xHunter
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How long until Gavin Stevens chimes in?
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Yes because Series X games are being held back so that they can work on Series S. That's the entire point.
Of course it doesn't, stroll onLiterally zero part of this bloated failed rebuttal contradicts what I said in anyway
I'll remind you the series S versions of some multi plats perform under the one X too
I thought the issue Larian was having in regards to the Series S, was that they were having a hard time getting splitscreen co-op to work (with acceptable performance).Oh no, we will have to focus on good gameplay rather than shinning graphics and particles.
And PS5 games? PC games? Nonsense once again. You guys live in your own little world, literally about 1 percent of developers have voiced concerns about the Series S, while others churn out great versions on the Series S.Yes because Series X games are being held back so that they can work on Series S. That's the entire point.
The programmer "Kirby0Louise" at a meeting of Xbox shills, including Colt Eastwood, dumping on PS5 and how Hogwarts would run like shit on it
Yep, Halo Infinite not having split-screen co-op is likely a very good example of this.Yes because Series X games are being held back so that they can work on Series S. That's the entire point.
And PS5 games? PC games? Nonsense once again. You guys live in your own little world, literally about 1 percent of developers have voiced concerns about the Series S, while others churn out great versions on the Series S.
Look at the games 3rd party as well, it has the same CPU and has an SSD. Starfield for instance requires 16gb RAM on PC yet it runs on Series S, optimization on a closed box is far easier than on PC that's why.
Wake up and realise games are not held back because of one Hardware configuration when PC has hundreds, these are the facts and the games are undeniable.
Series S was definitely the limiting factor, not Xbox One.Yep, Halo Infinite not having split-screen co-op is likely a very good example of this.
Oh no, we will have to focus on good gameplay rather than shinning graphics and particles.
I thought the issue Larian was having in regards to the Series S, was that they were having a hard time getting splitscreen co-op to work (with acceptable performance).
Yeah but just making a point. Obviously 8gb seemingly isn't enough though.I wouldn't compare the PC RAM reqs with console's. Lets wait for starfield to release, boot it up and check how much of that RAM it is really using.
PC RAM reqs doesn't mean it will consume all that RAM. They just take into account the crap your computer might also run on the background including the OS.
There is no feature parity limitation between Xbox One and Xbox Series X. So they could easily drop the co-op from Xbox One and have it on Xbox Series X.Series S was definitely the limiting factor, not Xbox One.
And yet split screen is working even on Xbox One.There is no feature parity limitation between Xbox One and Xbox Series X. So they could easily drop the co-op from Xbox One and have it on Xbox Series X.
But they can't drop it on S and have it on X because of feature parity clauses.
Xbox removing the insider series s video froom their channel is hilarious. The video is still up on IGN, why draw attention to yourself?
They pulled a sneaky one though they put it on private first and then removed it to try and do it stealthily.
And yet split screen is working even on Xbox One.
If MS could pull this off on the original Xbox One with an open-world action game, I am sure that third parties will manage to put splitscreen in a top down RPG.
Could have made series S digital edition with XSX specs for $450 to avoid shitfest for years to come.
I don't really get the point of this from a gameplay perspective. This is like running two separate instances one next to the other. I suppose there are some innovative ways to use this. But this is not the right topic anyway.Not the same thing. In BG3, each person has complete independence from the other.
If MS could pull this off on the original Xbox One with an open-world action game, I am sure that third parties will manage to put splitscreen in a top down RPG.
Not the same thing. In BG3, each person has complete independence from the other. As pointed out in that video, Halo Infinite forces the player to remain in proximity to each other.
And if it was working so well, why wasn't split screen coop actually released for the game?
I don't really get the point of this from a gameplay perspective. This is like running two separate instances one next to the other. I suppose there are some innovative ways to use this. But this is not the right topic anyway.
