cuevas said:done.
Awesome, thanks
cuevas said:done.
X26 said:Sure but in those games anybody can kill anybody else regardless of what they're using usually. In Halo it's more like rock, paper, scissors when playing a variant with pickups when it comes to 1v1 battles
ZayneH said:Currently on New Alexandria on my Legendary playthrough (screw you, you two damned Fuel Rod Brute Chieftains in Exodus), and Noble Six will just "happen" to "find the Covenant dancing along to techno."
Nobody can convince me otherwise because I don't want to have a hole in my wall from Hunters :lol
Dated gameplay. Haha.X26 said:SWAT is popular in large part I imagine due to everyone being on even ground, so people that will usually get dominated during regular slayer by players knowedable about weapon spawns and misc. strategies can play SWAT and actually get some kills rather than be frustrated constanly by "pros"
Reach is great, but lot of people just don't enjoy the dated gameplay that revoles in large part to weapon pickups as much anymore
Its as old as the FPS yes. And the shooter now encompasses far more nowadays, but I wouldn't hold that against Halo. There is still a glorious fuckton of variety to its multiplayer modes.Dax01 said:Dated gameplay. Haha.
MrBig said:I went into my headlong remake knowing about this, and I used a small amount of the smaller object, sticking mainly to buildings and the huge walls. Playing with 16 people I got no slowdowns at all. The only place I had any problems was in forge outside the level boundaries looking in.
I'm also taking this into consideration with waterworks.
I can't wait to finish waterworks so I can move on to some original maps though (I have a couple planned out). Unless of course anyone here would like to see any other remakes from me.
REV 09 said:More people in SWAT than anything. Guess we know how many players will be migrating to Black Ops. Also, I just played *gasp* team slayer twice in a row. Thank you Bungie for allowing us to finally play Halo instead of CoD: Space Warfare.
Dude, you're just too pro. If only you could clone yourself, then you wouldn't have to play with subhuman noobs ever again!MagniHarvald said:From Halo 3:
My teammates that game got a combined five kills. In a ten second span I got more kills than they did in ten minutes ><
I don't really care anymore since it's Social basically, but getting three shitty teammates (including lots of AFCers, it's starting to become a trend, and needs to be fixed pronto) three straight games in a row (to start the day!) is ='(
I was going to do containment before waterworks but I couldn't find a suitable place in which the scale would be the same and I would have enough objects to make it.SquallASF said:You made Headlong and Waterworks??? :0 Clearly I need to get you on my FL so I can try those babies out when you test them. Those maps are by far the two I want a remake of most for Reach. Best BTB maps EVAR. I did dig Containment as well.
Tadale said:I'll never understand this. SWAT's been popular with Halo players since Halo 2. And the SWAT set is overpopulated today because it's a new playlist.
I thought that maybe the blood gulch are could make a decent containment. Have to use tons of inclines to create the big ravine.MrBig said:I was going to do containment before waterworks but I couldn't find a suitable place in which the scale would be the same and I would have enough objects to make it.
Headlong is in my fileshare but its more akin to what Valhalla is to Blood Gulch than an exact remake. http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=4167769&player=Mr Kwatz
Waterworks is about 30% done and I'm going for a closer remake. Maybe by customs this weekend but I doubt it.
Sai-kun said:I am satisfied. 990/1000
That last room was the one part of my experience that I was wondering what the hell I was going to do. I competely forgot about it and thought all that was left was the ending so I went all out with my ammo thinking it didn't matter. Well, the game decided to make EVERY dropped weapon disappear by the time I finished the holdout and I had absolutely nothing left... I waltz up to that last room and think OMG I'm screwed! I had to be more ingenuitive then ever before and I was pretty proud of myself for beating it under those circumstances!Sai-kun said:A Monument to All Your Sins complete
I was ragin hard at the end thanks to a lack of *good* weapons, but at the very last encounter everything suddenly clicked into play one time and I steamrolled that last room!
I am satisfied. 990/1000
MrBig said:I was going to do containment before waterworks but I couldn't find a suitable place in which the scale would be the same and I would have enough objects to make it.
Headlong is in my fileshare but its more akin to what Valhalla is to Blood Gulch than an exact remake. http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=4167769&player=Mr Kwatz
Waterworks is about 30% done and I'm going for a closer remake. Maybe by customs this weekend but I doubt it.
Wedge7 said:Man, hearing that the rank cap is not truly a cap, and that your earned credits will actually immediately unlock when the cap is removed is awesome. I'm not at the cap yet, but pretty damn close, so its encouraging knowing that all the future cR I earn is not wasted.
Stoopid frank o'connor, letting slip details.Ryan_OXM said:Apologies if this was already posted -- and for the self-pimpage -- but I interviewed 343's Frank O'Connor on the OXM podcast this past week, and he dropped a few little interesting nuggets of info about Reach and other Halo-y stuff. Interview link is here and the segment with Frankie starts at about the 40:00 mark.
