RedGamingTech Xbox Tools and Mesh shaders matter

That's the lie.
Even if is, it's well known they're rebuilding their tools for universal game development between Windows and Xbox consoles, add to it that RDNA2 delayed Xbox till mid last year at least so optimizations had to be done on final specs even if they had the specs sheet for such features on paper or lower version already.
 
I don't care for these console wars but I doubt Microsoft stated the console was perfect. I know what you mean though. So I will go straight to the point.
In less than a year, Do you think the full capabilities of both consoles have been reached? How did you come to this conclusion sir? Do you have insider info that what we are seeing now is all we will see from the xbox? Even if you think dx12 is poor, is that enough to conclude this early in the consoles life? Maybe you have future info for us. I'm only here to learn but its getting really difficult seeing how both factions are behaving like children. I'm sure you can help me though.

I've never said that. The point right here is that some already claiming a victory for something that is still vague. Hoping that the PS devtools won't get better, so that they can feel better for themselves with the hope that the XSX will outperform the PS5, and that the PS5 will be stuck with SDK version 1.03 or something.
 
I think I speak for a lot people here that just read this forum. You're posting way too much. Everytime an interesting discussion/topic unfolds, you enter and dominate the thread with your boring fanboyism. Often every third post in a thread is yours. We heard you, you don't need to repeat everything 50 times.
I hear ya. I put him on ignore as i got tired of his posts about. 5 months back. First time i ever used the feature.
 



Go fight Tim Sweeney on Twitter and cut the crap.


lol...ok, let's look at this statement in more detail;

The Unreal Engine 5 tech demo would absolutely not be possible at any scale without these breakthroughs that Sony's made." - Tim Sweeney

he doesn't say that it will not be possible on xbox
he does say specifically that ps5 ssd solution is better than anything what you can buy for pc today (at the time of his statement) since then we know about directstorage and io approaches similar to ps5 that will be coming to pc space, Xbox has Xva

side note; $250mln

if we are going by pr statements maybe we should remind what AMD was saying about Xbox series x being a pinnacle of console gaming technology, also Statements like this; Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.

the second one actually caused couple meltdowns on this forum

bonus; just realised that the blue team is doing this (selective understanding, and rich, over interpretation of any pr speak) all the time with all quotes from ms about Bethesda games.
 
She me where anyone said that ps5 tools wouldn't improve! Nobody has said that! Nobody even implied it, so why ask the question?
I am quoting myself, because I was too inside my head and I fucked up one part. It was delivered with reallz non/articulated fashion. Tools™ get better on both systems, however with performance stack, eg. what is behind those API calls, how efficient those calls are, Sony already has a perfect solution pretty much, so there isn't much room to improve.
Well this is not implying it is saying it hasn't much room to improve.
How do you take that sentence?
Listen it is easy you claim things without proving anything other than basing it on earsay.
Of course both console will improve over time,we all know that.
What we don't know is how much one will over the other, simply because nobody on this forum and on youtube knows how they stack against eachother.
Maybe the most important factor will be ease to develop for, or power or balance or removal of bottlenecks, hell we don't even know how the geometry engin engine stack against MS VRS solution or if the IO can mitigate sfs.
Right now all that we (and the includes you) do is speculate on what we hope or think each console will do but none of us know even remotely enough to mke informed guess about it.
And even the comparison thread are a joke because honestly the two consoles are really close enough to be called a draw no matter what each team think.

And for those that turned on RGT well that's understandable, he was proven wrong so he lost credibility that's not a problem.Do you guys remember how tidux was believe at the time ?Or Duskgolem or plenty of others that appears to be right and that time proved wrong?

So maybe it is time to stop those stupid war and play agmes and enjoy our consoles (and pcs) and play games,I sometime play gameboy games, sure they look ugly now but who cares just enjoy the games.

And for those who don't have a next gen console, then yeah keep warring, it'll will pass the time until you can get your hands on what you want.

So both of you calm down it won't make your console better to win a speculative argument, maybe you will feel like you won but what did you win ?
sort this through a tic tac toe it will honestly be better for us in this thread if you were posting circles and crosses instead of this pointless arguing.

Here have fun guys:

41eo33HEQRL.png


the winner will be considered the winner and would've totally won for all the time and eternity and even longer ...
Happy now?
 