I question the necessity of having overly detailed assets when your point of view is a far away and top down. Most of it will be lost anyway, unless you zoom on the action. There is definitely a lot of headroom to reduce details by a wide margin and free RAM space.Not to mention that being top down or first person has nothing to do with this. BG3 is fully 3D and with far more environmetal detail than Halo Infinite. The character perspective is irrelevant.
Obviously. I have myself been game master quite a lot of time for tabletop RPGs. However I am having a hard time seeing the point here VS playing on two separate consoles and simply discussing at the same time.In table-top RPGs this is refered to as "splitting the party".
I question the necessity of having overly detailed assets when your point of view is a far away and top down. Most of it will be lost anyway, unless you zoom on the action. There is definitely a lot of headroom to reduce details by a wide margin and free RAM space.
So taking a game like Allan Wake Remastered, Remedy's latest release, your telling me it's easier to get this game to run on 2GB of VRAM and 8GB of system ram in Windows on a non-fixed platform vs a fixed platform with a fast SSD, fast decompression, and 8gb flexible and available of system/vram that runs at much faster speed and has a better processor than below min specs? Sure, so much easier.
- CPUi5-3340 or equivalent. CPUi7-3770 or equivalent.
- GPUNvidia GeForce GTX 960 or AMD Equivalent. 2GB VRAM. GPUNvidia GeForce GTX 1060 or AMD Equivalent. 4GB VRAM.
- RAM8 GB or higher. RAM16 GB.
John Carmack and iD software in general disagrees. He got Doom 3 to run on an OG Xbox. Look at modern Doom games on the Switch.
It's not just Series X, it's that all multiplat games have to be designed with Series S as the baseline.
So taking a game like Allan Wake Remastered, Remedy's latest release, your telling me it's easier to get this game to run on 2GB of VRAM and 8GB of system ram in Windows on a non-fixed platform vs a fixed platform with a fast SSD, fast decompression, and 8gb flexible and available of system/vram that runs at much faster speed and has a better processor than below min specs? Sure, so much easier.
- CPUi5-3340 or equivalent. CPUi7-3770 or equivalent.
- GPUNvidia GeForce GTX 960 or AMD Equivalent. 2GB VRAM. GPUNvidia GeForce GTX 1060 or AMD Equivalent. 4GB VRAM.
- RAM8 GB or higher. RAM16 GB.
I question the necessity of having overly detailed assets when your point of view is a far away and top down. Most of it will be lost anyway, unless you zoom on the action. There is definitely a lot of headroom to reduce details by a wide margin and free RAM space.
Obviously. I have myself been game master quite a lot of time for tabletop RPGs. However I am having a hard time seeing the point here VS playing on two separate consoles and simply discussing at the same time.
Split-screen isn't good gameplay.
This is what I'm thinking will happen.Worse case scenario, given that Xbox is selling like shit and the gap will only continue to widen as time goes by, MS may very well end up in a situation in which third parties won't even bother releasing cross-gen AAA titles on the XSX and XSS at all when they start releasing cross-gen for PC, PS5, and PS6.
Split screen takes more memory, which is the problem.
The further we get into the gen the more devs are going to want to push what these machines are capable of which inevitably is going to lead to more stress on memory and memory bandwidth, so things are going to get worse as time passes.
Cross-gen has shielded the S in many ways because the hard top-end limits of PS4/Xbone ensured that from the outset a sub <8gb allocation had to be observed for them to function. Something targeting PS5/XSX natively is a whole other deal because S simply has less, and with MS mandating that both S and X need to be supported in parallel its inveitably that the lower spec needs prioritizing.
Honestly you embarrass yourself. Again and again you won't engage with the conversation at hand or use any facts, and instead just try and turn it into some weird narrative, In this case the tried and tested Xbox persecution complex. The series S is holding back a game on your series X and you and the clowns can't hold dear Phil to account. It's always someone else's fault.Your superior intelligence is an enlightnent for us all HIP. With you on the developers side, we can be certain that their interest will be well protected and that they won't have to try too hard, while gamers that don't enjoy the same wealth you obviously bath in, will be allowed to kindly fuck off and stop playing video games entirely because they obviously don't deserve it.
