Not a Jellyfish
but I am a sheep
cuevas said:No, bad people play swat.
There are more people in the SWAT playlist than in the Team Slayer playlist...thought it was funny.
cuevas said:No, bad people play swat.
squidhands said:I'm pretty disappointed in the framerate issue in Forge World. Lights and glass seem to cause the most trouble, especially when you have a map that has relatively long lines of sight. Some of the really excellent Halo 2 remakes I've seen are completely unplayable because there's too many polygons in a given space and the 360 just can't keep up. It's really disheartening, especially since our options are so limited with the other maps that are available.
That just makes you awesome.MagniHarvald said:Yay for shitty teammates.. getting thrice their combined score isn't fun..
Raide said:I wonder if its because of having to render the rest of ForgeWorld, as well as all of the objects you use for your map? Might be easier to just give us a big empty space, or at least a smaller Forge-space. *hint* Space Map please.
ForgeWorld was an awesome idea but I really don't think the tech is quite right to match the ambitions some Forgers have.
And that's why black ops with be #1 after release, people like easy kills.Not a Jellyfish said:There are more people in the SWAT playlist than in the Team Slayer playlist...thought it was funny.
Dani said:Maps with packed geometry have slowdown because (in my guess) the imposter system which can alter the level of detail on maps doesn't have a chance to be properly implemented and thus the system memory is overloaded resulting in dropped frames.
A solution to this would be to spread out the geometry over a larger area or simply don't use so many pieces in such small an area.
Example; pretty much every Headlong remakes I have seen has slowdown because most of these maps use the entire budget in a relative small space.
Counter example; Ghaleon's Crossroads map has as much geometry as any map but places the geometry over a large area where the imposter system clear has a chance to work which results in no slowdown.
This isn't the be all and end all of Forgeworld slowdown but with big budget busting maps it's the most likely sceanario - with no easy solution.
Reach pushes the 360 hardware further than Halo 3 did and it's hard to see where it could be improved in this hardware generation.
jambo said:Space map + Forge = Longest Yard
Apparently your mom can't.Aggrotek said:Man people are such Dbags online. Just got out of a SUPER close game. We were down by like 15 and I started our comeback with a nice Overkill. We won 50-49.
So I proceed to tell the other team, "Good game guys. That was really close." To which they reply: "Yea, especially the part where I buttf***d your mom."
Wtf? Can people not act civil?
Are you kidding? It Blew Me Away.PsychoRaven said:Sorry but Halo 2's was the weakest Soundtrack of the whole bunch.
Damn. S'pose I walked into that. :lolDoodis said:Apparently your mom can't.
OuterWorldVoice said:Nope. You have shields. Headshots won't do shit 'til they're dropped. Totally different pace and feel.
Me too, as soon as I Connected the iPodHugbot said:Are you kidding? It Blew Me Away.
Yup, I definitely think that's what does the trick: it's object density, not total usage, that affects slowdown. Were the same number of objects on my map pulled together any significant distance, it would take a huge performance hit due to the increased level of detail being rendered to each of them at once. It's a lesson I'm glad to learn the easy way this time around, as I can plan for it next time without having a painful lesson behind me.Dani said:Maps with packed geometry have slowdown because (in my guess) the imposter system which can alter the level of detail on maps doesn't have a chance to be properly implemented and thus the system memory is overloaded resulting in dropped frames.
A solution to this would be to spread out the geometry over a larger area or simply don't use so many pieces in such small an area.
Example; pretty much every Headlong remakes I have seen has slowdown because most of these maps use the entire budget in a relative small space.
Counter example; Ghaleon's Crossroads map has as much geometry as any map but places the geometry over a large area where the imposter system clear has a chance to work which results in no slowdown.
This isn't the be all and end all of Forgeworld slowdown but with big budget busting maps it's the most likely sceanario - with no easy solution.
Reach pushes the 360 hardware further than Halo 3 did and it's hard to see where it could be improved in this hardware generation.