Well this is not implying it is saying it hasn't much room to improve.
How do you take that sentence?
Listen it is easy you claim things without proving anything other than basing it on earsay.
Of course both console will improve over time,we all know that.
What we don't know is how much one will over the other, simply because nobody on this forum and on youtube knows how they stack against eachother.
Maybe the most important factor will be ease to develop for, or power or balance or removal of bottlenecks, hell we don't even know how the geometry engin engine stack against MS VRS solution or if the IO can mitigate sfs.
Right now all that we (and the includes you) do is speculate on what we hope or think each console will do but none of us know even remotely enough to mke informed guess about it.
And even the comparison thread are a joke because honestly the two consoles are really close enough to be called a draw no matter what each team think.

And for those that turned on RGT well that's understandable, he was proven wrong so he lost credibility that's not a problem.Do you guys remember how tidux was believe at the time ?Or Duskgolem or plenty of others that appears to be right and that time proved wrong?

So maybe it is time to stop those stupid war and play agmes and enjoy our consoles (and pcs) and play games,I sometime play gameboy games, sure they look ugly now but who cares just enjoy the games.

And for those who don't have a next gen console, then yeah keep warring, it'll will pass the time until you can get your hands on what you want.

So both of you calm down it won't make your console better to win a speculative argument, maybe you will feel like you won but what did you win ?
sort this through a tic tac toe it will honestly be better for us in this thread if you were posting circles and crosses instead of this pointless arguing.

Here have fun guys:

41eo33HEQRL.png


the winner will be considered the winner and would've totally won for all the time and eternity and even longer ...
Happy now?
I am basing my claims on working with PS4, I have no doubts that Sony is doing their great work again. I think it's not only here, where you can see that people are suprised with how well PS5 performs. I elaborated more on my position in next gen tech thread.

However as always I could be wrong.
 
I am basing my claims on working with PS4, I have no doubts that Sony is doing their great work again. I think it's not only here, where you can see that people are suprised with how well PS5 performs. I elaborated more on my position in next gen tech thread.

However as always I could be wrong.
You could totally be right or wrong and to be fair I don't know enough to tell, but you did said that the ps5 has not much room to improve.What was called out isn't that you are right or not, just that it has been said.
On my part I do believe that these console will probably improve more than the previous gen (they have more custom and interesting tech than before) but I am honest enough to say that this is based on the little knowledge that I have about both which means negligible.
There is too much unknown fon anybody beside the engineer of each company to tell which will "win",I do think it will be a constant back and forth based on what advantages the game structure or the game director use of both consoles.
 
You could totally be right or wrong and to be fair I don't know enough to tell, but you did said that the ps5 has not much room to improve.What was called out isn't that you are right or not, just that it has been said.
On my part I do believe that these console will probably improve more than the previous gen (they have more custom and interesting tech than before) but I am honest enough to say that this is based on the little knowledge that I have about both which means negligible.
There is too much unknown fon anybody beside the engineer of each company to tell which will "win",I do think it will be a constant back and forth based on what advantages the game structure or the game director use of both consoles.
It sounds maybe negative, but I thought it in positive light. I know I should be more articulate and still working on it.
 
It sounds maybe negative, but I thought it in positive light. I know I should be more articulate and still working on it.
Oh ? I understand and it is great to have a more civil discussion about it.And even better without being offended (I feel like you weren't offended?).I quoted you simply to show that Captain Toad Captain Toad wasn't crazy when he said that, he is clearly a pro sony, I don't think anybody would disagree but that wasn't baseless, you just happenned to be the first I found with a sentence that clearly referenced it.

But a lot of people here think that the "tools" will mature more on Xbox,which is possible, but what is weird to me is that I don't remember any dev saying the tools were behind beside Battagliawhom is not a dev.

Just like the api started from scratch on Xbox and not on playstation, I have no idea where this come from, I might have missed it.

But sometimes I wonder if we are too much in a bubble and start to believe some rumors as true when it was just wishful thinking (like infinity cache and RDNA1 (I think we probably reached RDNA -0.5 or something like that(have you even seen a triple parenthesis encapsulation? now you do)) etc...).

We need to play and get out of that bubble more.
 
They only do talking, Sony has already FLEXED and no other HW has shown something as impressive. This is mesh shading in action on PS5, but a lot superior thanks to the total independency of the decompressor and the superior SSD to any in the market until PCIe 5.0:





They can only "dream" of reach this level, or buy a PS5.


No its not. Epic specifically said that PS5's primitive shaders were barely touched. ("The vast majority of triangles are software rasterised using hyper-optimised compute shaders")

Not only is that not mesh shading in action, that's also NOT primitive shaders in action.

