Deadly said:
I don't mind Bungie's playlists actually, it gives variety. If you'd always play the same stuff you'd never learn of the other gametypes. There are still a bunch of gametypes I haven't played and like this at least I know one day I'll eventually be able to try it. Sure, I'll be disappointing when what I want isn't chosen, but I'll get to try something new. At least, this is while I haven't tried them all yet :lol
The shared hoppers
force variety. It prevents player choice. Look at it this way:
With every game mode having its own matchmaking, you could play a different mode every game all night long, by jumping into different hoppers. OR you could play just CTF. It's your choice. With the current system, that choice is taken away. In the scenario you're describing, you could check out Stockpile or Headhunter or any other new mode anytime. A hopper system makes it LESS likely that you'll experience new modes... not more likely.
The system could even be set up in a parent --> child relationship, giving people even MORE choice. Let's say someone wanted to play nothing but big team CTF, all night long. They go to objective --> Big Team --> CTF and start searching.
But if another player just wants to play big team objective and doesn't care what mode, they select objective --> big team and start searching. Then they would get CTF, territories, assault, etc. A third player could search for any game, period. They would get matched up wherever. Big Team, Team Slayer, etc.
The ONLY "advantage" to Bungie's current system is that it FORCES players to be exposed to new game types, and FORCES variety on players that might not want it. My belief is that if a Headhunter playlist would be empty because no one wants to play it, then that is a sign it shouldn't be in shared hoppers to begin with. It's Bungie telling us what we want instead of allowing us to tell them what we want.