Ok, so why is there a level cap in the first place?
Luke: Theres a level cap in place for a number of reasons.
First, security: Weve seen a bunch of games come and go where investment systems got exploited and broken early, completely throwing off the game economy (even though Reach progression is aesthetic only, its still important to us to preserve the ecosystem to the best of our ability) so one reason was certainly security. To use a hyperbolic example: If it turned out that teabagging players was giving mountains of Credits (try it, it gives nothing!), wed have a failsafe in place to make a fix and continue the progression path
This is a crock of shit. At pointed out, it's irrelevant in terms of gameplay. Secondly, THERE IS NO ECOSYSTEM. There's no economy. There's no transactions. There's no trading with other players. All you do is fill up a number, and once you do you unlock stuff exclusively for you. You are the sole earner, producer, and spender. This does not make an economy.
Thirdly, Bungie already have enough tools to deal with exploits. You didn't save the world from a meltdown with a cap when people were resetting challenges. Wow, so some cheating punk didn't get a gold visor before he was reset, thank fucking god for that.
Second: We had some ideas on cool ways to lift it via communal effort.
Translation: grind even more before we give you permission to make those trivial changes.
if I were a betting man Id say that the current cap will be lifted in the next month or two, give or take.
What? At that rate I'll instantly hit General. I'm already about 25K off Colonel.
So let's just clarify here.
You have a player investment system that offers trivial rewards and involves more playtime for them than the most grind-tastic MMO game out there, for cosmetic rewards you can see for minutes of the hours of gameplay, and you then force the players who rank up faster to wait for arbitrary community goals to be achieved and sit at an entirely meaningless rank cap?
What was all that fuss about allowing players to catch up then if credits roll over?
And in the meantime, you've essentially ruined all the work Lars and co did on Firefight by completely discouraging the mode (lack of credits + commendations), and manage to screw people over who want to try Halo online for a weekend by permanently locking them from gaining new armour.
How the hell did this even make it past the first design meeting again?