"We were also really curious about exactly how geometry is processed, whether Nanite uses a fully software-based raw compute approach (which would work well across all systems, including PC GPUs that aren't certified with the full DirectX 12 Ultimate) or whether Epic taps into the power of mesh shaders, or primitive shaders as Sony describes them for PlayStation 5. The answer is intriguing.

"The vast majority of triangles are software rasterised using hyper-optimised compute shaders specifically designed for the advantages we can exploit," explains Brian Karis. "As a result, we've been able to leave hardware rasterisers in the dust at this specific task. Software rasterisation is a core component of Nanite that allows it to achieve what it does. We can't beat hardware rasterisers in all cases though so we'll use hardware when we've determined it's the faster path. On PlayStation 5 we use primitive shaders for that path which is considerably faster than using the old pipeline we had before with vertex shaders."

 
lol...ok, let's look at this statement in more detail;

The Unreal Engine 5 tech demo would absolutely not be possible at any scale without these breakthroughs that Sony's made." - Tim Sweeney

he doesn't say that it will not be possible on xbox
he does say specifically that ps5 ssd solution is better than anything what you can buy for pc today (at the time of his statement) since then we know about directstorage and io approaches similar to ps5 that will be coming to pc space, Xbox has Xva

side note; $250mln

if we are going by pr statements maybe we should remind what AMD was saying about Xbox series x being a pinnacle of console gaming technology, also Statements like this; Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.

the second one actually caused couple meltdowns on this forum

bonus; just realised that the blue team is doing this (selective understanding, and rich, over interpretation of any pr speak) all the time with all quotes from ms about Bethesda games.

If you have anything solid that proves that xbox can do this exact thing then show it. So you think MS can do it and they just don't want to? Just suck it up as it is, it's reality and it's usually bitter when it's not in your favor.

So spare us your BS analysis, the only PR here is from MS side. When you show real-time gameplay then you've passed the PR phase and you are standing on a solid ground.

You know what's BS? Hellblade 2 "in-engine" demo, while it's prerendered at 24fps. Also the Forza 24fps prerendered trailer.
 
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Im sorry did all you ... "im not upset any i dont care" people come to the wrong thread?

i love how people are attacking ME its hilarious lol. Threatening to ban me for literally posting a video and summarizing it accurately. There sure is a massive bid to shut down freedom of speech here even when the person saying it is RedTechGaming who has been quoted for thousands of pages here.

RedTechGaming SAID that the xbox dev kit will improve significantly more in a short time in comparison to sony. He even shows a graph providing evidence .. Dont get upset at me or other posters here attack him if your so desperate ?

RedTechGaming SAID that only xbox has primitive shaders and these help in allocation of takes for general GPU compute. He also says that geometry shaders are simpler to use and very effective for what Sony is using them for, that games are using them now and no game uses primitive shaders yet.

He says he has talked to several developers familiar with the situation and confirms this has all come to light recently and more detail is forth coming.

There are so many sonyflakes here desperate on creating their own 3d echochamber of self congratulation that even news they dont want becomes justification for a prideful parade of righteousness.
 
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Well this is not implying it is saying it hasn't much room to improve.
How do you take that sentence?
Listen it is easy you claim things without proving anything other than basing it on earsay.
Of course both console will improve over time,we all know that.
What we don't know is how much one will over the other, simply because nobody on this forum and on youtube knows how they stack against eachother.
Maybe the most important factor will be ease to develop for, or power or balance or removal of bottlenecks, hell we don't even know how the geometry engin engine stack against MS VRS solution or if the IO can mitigate sfs.
Right now all that we (and the includes you) do is speculate on what we hope or think each console will do but none of us know even remotely enough to mke informed guess about it.
And even the comparison thread are a joke because honestly the two consoles are really close enough to be called a draw no matter what each team think.

And for those that turned on RGT well that's understandable, he was proven wrong so he lost credibility that's not a problem.Do you guys remember how tidux was believe at the time ?Or Duskgolem or plenty of others that appears to be right and that time proved wrong?

So maybe it is time to stop those stupid war and play agmes and enjoy our consoles (and pcs) and play games,I sometime play gameboy games, sure they look ugly now but who cares just enjoy the games.

And for those who don't have a next gen console, then yeah keep warring, it'll will pass the time until you can get your hands on what you want.

So both of you calm down it won't make your console better to win a speculative argument, maybe you will feel like you won but what did you win ?
sort this through a tic tac toe it will honestly be better for us in this thread if you were posting circles and crosses instead of this pointless arguing.

Here have fun guys:

41eo33HEQRL.png


the winner will be considered the winner and would've totally won for all the time and eternity and even longer ...
Happy now?