GDJustin said:The shared hoppers force variety. It prevents player choice. Look at it this way:
With every game mode having its own matchmaking, you could play a different mode every game all night long, by jumping into different hoppers. OR you could play just CTF. It's your choice. With the current system, that choice is taken away. In the scenario you're describing, you could check out Stockpile or Headhunter or any other new mode anytime. A hopper system makes it LESS likely that you'll experience new modes... not more likely.
The system could even be set up in a parent --> child relationship, giving people even MORE choice. Let's say someone wanted to play nothing but big team CTF, all night long. They go to objective --> Big Team --> CTF and start searching.
But if another player just wants to play big team objective and doesn't care what mode, they select objective --> big team and start searching. Then they would get CTF, territories, assault, etc. A third player could search for any game, period. They would get matched up wherever. Big Team, Team Slayer, etc.
The ONLY "advantage" to Bungie's current system is that it FORCES players to be exposed to new game types, and FORCES variety on players that might not want it. My belief is that if a Headhunter playlist would be empty because no one wants to play it, then that is a sign it shouldn't be in shared hoppers to begin with. It's Bungie telling us what we want instead of allowing us to tell them what we want.
WTFoatmeal said:WTF?
Doubles Arena doesn't let you vote anymore? Load outs in doubles is the worst thing ever. Pro is the only way to go.
Hugbot said:Are you kidding? It Blew Me Away.
Didn't think of that...Shake Appeal said:And Holdout isn't? :lol
Impend and Ghosts of Reach are true keepers. Love those tracks.Hugbot said:Are you kidding? It Blew Me Away.
Dug said:[IMhttp://i54.tinypic.com/op1smo.gifIMG]
That's crazy. I'm sure that number will drop way down after black ops hits. Sad.Not a Jellyfish said:There are more people in the SWAT playlist than in the Team Slayer playlist...thought it was funny.
bobs99 ... said:Has anyone heard of 'im west coastin' - I just had the pleasure of having him as my battle bro on Invasion, and because I was AFK for like 5 minuites while on the phone he literally sent me shit loads of hate mail after the game. "Go back to Call of Duty" :lol (I got phoned up literally the moment the game started, so its not my fualt!)
I told him hes an idiot and iI would gladly play him on Halo 3, (Invasion isnt exactly a true test of skill) but he just sort of went in circles calling me a 'scrub' saying to show him some respect and youtube his Gamertag. :lol
Do people who upload theyre clips really think theyre the dogs bollocks? At the same level, do good players think theyre the dogs bollocks? This guy could be "motherfucking Roger Clemens" at Halo and I wouldnt respect him.
Net_Wrecker said:Thank God SWAT is gone from the TS list. Good riddance. I hope all you spawn of Satan in the SWAT list have a great time. Now the wait until Team Slayer becomes a pure Team Slayer list with only AR/Pistol starts.
And Dropshield gone from Oddball is omgyes
I went into my headlong remake knowing about this, and I used a small amount of the smaller object, sticking mainly to buildings and the huge walls. Playing with 16 people I got no slowdowns at all. The only place I had any problems was in forge outside the level boundaries looking in.Dani said:Maps with packed geometry have slowdown because (in my guess) the imposter system which can alter the level of detail on maps doesn't have a chance to be properly implemented and thus the system memory is overloaded resulting in dropped frames.
A solution to this would be to spread out the geometry over a larger area or simply don't use so many pieces in such small an area.
Example; pretty much every Headlong remakes I have seen has slowdown because most of these maps use the entire budget in a relative small space.
Counter example; Ghaleon's Crossroads map has as much geometry as any map but places the geometry over a large area where the imposter system clear has a chance to work which results in no slowdown.
This isn't the be all and end all of Forgeworld slowdown but with big budget busting maps it's the most likely sceanario - with no easy solution.
Reach pushes the 360 hardware further than Halo 3 did and it's hard to see where it could be improved in this hardware generation.
REV 09 said:More people in SWAT than anything. Guess we know how many players will be migrating to Black Ops. Also, I just played *gasp* team slayer twice in a row. Thank you Bungie for allowing us to finally play Halo instead of CoD: Space Warfare.