Just for clarification, I was being sarcastic in that post.
Scale in GPU is fairly easy, on memory not so much, you can of course lower assets and textures, but the game logic is not that easy, and more, most people expect the same game at lower resolution which means that they can't cut severely on asset quality otherwise people will complain. If that is not that big of a deal, how do you explain Baldur's Gate 3 problems.So basically what you are saying is that devs don't want to do the work of scaling and rather push it to the end user.
So basically it has nothing to do with Xbox Series S. But everything with Devs not wanting to do one second of extra work to find the perfect mix of optimized setting.
As Alex from DF said, "I'm tired of doing free QA for these companies".
The problem is not the console its the devs.
If you have a pc version that can go all the way to Low settings, then its nonsensical to claim that XSS is holding back anything.
When your settings option on PC for your game is LOW, MEDIUM, HIGH and ULTRA.
Again XSS has the same CPU as XSX with just lower memory and lower GPU.
Again just reducing the texture resolution and render resolution should cover 95% of the cases.
For other situation you reduce number of point light on VFX similar to what Matrix Demo did or slightly lower crowd/pedestrian/traffic density or simply don't include RT.
This is much ado about nothing.
if Its Native 4k on XSX, simply make it 1440p on XSS.
if its Native 1440p on XSX, simply make it 1080p or 900p on XSS.
if its 4k Textures on XSX, simply convert all the textures to 2k.
Its not rocket science.
If the whole Halo Infinite split screen thing was scrapped because of Series S then that would be pretty damning, but I doubt we'll ever hear that from the horse's mouth either way so whatever.Honestly you embarrass yourself. Again and again you won't engage with the conversation at hand or use any facts, and instead just try and turn it into some weird narrative, In this case the tried and tested Xbox persecution complex. The series S is holding back a game on your series X and you and the clowns can't hold dear Phil to account. It's always someone else's fault.
Look at this inane dribble you've replied with like you're having a stroke.
If it is the Devs fault and not your precious series s that you don't even own. Given some real reasons rather than reeeeee
let the others know when they were defending MS and saying it's Larian's fault, that the game is not launching on Xbox consoles the same time as on PS.Water is wet
And WHOSE fault is this? Wasn't it the MANUFACTURER that claimed that Series S games are mostly the same, just with lower resolution?most people expect the same game at lower resolution
It is an engine problem, sure, but that's because the engine serves the game, not every engine will have the same footprint on RAM, plus, Have you seen Ratchet and Clank on Low? Can you honestly think people will accept that level of compromise on the Series S?Processor: Intel i5 4690 / AMD FX 8350
Memory: 8 GB RAM
Graphics: Nvidia GTX 970 / RX 480 (4GB VRAM)
Are you kidding me? This is obviously an engine problem. Alot of devs are refusing to do actual development and upgrade their damn engine and blaming the hardware. So they are dragging around a dead engine to next gen and crying foul. Unbelieveable.
Take it from the beloved insominac, the PS5 were so fast they had to upgrade their engine to take advantage of it.
Note, if you don't take advantage of next gen features, you are dragging an old engine into the next gen. Your game will suck.
I mean even today no game other than UE5 games use mesh shaders (XS/PC) (primitive shader on PS5).
Its not the consoles, its the devs.
If the whole Halo Infinite split screen thing was scrapped because of Series S then that would be pretty damning, but I doubt we'll ever hear that from the horse's mouth either way so whatever.
You are talking about released games. Devs talk about future games, wich are years from release. That's probably why you feel there is a descrepency there...I think the guys from Digital Foundry won't agree with these developers, there is no real proof of being underpowered. They really like the Series S and praising Microsoft's brilliant idea for it, but in the same time they think Sony's PS5 Pro is a stupid idea.