The decorated studio that made the best RT+performance yet are still scratching the surface, this is gonna be another long generation for xbox fans.
 
Oh ? I understand and it is great to have a more civil discussion about it.And even better without being offended (I feel like you weren't offended?).I quoted you simply to show that Captain Toad Captain Toad wasn't crazy when he said that, he is clearly a pro sony, I don't think anybody would disagree but that wasn't baseless, you just happenned to be the first I found with a sentence that clearly referenced it.

But a lot of people here think that the "tools" will mature more on Xbox,which is possible, but what is weird to me is that I don't remember any dev saying the tools were behind beside Battagliawhom is not a dev.

Just like the api started from scratch on Xbox and not on playstation, I have no idea where this come from, I might have missed it.

But sometimes I wonder if we are too much in a bubble and start to believe some rumors as true when it was just wishful thinking (like infinity cache and RDNA1 (I think we probably reached RDNA -0.5 or something like that(have you even seen a triple parenthesis encapsulation? now you do)) etc...).

We need to play and get out of that bubble more.
I weren't offeded, I was explaining further. I mean tools from the devs side is probably going to be fine, however the performance stack, which is behind all those direct x libraries and that sort of thing is, let's say subject to change, I have connection to devs. I was working directly on Kingdom Come: Deliverance, thus my experience is directly with PS4 (pro), Xbox One (X) and let me tell you finalising the game, so it runs from PC on consoles, was quite a ride, it was before X1X was realeased, like 4 months or so, it was ridiculously buggy. And that was just 2 HW, on sony, basically everything was done in a way, that you didn't have to do much, it was clearly matured. But MS solution was such a mess, that. UGH. I was in QA, but in that part which don't look for gameplay bugs, but on performance and tons of stuff is done on Playstation in such a fascinatingly straight forward way and since i was the one looking at profiler, I know stuff which run like it was not even seen on PS4, but on Xbox it made CPU stall and yeah.

This could changed with PS5, but I doubt it, Sony licence the IPs, build a chip, get some portion of a Bios from AMD, write their own drivers and that's it. MS relaying more on 3rd party to supply their solution, which never going to be like tightly controlled environment.
 
I weren't offeded, I was explaining further. I mean tools from the devs side is probably going to be fine, however the performance stack, which is behind all those direct x libraries and that sort of thing is, let's say subject to change, I have connection to devs. I was working directly on Kingdom Come: Deliverance, thus my experience is directly with PS4 (pro), Xbox One (X) and let me tell you finalising the game, so it runs from PC on consoles, was quite a ride, it was before X1X was realeased, like 4 months or so, it was ridiculously buggy. And that was just 2 HW, on sony, basically everything was done in a way, that you didn't have to do much, it was clearly matured. But MS solution was such a mess, that. UGH. I was in QA, but in that part which don't look for gameplay bugs, but on performance and tons of stuff is done on Playstation in such a fascinatingly straight forward way and since i was the one looking at profiler, I know stuff which run like it was not even seen on PS4, but on Xbox it made CPU stall and yeah.

This could changed with PS5, but I doubt it, Sony licence the IPs, build a chip, get some portion of a Bios from AMD, write their own drivers and that's it. MS relaying more on 3rd party to supply their solution, which never going to be like tightly controlled environment.

You're forgetting that even 1st party didn't even start using data streaming and eliminating LOD's. Not to mention Geometry Engines that they're learning its perks. We are just too early on for PS5 and has much higher room for improvements than XSX.

It'll be so extremely devastating for Xbox when nVidia starts its own decompression of up to 14GB/s, if they are true enough, same with AMD. They'll use GPU teraflops to compensate for that, Xbox can't spare its GPU while the process on PS5 is totally independent by the near threadripper power of 11-12 cores I/O processing power making it hover around 17-22GB/s.

Well, PC will totally smash both PS5 and XSX when it reaches PCIe 5.0, but only PS5 would still keep up.
 
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You're forgetting that even 1st party didn't even start using data streaming and eliminating LOD's. Not to mention Geometry Engines that they're learning its perks. We are just too early on for PS5 and has much higher room for improvements than XSX.

It'll be so extremely devastating for Xbox when nVidia starts its own decompression of up to 14GB/s, if they are true enough, same with AMD. They'll use GPU teraflops to compensate for that, Xbox can't spare it's GPU while the process on PS5 is totally independent by the near threadripper power of 11-12 cores I/O power making it hover around 17-22GB/s.