Haha wow, what a d-bag. :lolbobs99 ... said:Has anyone heard of 'im west coastin' - I just had the pleasure of having him as my battle bro on Invasion, and because I was AFK for like 5 minuites while on the phone he literally sent me shit loads of hate mail after the game. "Go back to Call of Duty" :lol (I got phoned up literally the moment the game started, so its not my fualt!)
I told him hes an idiot and iI would gladly play him on Halo 3, (Invasion isnt exactly a true test of skill) but he just sort of went in circles calling me a 'scrub' saying to show him some respect and youtube his Gamertag. :lol
Do people who upload theyre clips really think theyre the dogs bollocks? At the same level, do good players think theyre the dogs bollocks? This guy could be "motherfucking Roger Clemens" at Halo and I wouldnt respect him.
Yeah that's one of my issues with Halo in general. I thought loadouts in this game meant custom loadouts, you know, let you pick an armor ability, a primary weapon and a backup weapon. I was disappointed to see that wasn't the case.X26 said:SWAT is popular in large part I imagine due to everyone being on even ground, so people that will usually get dominated during regular slayer by players knowedable about weapon spawns and misc. strategies can play SWAT and actually get some kills rather than be frustrated constanly by "pros"
Reach is great, but lot of people just don't enjoy the dated gameplay that revoles in large part to weapon pickups as much anymore
X26 said:SWAT is popular in large part I imagine due to everyone being on even ground, so people that will usually get dominated during regular slayer by players knowedable about weapon spawns and misc. strategies can play SWAT and actually get some kills rather than be frustrated constanly by "pros"
Reach is great, but lot of people just don't enjoy the dated gameplay that revoles in large part to weapon pickups as much anymore
X26 said:SWAT is popular in large part I imagine due to everyone being on even ground, so people that will usually get dominated during regular slayer by players knowedable about weapon spawns and misc. strategies can play SWAT and actually get some kills rather than be frustrated constanly by "pros"
Reach is great, but lot of people just don't enjoy the dated gameplay that revoles in large part to weapon pickups as much anymore
My brother plays SWAT because "shields aren't realistic. [he] can put a bullet in a dude's head and he just walks off." So I doubt there's any cohesive reason why people play it, some might play for even footing, some might just want one-shot kills, some people are killing time until the next CoD.X26 said:SWAT is popular in large part I imagine due to everyone being on even ground, so people that will usually get dominated during regular slayer by players knowedable about weapon spawns and misc. strategies can play SWAT and actually get some kills rather than be frustrated constanly by "pros"
Reach is great, but lot of people just don't enjoy the dated gameplay that revoles in large part to weapon pickups as much anymore
The Lamonster said:That just makes you awesome.
:lol because the rest of the game is so realistic.Hugbot said:My brother plays SWAT because "shields aren't realistic. [he] can put a bullet in a dude's head and he just walks off." So I doubt there's any cohesive reason why people play it, some might play for even footing, some might just want one-shot kills, some people are killing time until the next CoD.
Either way I'm thankful that the quarantine went up.
BadAss84 said:Yay, got my first overkill in Reach with the propipe
It was pretty lucky to be fair, but i've got to take what i can get, it will probably be a long time before i get another one :lol
Would anyone be able to kindly render the clip for me? I would appreciate it
Linky
THIS.cuevas said:More like, why isn't everything slayer pro?
Trust me, we've been over it. He mostly tolerates the setting and floaty gravity because his entire friends list is playing it, I suppose. But shields is where he draws the line, damn it.Neuromancer said::lol because the rest of the game is so realistic.
Evade + Energy Sword = bliss.Shake Appeal said:They see me rollin', evadin'...
cuevas said:I think its the cod kids playing halo for a while. DMR starts make it so you don't have to pick weapons up. If you think map control is "dated" then I'm not sure what to tell you (high ground/power weapons). And these kids don't care about even ground since they play CoD where everyone has to level to get better weapons/addons.
Hugbot said:My brother plays SWAT because "shields aren't realistic. [he] can put a bullet in a dude's head and he just walks off."