Something that Baron points to as an issue outside the technological ones is the certification Halo Infinite would need to run local co-op for all the platforms that the game is available on which would present their own challenges as well
You obviously struggle at accepting that other people might see things differently than you. I don't care about whatever "premium" image Series X could or should have. I have always been convinced that Series S was a fantastic idea from day one and don't care either if developers can't manage to put a game on it, you are the one losing sleep over this... If they fail, others will succeed. But I am not worried in this case, Microsoft will find a way.Honestly you embarrass yourself. Again and again you won't engage with the conversation at hand or use any facts, and instead just try and turn it into some weird narrative, In this case the tried and tested Xbox persecution complex. The series S is holding back a game on your series X and you and the clowns can't hold dear Phil to account. It's always someone else's fault.
Look at this inane dribble you've replied with like you're having a stroke.
If it is the Devs fault and not your precious series s that you don't even own. Given some real reasons rather than reeeeee
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case closed
How long until Gavin Stevens chimes in?
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To be fair though, local co-op in an open world game is just asking for trouble. Unless you implement some sort of tethering system so that the two players can only ever be a short distance from each other, you'd essentially have to run the entire game twice on one system. It's not like local multi-player where you're just loading in what is essentially a small, boxed off arena and that's that.
But hey... maybe... just maybe... they shouldn't have made Halo Infinite open world in the fucking first place.
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I agree with you that the Series S is a good idea, I think the problem is that, this idea wasn't well executed. Cutting back on RAM creates all sort of issues for the developers. It would be better to ask for another 50 dollars and give the system 16gb ram, just a slower one from the X, or better yet, Microsoft subsidized for a while.You obviously struggle at accepting that other people might see things differently than you. I don't care about whatever "premium" image Series X could or should have. I have always been convinced that Series S was a fantastic idea from day one and don't care either if developers can't manage to put a game on it, you are the one losing sleep over this... If they fail, others will succeed. But I am not worried in this case, Microsoft will find a way.
This type of discussion doesn't come as a surprise anyway as a lot of people here are loaded with money and don't give a shit about the fact that when they are arguing for having the best game possible, they are at the same time shitting on people that have a tight budget and finally got the opportunity to play premium games on a console less than 300$. Elitist gamers were certainly having a stroke back then when games such as Golden Axe made it to the Master System and weren't the exact replica of the MegaDrive game, but as far as I am concerned, I discovered "premium" video-games because a budget proposal existed back then with the Master System and couldn't be happier with all the incredible conversions to the 8 bits console. It was such a huge step up from the NES and felt close enough to the MegaDrive quite often.
So as far as I am concerned, supporting Series S sounds essential to me, it obviously is for Microsoft otherwise they wouldn't be announcing another model for september. We know the console accounts for around half the sales of the Series overall, and I am not the one losing sleep over a game that potentially won't make it to the console because developers can't make the effort to adapt to the hardware by changing their design.
It's the AAA devs that are wrong, not the 4TF, 8GB 224GB/s Brand Box in 2023 and beyond strapped in with even more handicapped parity clauses.MS has had to send help to Larian studios to be able to port Baldurs gate 3, these and other studios like Remedy complain but according to the neogaf engineers this is solved by putting 10 minutes in the .exe of the game and that's it xDDDDD always the same.
We don't know how in depth starfield's systems are. They could be as shallow as fallout 4. In terms of scale and scope, size stopped being impressive in 7th gen. Zelda and bg3 do faar more impressive things.The framerate is the same on both consoles in Starfield and we've had plenty 60fps games on Series S enough times to know that's not a factor.
Stop with the nonsense, Zelda is a brilliant game but in size scope and scale it will pale in comparison to Starfield.
Only time will tell, 50 series cards are apparently will be a big jump, well I don't think they have much choice after the bad press and sales of the 40 series.Yep and we are witnessing the knock on effect in the GPU market as a result, just as I predicted:
How more people didn't see this I don't know. The only thing the Series S ultimately helps achieve is all round stagnation and I think that's what they wanted.