sure that this is going to be so easy for MS. Devs had trouble with DX12 for years.
Good thing they now understand DX12, so they can go full speed !
 
Good thing they now understand DX12, so they can go full speed !
It'a still a nightmare compared to what DX11 was.

The only thing i see around here is that people are jumping from 12TF narrative, then FULL RDNA2, Tools, whats next?

Just keep in mind that the XSX is not the perfect console you had in mind. Phil Spencer has been dicking around in your heads too much
 
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This guy comes across as a total phoney to me.

He lied about RDNA3 and Infinty Cache. He got his geometry engine stuff from Matt and acted like he knew more. He's getting this Mesh Shader info from Beyond3d.

People should stop listening to this guy.
 
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I wish we could put the war aside, and talk about how accurate the video is and the possibilities of both consoles. I'm not a technical person but thought the video was interesting. Hopefully time will show how unique each console is with xbox mesh shading and ps5 Geometry Engine.
 
[QUOTEwho said developers will use all the "features"?="Snake29, post: 262617074, member: 306188"]
"Full RDNA 2", who said developers will use all the "features"?
[/QUOTE]
MS's 20+ dev studios will.

Btw, if you believed him about alleged rdna3, you better believe him about confirmed mesh shaders.
 
Team Sony awfully quiet rn. I thought they love this guy?

Very Funny Reaction GIF
 
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[QUOTEwho said developers will use all the "features"?="Snake29, post: 262617074, member: 306188"]
"Full RDNA 2", who said developers will use all the "features"?
MS's 20+ dev studios will.

Btw, if you believed him about alleged rdna3, you better believe him about confirmed mesh shaders.

"Full RNDA 2" feature sets does not translate into something "better" by default, compared to the competition. You don't even know how much resources it will cost to utilize those features. You don't even know if it's even more flexible to develop for compared to Sony's development environment.

The problem with some of you xbox fans is that you constantly claiming for a win even before the facts are dropped. You guys haven't learned anything same as Microsoft with the XSX marketing before launch.

Microsoft was the only one who talked too much last year and doing so only shows how insecure you are. It sounds really desperate at this point considering how you guys behaved last year.
 
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Team Sony awfully quiet rn. I thought they love this guy?

Very Funny Reaction GIF
alligator attacking GIF

Baity thread is posted, people do not pick up the bait. Flurry of first replies by console warriors trying to stir shit up "oh Those people will be here! Oh they will do XYZ! In b4 warriors", people mostly still do not pick up the bait... "let's post more console warring bait" :LOL:.
 
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Team Sony awfully quiet rn. I thought they love this guy?

Very Funny Reaction GIF
The guy is a fake, and he showed it with the bs regarding Sony's RDNA3, Staked memory, IC, and so on. So why are we, Sonypony, supposed to get heated up by a clickbait title for a video that aims to get clicks from the XBox crowd?

We had our moments, you can have yours. See you in a few months time :D
 
I am honestly done with RGT, after his bullshit about ps5 secret rdna3 features and zen 3 unified cache. he just is another spews for views youtuber that has more misses than hits.
 
I am honestly done with RGT, after his bullshit about ps5 secret rdna3 features and zen 3 unified cache. he just is another spews for views youtuber that has more misses than hits.
Would be foolish to rule out RDNA3 features till RDNA3 is announced. The is nothing to dismiss bespoke PS5 customisation don't get rolled into it.

Has happened with PS4 pro to RDNA previously.

AMD works in partnership with console makers. Sony is a tech company and a games company, they have good insight into designing hardware around software and vice versa for a close pairing. Sort of like Apple and MacOS/IOS.
 
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I dont know why this bothers some people. Saying "both tools will mature" is just a way to water down the reality.

The reality is both systems have different specs and the tools cover more then one platform. Xbox tools cover more platforms then sonys.

The xbox hardware and firmware was late and will see more advancement then sonys mature tools.

You cant have it both ways. Sonys hardware and tools were ready first. Everyone said they are more mature and an evolution on ps4. Win for sony.

Just that alone gives the justification that thier tools will make smaller jumps then xbox with new less mature tools. Win for MS.
 
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I dont know why this bothers some people. Saying "both tools will mature" is just a way to water down the reality.

The reality is both systems have different specs and the tools cover more then one platform. Xbox tools cover more platforms then sonys.

The xbox hardware and firmware was late and will see more advancement then sonys mature tools.

You cant have it both ways. Sonys hardware and tools were ready first. Everyone said they are more mature and an evolution on ps4. Win for sony.

