Nope.Keikoku said:Since I didn't receive my game from zavvi (shipped a month ago), I'm going to buy another copy from a friend. Is there any content that is not available if you don't buy a brand new copy ?
Just strolled around their version of Sanctuary. Holy shit, what a beauty.Ramirez said::lol
Oh you were serious?
The weapons available on it, PLUS the radar make it a steaming pile most of the time. I'm sure MLG will turn it into a decent map.
B_Rik_Schitthaus said:Reach is the only Halo game to do this 1-3 only would reuse pallets from single player but never the actual layouts.
Yeah I think we all know this. But I still found it pretty disappointing to play in the same environments both in solo and in MP.AllIsOneIsNone said:The maps are still made specifically for multiplayer, even if they are in the campaign as well. They wouldn't just throw in some random section of the campaign, add weapons and call it a multiplayer map...they do a lot of testing, believe it.
Jay-B said:Yeah I think we all know this. But I still found it pretty disappointing to play in the same environments both in solo and in MP.
Jay-B said:Yeah I think we all know this. But I still found it pretty disappointing to play in the same environments both in solo and in MP.
Grimm Fandango said:In all likelihood it was done to save disc space.
God I hate this. This mp design seems to be popping up everywhere and it really needs to be avoided. The fun of Halo maps in the past where the incredibly amount of ways to get to your target that seemed actually useful and then other side was how you were going to defend them.They either play well but are bland/safe (Asylum), or they have a gimmick that just doesn't work (Spire), or funnel fighting all to one place (elevator room on Sword Base).
AllIsOneIsNone said:The maps are still made specifically for multiplayer, even if they are in the campaign as well. They wouldn't just throw in some random section of the campaign, add weapons and call it a multiplayer map...they do a lot of testing, believe it.
That was so awesome :lolbobs99 ... said:
Rahxephon91 said:God I hate this. This mp design seems to be popping up everywhere and it really needs to be avoided. The fun of Halo maps in the past where the incredibly amount of ways to get to your target that seemed actually useful and then other side was how you were going to defend them.
witness said:Fuck all of you who join Firefight games and stand there and do nothing. WTF, stop ruining my experience. They need to incorporate some sort of boot system.
GDJustin said:Think about a map like Narrows. Simple, spartan. Almost to an extreme. And yet it still had THREE ways to traverse the map! Now think about Boardwalk.
Boardwalk is larger than Narrows. The three instances of crossing the map for Narrows isn't exactly a good thing, especially when one is a man-cannon where everybody sees you, and the second/third crosses are basically the same function except one path is above the other.GDJustin said:Yup. I touched on this in my post. Previous Halo MP map design seemed to focus almost exclusively on PLAYER MOVEMENT. If you give a player lots of ways to get to where they want to go, the rest stands a good chance of working itself out.
Think about a map like Narrows. Simple, spartan. Almost to an extreme. And yet it still had THREE ways to traverse the map! Now think about Boardwalk.
Striker said:I haven't had any map movement issues with Boardwalk whatsoever. The only problem I've seen people rant on here about is weapon placements.
It would be nice if you guys could step us through the process of getting a map change or game-type edit into Match Making.ManCannon said:any random tidbits or special requests for the update today? as it stands it's pretty damn sparse on content. no promises but if you have anything you'd like to see addressed I'll see what I can do.
What do you look for in a decent map? I've always wanted to get feedback from people who are really good at this game about what constitutes a good map. Is it something you just click with once your on it or are there specific things you look for?Ramirez said:I have yet to play on an enjoyable Forge map made by a community member as well, the only good ones in 3 were from MLG. The Headlong remake in Reach looks decent, but I think the scale is way off for it to actually work in BTB.
I think it's the case that the number of game types and the addition of Firefight have hurt the initial MP offerings. Now, I generally don't play the 4v4 space in MP, so I can't speak to that much. BTB is my thing, and I could play it forever in Halo 3 (and basically did). But there's nothing in the current map set to tempt me into the playlist.GDJustin said:Very much agreed re: map collection. They are just not as good, period. ESPECIALLY BTB maps, which got shafted due to the introduction of Invasion.