Well, PC will totally smash both PS5 and XSX when it reaches PCIe 5.0, but only PS5 would still keep up.
PC is kind of smashing both of them right now, due to available memory without the need to stream data continuosly at high speeds. Sure I was talking about compute, I don't know much about data streaming, we are talking about compute/raster/RT or....maybe just me?

I know that "performance" is this broad term. Sorry I might as well be inside my head and expect people to be on the same wave.

Also it would be best for anyone to start using streaming with GPU, we need to move forward :messenger_bicep:

Also I would like to land job now, when I deal with a lot of shit, which I had in my life before, but Warhorse is on halt, whole studio shutdown and well, it's not good, we are the worst country on planet when it comes to Covid and I have to be careful, you cannot really learn technology from outside.
 
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You're forgetting that even 1st party didn't even start using data streaming and eliminating LOD's. Not to mention Geometry Engines that they're learning its perks. We are just too early on for PS5 and has much higher room for improvements than XSX.

It'll be so extremely devastating for Xbox when nVidia starts its own decompression of up to 14GB/s, if they are true enough, same with AMD. They'll use GPU teraflops to compensate for that, Xbox can't spare its GPU while the process on PS5 is totally independent by the near threadripper power of 11-12 cores I/O processing power making it hover around 17-22GB/s.

Well, PC will totally smash both PS5 and XSX when it reaches PCIe 5.0, but only PS5 would still keep up.
 
If you have anything solid that proves that xbox can do this exact thing then show it. So you think MS can do it and they just don't want to? Just suck it up as it is, it's reality and it's usually bitter when it's not in your favor.

So spare us your BS analysis, the only PR here is from MS side. When you show real-time gameplay then you've passed the PR phase and you are standing on a solid ground.

You know what's BS? Hellblade 2 "in-engine" demo, while it's prerendered at 24fps. Also the Forza 24fps prerendered trailer.

See, that's why you shouldn't participate in these discussions. You're a totally biased fanboy who's not interested in any form of understanding of the technology of the consoles.

No one cares about your "opinion", everybody knows perfectly well you're just a console warrior. So why do you spend day and night discussing this stuff? Sadly, you should just be banned.

Again, speaking for the silent majority who want to learn sth about the next gen consoles and who are fed up with your repetitive, predictable posts. Just go and take a nap.
 
Well, we still don't know how much "more" powerful. It looks like not all parts are more powerful and that can bottleneck the console.
Look its not much in it we all know that, this bottleneck you speak of is something both consoles have. It's not like one has bottlenecks and the other doesn't, this is the nature of gaming hardware. The problem I have is certain posters trying to insinuate that the dev tools being behind is somehow not true. Multiple sources have mentioned this as being correct.
 

That can't pass PS5 specs, it's not just 7GB/s max:

PS5: 6 priority levels (6 unique orders in parallel, vs only 2 on PC/XSX), 12 channels per 12 chips (a ratio of 1:1 vs 1:2 and 1:4 on PC/XSX). The first one could cause lip syncing/sound/effect/data streaming lag with only 2, the later with crowded data in fewer channels would make more heat and throttling.

See, that's why you shouldn't participate in these discussions. You're a totally biased fanboy who's not interested in any form of understanding of the technology of the consoles.

No one cares about your "opinion", everybody knows perfectly well you're just a console warrior. So why do you spend day and night discussing this stuff? Sadly, you should just be banned.

Again, speaking for the silent majority who want to learn sth about the next gen consoles and who are fed up with your repetitive, predictable posts. Just go and take a nap.

You are an alt. :lollipop_tears_of_joy:

PC is kind of smashing both of them right now, due to available memory without the need to stream data continuosly at high speeds. Sure I was talking about compute, I don't know much about data streaming, we are talking about compute/raster/RT or....maybe just me?

I know that "performance" is this broad term. Sorry I might as well be inside my head and expect people to be on the same wave.

Also it would be best for anyone to start using streaming with GPU, we need to move forward :messenger_bicep:

Also I would like to land job now, when I deal with a lot of shit, which I had in my life before, but Warhorse is on halt, whole studio shutdown and well, it's not good, we are the worst country on planet when it comes to Covid and I have to be careful, you cannot really learn technology from outside.

PC is currently smashing both because all games are still using traditional ways. Even with slower I/O 3080 and 3090 have enough TF to draw more and don't need to be as efficient. But multiplat games are designed around potato PC's/consoles, that's a fact.
 