Just that alone gives the justification that thier tools will make smaller jumps then xbox with new less mature tools. Win for MS.
You talk a lot without actually proving anything.
 
Whatever makes you happy about your favorite plastic box, right!
Prove me wrong then? Debate or shut up about it.

You are not proving anything. What makes you think the tools from Sony will make a smaller jumps?

What you are doing here is eagerly trying to convince yourself to make yourself feel good. That's just what people do when they see that it didn't go the way Microsoft tried to tell them.
 
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What an empty video ...
I have to agree. He has just reported the amd mesh shaders boost in the series x hardware and that's it. We already know how mesh shaders push performance on amd gpu, apply the same scenario on series x isn't it exactly a shocking revelation.
 
People have fish memory:

Ef8hb3kWkAInBiF.jpg


WCCFunrealengine52.jpg


aGh9CdZ.jpg


And all that needs only 0.7GB pool in the RAM "currently", and should be less in the future.

Ec5W3fmXYAADiYz.jpg


Guess what? There are ZERO games using this massive advantage yet, and it's as efficient on the GPU as Fortnite on PS4! So it leaves so much room for other stuff and effects.

Tools gonna get MASSIVE improvements on PS5, not sure others gonna keep up. Beware of the Cerny Tools!

OyUDmPd.gif
 
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So the new tools have arrived?Are these the final ones? Or should we expect newer tools after the next multiplatform game (or the next Halo Infinite) underperforms on XsX?
 
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People have fish memory:

Ef8hb3kWkAInBiF.jpg


WCCFunrealengine52.jpg


aGh9CdZ.jpg


And all that needs only 0.7GB pool in the RAM

Ec5W3fmXYAADiYz.jpg


Guess what? There are ZERO games using this massive advantage yet, and it's as efficient on the GPU as Fortnite on PS4! So it leaves so much room for other stuff and effects.

Tools gonna get MASSIVE improvements on PS5, not sure others gonna keep up. Beware of the Cerny Tools!

OyUDmPd.gif

tim is a money plant.

the breakthrough is the same as DX/RTX io with resizeable BAR, which all is coming this year or so.
 
People have fish memory:

Ef8hb3kWkAInBiF.jpg


WCCFunrealengine52.jpg


aGh9CdZ.jpg


And all that needs only 0.7GB pool in the RAM

Ec5W3fmXYAADiYz.jpg


Guess what? There are ZERO games using this massive advantage yet, and it's as efficient on the GPU as Fortnite on PS4! So it leaves so much room for other stuff and effects.

Tools gonna get MASSIVE improvements on PS5, not sure others gonna keep up. Beware of the Cerny Tools!

OyUDmPd.gif
lol
 
But we really dont know how 'custom' ps5 ge is, if any?

Are ps5 ge simply the primitive shaders, that Amd introduced in the past with Vega?

As i said, a closed system like ps5 with big focus on i/o, Amd older primitive shaders tech can run fine than on a DX PC. Old tech have their plus, like more documentation, more testing on available samples. Sony can build fast i/o around it and feed the primitive shaders.

When cerny said 'new', he is referring to his own playstation enclave.

re-look at this part: 'tries to break new ground, but dont require use of a new gpu capability'


Good catch, that part is very illustrative as it indicates that the geometry engine is just as attached to the i/o stack and the cpu as the gpu itself. Basically it sounds like what the GE does is act as a programmable hardware accelerator for vertex and shader processing prior to it being fed into the gpu proper. The inference being that you can feed the gpu as normal, but if you access the GE as part of your render pipeline you can substantially improve performance in a variety of ways.

It sounds like something completely other than primitive shaders, which I'd guess are the smallest atomic units it handles/outputs.
 
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You are not proving anything. What makes you think the tools from Sony will make a smaller jumps?

What you are doing here is eagerly trying to convince yourself to make yourself feel good. That's just what people do when they see that it didn't go the way Microsoft tried to tell them.
I already explained my reasoning. Whats your reasoning?

Trying to convince myself? I didnt make the video, did i? Who is really trying to convince themselves in a thread when they post no reasoning behind a position (yourself is who im looking at).

You really want it both ways! sony tools are mature and available first + they have equal room to grow as the platform that had tools and hardware arrive late (despite it having better gpu specs). That position doesn't seem logical or even in line with what others are saying.

Are you that desperate for a win?

In every generation of console. The more mature tools are the smaller jumps in improvement gets made. Aka less room to grow as the generation goes on.
 
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