Ooh. Thanks!Ryan_OXM said:Apologies if this was already posted -- and for the self-pimpage -- but I interviewed 343's Frank O'Connor on the OXM podcast this past week, and he dropped a few little interesting nuggets of info about Reach and other Halo-y stuff. Interview link is here and the segment with Frankie starts at about the 40:00 mark.
Surprise You're Dead by Faith No More... had to post it... it is now stuck in my head... along with your one shotOuterWorldVoice said:CLANG YOU'RE DEAD!!!!
xxjuicesxx said:In this thread: Bad kids who aren't good at SWAT hate on it.
It will be fixed in the December update along with waypoints over enemy heads in Arena.Dani said:Just jumped into Team Slayer and noticed SWAT on Swordbase was an option. I thought all SWAT was removed from TS?
Just remembered we had a great multi-team game of SWAT a couple of weeks ago - http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=95563854&player=Starlit.xxjuicesxx said:In this thread: Bad kids who aren't good at SWAT hate on it.
Sorry bud but SWAT is to pro slayer what checkers is to chess.xxjuicesxx said:In this thread: Bad kids who aren't good at SWAT hate on it.
Also whats with the Leaderboards? I go to Firefight section and I have a dash and no score for every game type on Beachhead. I'm pretty fuckin sure I tore shit up on that map a bunch of times. Shit seems broken to me, people are ahead of me with worse scores than me if I go to the main Leaderboards menu, doesn't seem right.
Dani said:Just jumped into Team Slayer and noticed SWAT on Swordbase was an option. I thought all SWAT was removed from TS?
zero margin said:what
SquallASF said:It always baffles me why people can't figure out why some people love SWAT, and others hate it. Most likely reason many love it is that 8/10 times (deduct 2 pts for better connection and beatdown/assassination) you win a skirmish because you had both faster reflexes, and better accuracy. This gives you a true feeling of domination for each kill and all the more when you get multi kills and sprees. You can say it takes little to kill, but that also means it's a bigger deal to have few deaths and to get sprees.
On the other hand, haters dislike it because it's a twitch shoot type which is contrary to the staple fundamentals of Halo combat. Halo centers around shields and has a wide variety of weaponry to utlize for different situations which people appreciate as a means of variety and different experiences every game.
I love the hell out of SWAT but I completely understand why some others don't and I would never force a team telling me pre-game lobby they don't want to play it, to have to play it. SWAT having it's own game type truly is win win for everyone. I have no idea why SWAT and Snipers didn't have their own playlist right off the bat when Bungie recieved evidence provoking them to do so in both Halo 2 and 3. One half of that equation has now been rectified.
Maybe I'll put one or two cones up in the sky as a joke so that people can shoot them down and have a 1/100000000 chance of them hitting someone.SquallASF said:I'm curious to see your headlong, I hoped they would remake it because some portions don't exist in Forge obviously, such as the slab of broken concrete. Look forward to checking it out. I anxiously await your Waterworks but I'm curious about that too, what do you use for the atmosphere as there's no monstous cave? Figured that'd have to be fully remade for that reason and the dropping stalagmites were awesome, loved sniping them just as a warthog or wraith pull up under one
Well, its not much different from using a frag grenade in that same scenario.Dax01 said:I'm absolutely flabbergasted as to why Bungie felt they needed to change the pro pipe from what it was in the Beta. I hope Bungie fixes it in the upcoming title update.
I know! It doesn't make sense.NullPointer said:Well, its not much different from using a frag grenade in that same scenario.
Dax01 said:I'm playing on Sword Base, and there's this guy on the other team coming at me with the sword. I have the pro pipe at hand, and I don't have enough time to get away from him. So I turn to face him, fire off the pro pipe...
...and the grenade just bounces right off the dude. .
I'm absolutely flabbergasted as to why Bungie felt they needed to change the pro pipe from what it was in the Beta. I hope Bungie fixes it in the upcoming title update.
electricpirate said:Can't you just manually detonate it?
electricpirate said:Can't you just manually detonate it?
Dunno if you're joking but I meant that as more of a justification than anything. I mean, it is a grenade launcher. So its not that far fetched to imagine it working out like a launched frag grenade. ;pDax01 said:I know! It doesn't make sense.
Sill4 said:Dude, you're just too pro. If only you could clone yourself, then you wouldn't have to play with subhuman noobs ever again!
What do you mean? I fire it off, it bounces off the dude, he kills me with the sword, and the grenade lands far away from him. Even if I managed to bounce it off a wall, it would've just taken out his shields. Don't you remember how it was in the beta?electricpirate said:Can't you just manually detonate it?
But from a far enough distance (such that it makes it highly, highly improbable you'll get a one-hit kill with it), if the grenade is fired and impacts a player directly, it'll kill him. If you're close enough to another player, the grenade will just bounce right off. The gun is nowhere near as fun as it was.NullPointer said:Dunno if you're joking but I meant that as more of a justification than anything. I mean, it is a grenade launcher. So its not that far fetched to imagine it working out like a launched frag grenade. ;p
electricpirate said:Launch grenade
Hold R
Release when grenade is about to hit dude
profit.
And GUI, I'm pretty sure it can still kill, I know i have killed with it manual mode from a fully shielded opponent.