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Not achievable on Xbox. The thing happening is that it was "choking" the PS5's full 16GB RAM, while having 0.7GB pool for streaming. It was an extreme stress test, with RAW 8K, Hollywood-level assets, uncompressed. It might've used the whole available 667GB out of 825GB total. It was actually an unrealistic test to see how far it can go, and that was before Oodle Texture compression which adds another layer of speed/efficiency. But it was so light on the GPU and using as much as Fortnite:

Could the Xbox achieve an overall similar looking demo? Probably, but not that crazy demo itself as you would need to massively downgrade everything and scale down.
If Microsoft can show something as impressive they would've done it way back, or just worked with their friends at Epic Games to make similar demo as they use their engine for many of their games like Gears.

It seems like you have forgotten. Maybe you do remember. The demo will be released in full in about 3 weeks probably. Going by Epic's "UE5 Early 2021" Timeline. Just like they released the Infiltrator demo, the Elemental demo and the Kite Kid demo. They will also release this demo in full and everyone will be able to benchmark it and play around with it. So it will be quite obvious if this exact demo can run on Xbox. UE5 might be waiting for the release of DirectStorage for Windows 10 Insiders Preview.

If a PC with 3 or 4 Gen NVME SSD let alone one with RTX GPU decompression can run the demo at the same settings or even higher then it would clearly run on Xbox because the PC has alot less tight I/O integration. Would you not agree?

NVME SSD can't even run anywhere close to its max speed and is throttled when there's a-couple mins of sustained load. So you might actually end up with a NVME 4th Gen SSD delivering half its supposed max speed.

This is no where near the tight integration in Xbox and Ps5 where Xbox delivers sustained speeds through out.

 
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I can post memes if that would help this thread, but the OP has posted a shitty post that needs to be addressed with solid sources. Yes, serious discussions are boring, but they enlighten as well.

In any case, I'm sorry for making you feel so, but my posts are direct and meant to be that way instead of attacking people, I'm debating ideas and thoughts.



Have you even heard of the word "scalability"? Yes it'll work even on smartphones, but that's the keyword. If you think Tim is biased/liar, then Phil Spencer said native 4K@60fps is the standard on XSX and this will be the biggest launch in Xbox history in terms of games. If Microsoft can show something as impressive they would've done it way back, or just worked with their friends at Epic Games to make similar demo as they use their engine for many of their games like Gears.
Your totally blinkers if you think Xbox can't run that demo. They have NOT said at any point the demo would not run the same on Xbox
 
Im sorry did all you ... "im not upset any i dont care" people come to the wrong thread?

i love how people are attacking ME its hilarious lol. Threatening to ban me for literally posting a video and summarizing it accurately. There sure is a massive bid to shut down freedom of speech here even when the person saying it is RedTechGaming who has been quoted for thousands of pages here.

RedTechGaming SAID that the xbox dev kit will improve significantly more in a short time in comparison to sony. He even shows a graph providing evidence .. Dont get upset at me or other posters here attack him if your so desperate ?

RedTechGaming SAID that only xbox has primitive shaders and these help in allocation of takes for general GPU compute. He also says that geometry shaders are simpler to use and very effective for what Sony is using them for, that games are using them now and no game uses primitive shaders yet.

He says he has talked to several developers familiar with the situation and confirms this has all come to light recently and more detail is forth coming.

There are so many sonyflakes here desperate on creating their own 3d echochamber of self congratulation that even news they dont want becomes justification for a prideful parade of righteousness.

People are attacking you because you're lying.

You're not summarizing anything he's saying, you're taking what he's saying and spinning it. I watched his video a few times and know you're being dishonest.

@5:14 - He explains how Sony was ahead in Microsoft when it came to mass production. This had nothing to do with hardware, but software - mainly drivers for the GPU and Microsoft needed to do some last minute tweaks. He doesn't say it will improve significantly. He later explains how both tools for MS and Sony will get better and it will not remain stagnant.

@7:22 he starts to explain Mesh Shaders. He explains using graphics how much of an improvement games will see in the future when engines starts to take advantage of mesh shaders.

@13:10 RGT says Sony has opted not to use the Mesh Shader pipeline, "instead, they opted to create their own custom geometry engine". It's based on primitive shaders, yet customized. He talked about this before and said it's more advanced than what MS is doing.

He says, "The Geometry Engine can be left alone to do its own thing as Mark Cerny said during The Road to PS5, but careful manipulation of the GE and produce impressive results."

@13:55 He mentions both tools, "PS5's own OS and development kits are also not stagnant and Microsoft - well, they'll be competing with Sony for the improvement of its tools."

Anyone who has watched the video knows you're lying.

