Alright, well I just played about 10 or so games of the new objective playlist, and overall it's really good. There are some mind numbing problems still in it though.
-Drop shield still remains a choice for Assault/Flag. I don't know how else to say it, but the drop shield just doesn't belong in competitive multiplayer, not with its current power. You can throw 3-4 nades on one and it doesn't even turn red, someone said a charge PP shot takes it down, which is wrong. I tried that the other night and it just turned it red...just played a game of Assault on Pinnacle where the whole team had dropshields, dropped them all the way up to the arming spot, what exactly is the counter for this? It just turns into a sloppy game of melee/nade spamming and slow down, it's a pathetic show case of "gameplay".
-Armor lock doesn't need to be in any game type where you can return/disarm the objective, in the same game of Assault, on defense this team would all choose armor lock and any time you planted it, they could just AL over the bomb and disarm it no problem. You can't do ANYTHING about it, so STUPID.
-Oddball...on Swordbase...with radar...all that needs to be said.
-Hemorrhage is still in, why?
Other than that, which are some pretty huge problems if you're playing good people, I'm enjoying the list a lot more than previously. Love all of the additions to Powerhouse, not sure about the objective spot being on the top of the nade launcher building, guess we'll see over time.