They either play well but are bland/safe (Asylum), or they have a gimmick that just doesn't work (Spire), or funnel fighting all to one place (elevator room on Sword Base).
Spoken like a man who has utterly failed at it.spermatic cord said:Nothing good will ever come from forge.
ManCannon said:any random tidbits or special requests for the update today? as it stands it's pretty damn sparse on content. no promises but if you have anything you'd like to see addressed I'll see what I can do.
Map movement brah!Domino Theory said:Why is every map littered with power weapons that respawn every ten seconds?
What's the justification for adding the bases above Sniper spawn on Asylum?
What's the point of a level cap for a game that only awards you costmetic changes and nothing else?
There you go. Trust me, I'm not the only oen who wants to know about these issues.
ManCannon said:any random tidbits or special requests for the update today? as it stands it's pretty damn sparse on content. no promises but if you have anything you'd like to see addressed I'll see what I can do.
ManCannon said:any random tidbits or special requests for the update today? as it stands it's pretty damn sparse on content. no promises but if you have anything you'd like to see addressed I'll see what I can do.
Link?squidhands said:Just strolled around their version of Sanctuary. Holy shit, what a beauty.
Ramirez said::lol
Oh you were serious?
The weapons available on it, PLUS the radar make it a steaming pile most of the time. I'm sure MLG will turn it into a decent map.
Joke post?Raiden said:@2nd video: You always stay in one place in a map? Most of your kills are either sniping people who are shooting other, of with the shotgun while you're camping the base and other people trying to get to you 2.
But hey to each his own
http://www.bungie.net/Stats/Reach/FileShare.aspx?player=MLG GametypesLouis Wu said:Link?
You mean like erm.. in the sniper tower?Grimm Fandango said:Is there going to be a fix for snipers camping up here in Pinnacle? Really annoying. And yeah, also fix it in Asylum.
On top of it.enzo_gt said:You mean like erm.. in the sniper tower?
Grimm Fandango said:Is there going to be a fix for snipers camping up here in Pinnacle? Really annoying. And yeah, also fix it in Asylum.
Grimm Fandango said:Is there going to be a fix for snipers camping up here in Pinnacle? Really annoying. And yeah, also fix it in Asylum.
http://i53.tinypic.com/x37frm.jpg[/QUOTE]
Why didn't they put soft killzones on Asylum? Did they think no one would go up there? I find that hard to believe =\
Get me mentioned somewhere in there, in the most random way. If that's not the kind of special request you meant, then hints about the October playlist update #2 and the new forge maps included.ManCannon said:any random tidbits or special requests for the update today?
I guess they wanted people to go up there? *shrugs*Gui_PT said:Why didn't they put soft killzones on Asylum? Did they think no one would go up there? I find that hard to believe =\
They're a lot more expensive which is why I went for these ones. But yeah the SE ones look bad ass.Hypertrooper said:I'm waiting for the Play-Arts Kai figures from Square Enix. They looks much more detailed
Trasher said:I guess they wanted people to go up there? *shrugs*
electricpirate said:I'm just curious, what's the issue with the weapons on it when playing at a competitive level? It's basically only got 2 power weapons on the entire thing, seems like that would make it pretty hard to control.
Striker said:Boardwalk is larger than Narrows. The three instances of crossing the map for Narrows isn't exactly a good thing, especially when one is a man-cannon where everybody sees you, and the second/third crosses are basically the same function except one path is above the other.
I haven't had any map movement issues with Boardwalk whatsoever. The only problem I've seen people rant on here about is weapon placements.
Ramirez said:Anyways, just played some Arena Cage, and everyone in the game were forced to use jetpacks after a couple of guys started getting on top of every building in the map and donging. As I saw all of these rooftop shenanigans going on I just shook my head and asked myself if this is what Halo has become. :lol So sad.