He simplifies everything by saying that both approaches from Sony and Microsoft are different. Microsoft focused on compute performance while Sony is focusing on throughput performance. He believes some multiplatform games will run games better on the Xbox Series X and others on the PlayStation 5.
 
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Ok provide factual evidence to show that demo cannot run the same on Xbox, quotes off the developers will do

Tim Sweeney, the head and founder of Epic Games, is a liar according to the green team. So I'm interested in running in circles with you.











Don't panic, it'll scale down according to the HW





And no, it's not the same elsewhere:






If legit sources "hurt" anyone's feeling here, please close the thread and read something else.
 
Isnt this kinda known as of this point?

SX has the more advanced hardware features, such as mesh shaders, sfs, ML and rdna2 rops etc etc.

Ps5 is simply just a more matured development platform from the go, and delivering the expected results.

People likes to meme and joke about the tools and 'another one' but, anyone distanced from the fanboyism, should not see it as a surprise. 🤷‍♀️
"World's most powerful console Xbox" 😂
 
Tim Sweeney, the head and founder of Epic Games, is a liar according to the green team. So I'm interested in running in circles with you.











Don't panic, it'll scale down according to the HW





And no, it's not the same elsewhere:






If legit sources "hurt" anyone's feeling here, please close the thread and read something else.

It's pretty funny but there is no specific mention that the demo in question wouldn't run at the same or better fidelity on Series X. I mean he specifically states multiple times that lumen and nanite will be fully supported on the Series X.

Likely Xbox specific technologies such as SFS alongside DirectStorage may be required to keep up with PS5 raw IO throughput but it was always Microsofts intended way of doing things. I'm sorry but this 'gotcha' post has been a bit of a self own.
 
Tim Sweeney, the head and founder of Epic Games, is a liar according to the green team. So I'm interested in running in circles with you.











Don't panic, it'll scale down according to the HW





And no, it's not the same elsewhere:






If legit sources "hurt" anyone's feeling here, please close the thread and read something else.

Just curious how much is the XSX using the CPU for decompress compared to the PS5? Sounds like the XSX is using a lot of CPU to direct decompression.
 
You're forgetting that even 1st party didn't even start using data streaming and eliminating LOD's. Not to mention Geometry Engines that they're learning its perks. We are just too early on for PS5 and has much higher room for improvements than XSX.

It'll be so extremely devastating for Xbox when nVidia starts its own decompression of up to 14GB/s, if they are true enough, same with AMD. They'll use GPU teraflops to compensate for that, Xbox can't spare its GPU while the process on PS5 is totally independent by the near threadripper power of 11-12 cores I/O processing power making it hover around 17-22GB/s.

Well, PC will totally smash both PS5 and XSX when it reaches PCIe 5.0, but only PS5 would still keep up.

Not to correct you. And not picking sides. I own both XSX and PS5. I have heard from devs. That PS5 is way ahead of Dev kit environment and tools then Xbox Series Consoles. Most Xbox Series Games at launch window where running on XDK dev kit and tools and scaled a for Xbox Series Consoles. GDK was bones kit and tools. Most of the specific tools for the GDK for Xbox Series Consoles. BC Pack wasn't ready and still not fully ready. Mesh Shader drivers where bare bones and wasn't running like Mesh Shaders and SMT for Cpu wasn't activated till September last year. So yes Dev tools was behind.

Now for Xbox Fans. Yes dev tools and kits where behind. But don't take that as a victory. Because PS5 might be the lower spec machine. Sony Dev kits allow the devs get to the full metal. So Sony Devs can take full advantage of the hardware. Xbox Dev kits doesn't have access to full metal because of all the hyper visors. Also Sony has some of the best studios and some great talent. It is to early to tell which console will be the most powerful.

So trying to claim which console is better as of now is a waste of time. We will not know which console is better till about year 2 or 3. So buy and play 1st party games that you love on the console those games are for.

R3Sqqby.jpg
 
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Tim Sweeney, the head and founder of Epic Games, is a liar according to the green team. So I'm interested in running in circles with you.











Don't panic, it'll scale down according to the HW





And no, it's not the same elsewhere:






If legit sources "hurt" anyone's feeling here, please close the thread and read something else.


Epic China unintentionally leaked the demo runs on a SATA ssd and laptop rtx2070(iirc).

Tim is a shrewd business man, his next engine will run great on base line SSD system. Do not ignore the fact, going from HDD to SATA SSD is a huge leap already.
What he referred in those tweets are at the point of time when they were made, when the baseline is still HDD and DX12u is not out yet.

ps5 and SX have various i/o assist hw, sounds mysteriously cool, but because they are cost limited and needed to be designed with such fixed function assistors.
PC Gpu wont have that much of cost limitations.

Remember when people gushed about transitioning 2worlds like The Medium? The game runs perfectly fine on HDD even so.
 
Posts video from RedTechgaming, sony fanboys overrun thread spaming with unrelated info.

Never change bo_hazem :)
Noticed how you never timestamped anything from the video but you come back to talk about people are being salty.

Why don't you time stamp the video to back up what you're saying.
 
Epic China unintentionally leaked the demo runs on a SATA ssd and laptop rtx2070(iirc).

Tim is a shrewd business man, his next engine will run great on base line SSD system. Do not ignore the fact, going from HDD to SATA SSD is a huge leap already.
What he referred in those tweets are at the point of time when they were made, when the baseline is still HDD and DX12u is not out yet.

ps5 and SX have various i/o assist hw, sounds mysteriously cool, but because they are cost limited and needed to be designed with such fixed function assistors.
PC Gpu wont have that much of cost limitations.

Remember when people gushed about transitioning 2worlds like The Medium? The game runs perfectly fine on HDD even so.
They never said it could run the demo if its at a reduced settings.

PS5 was pushing 8K textures.
 
Noticed how you never timestamped anything from the video but you come back to talk about people are being salty.

Why don't you time stamp the video to back up what you're saying.
Cbf? Watch the video and make up your own mind .. your salty "pretend its not happening" summary shows your not worth arguing with.

People can make up their own minds .. i noticed at least 95% of people did not accuse me of lying .. i really dont care what you think.. but have no problem with you saying whatever you want.
 
They never said it could run the demo if its at a reduced settings.

PS5 was pushing 8K textures.

IIRC the Epic China engineers put in a dismissive tone when he said demo runs on SATA SSD. Probably he was fed up with the growing hype noise around the internet when the demo was first shown on ps5.
 
Cbf? Watch the video and make up your own mind .. your salty "pretend its not happening" summary shows your not worth arguing with.

People can make up their own minds .. i noticed at least 95% of people did not accuse me of lying .. i really dont care what you think.. but have no problem with you saying whatever you want.
I watched the video several times to know you're lying.

I even provided exact time stamps.

Can you do even 1 or 2? You can't because you lied and made it up by twisting his words. You can't accuse people of being salty when you're failing to back up your argument with facts.
 
I watched the video several times to know you're lying.

I even provided exact time stamps.

Can you do even 1 or 2? You can't because you lied and made it up by twisting his words. You can't accuse people of being salty when you're failing to back up your argument with facts.. "


You say " He doesn't say it will improve significantly"... yet the first words of the video are "over the next year we are going to see an enormously uptick in performance for xbox series titles"

Im done i cant be bothered arguing with someone like you.

Have a great day..
 
You say " He doesn't say it will improve significantly"... yet the first words of the video are "over the next year we are going to see an enormously uptick in performance for xbox series titles"

Im done i cant be bothered arguing with someone like you.

Have a great day..
That's not what you said. You said it will improve significantly in comparison to the PS5. He NEVER said it.

The quote you're talking about was in reference to mesh shader improvements.


Don't get upset because people are calling out your lies.
 
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That's not what you said. You said it will improve significantly in comparison to the PS5. He NEVER said it.

The quote you're talking about was in reference to mesh shader improvements.


Don't get upset because people are calling out your lies.
And the second line is "this video is about why that is".

...and yet you have to #meto the whole video to claim its talking about playstation.
Whatever dude.
 
And the second line is "this video is about why that is".

...and yet you have to #meto the whole video to claim its talking about playstation.
Whatever dude.

:messenger_tears_of_joy:

I don't know why you're even trying to defend your lies, man.


He said "this video is about why it is" on how Xbox will "unleash performance" through tools and the use of mesh shaders. He NEVER said it will improve significantly over the PS5.

The only comparisons he made was that the tools are behind and that's it. He spefically states that the tools on the PS5 will not remain stagnant and MS and Sony will be competing for better tools for developers. More proof is how your claims are bogus is that he has said for months that Sony's custom geometry engine is MORE ADVANCED than Microsoft's use of primitive shaders.


You had many chances to provide a quote to show that he said it will improve significantly over the PS5, but you just continued to take his words out of context.

Here's the quote

Over the next year we're going to see a tremendous uptick in performance for the Xbox Series titles as game developers are unable to unleash what this system is truly capable of and in this video, we're going to be detailing exactly why that is.

He never said in comparison to the PS5.

You lied, dude. lol
 
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