Demoncarnotaur
Member
Skilotonn said:BOOOOOOOOOOOOOOOOO!
Oh well.
Farewell, Marathon emblem, you served me well.
Still doesn't explain why the mark of shame is gone. =(
Skilotonn said:BOOOOOOOOOOOOOOOOO!
Oh well.
Farewell, Marathon emblem, you served me well.
Hugbot said:You know what's the worst bug in the world? Forge reverting to an old save on your map. Loading from local files didn't fix it either. It sucks, I was just loading it up to start a backup save now that the geometry was done. The save it reverted to has like 4 items placed. Mother fucker.
Skilotonn said:BOOOOOOOOOOOOOOOOO!
Oh well.
Farewell, Marathon emblem, you served me well.
Darkflight said:New book details - http://bit.ly/a8ymGF - Halo: Cryptum
TheStringTheory said:I might be missing something, but is there any way for me to check my rank history on Bungie.net like I could for Halo 3 ?
Will try in a few, thanks.PsychoRaven said:Have you tried loading another map like say boardwalk then picking your map again? That's worked for me.
Darkflight said:New book details - http://bit.ly/a8ymGF - Halo: Cryptum
Sean P. said:Long post.
ZayneH said:Pushed the Falcon that takes you to the Relay Outpost away from where it usually lands, jumped in, and it flew into a rock. It's still flying into the same rock, and Carter delivers the line about them on their way to the outpost.
:lol
Oh god it checkpointed
(could someone render this for me? i don't have any points )
This is the first weekly I won't be getting. Seriously, 50 completed games of FF and only 3k cR to show for it? You'd have to make it 15k before I would even consider it. Guess they just wanted to see where the limits are for these in terms of effort/completion vs reward.vatstep said:After three hours, and fifteen games of Firefight, the weekly challenge is out of the way. I definitely need to take a break from FF for a while, now. :lol
And only 5,500 cR to go until Captain! Getting the dailies later should do the trick.
The mark of shame, the marathon logo, and the biohazard logo were my favorites. All gone. =(Demoncarnotaur said:Still doesn't explain why the mark of shame is gone. =(
Yeah, I definitely wouldn't have gone for it if I didn't play a good amount of FF to begin with. Plus, I've been trying to get all of the challenges I can, whether or not the points reflect the actual task. Playing that many rounds over the past few days has burnt me out a bit, though.JesseZao said:This is the first weekly I won't be getting. Seriously, 50 completed games of FF and only 3k cR to show for it? You'd have to make it 15k before I would even consider it. Guess they just wanted to see where the limits are for these in terms of effort/completion vs reward.
Domino Theory said:R'd.
Given that you get 1-2k credits for each Score Attack round, it ends up being a huge credit amount in the end.JesseZao said:This is the first weekly I won't be getting. Seriously, 50 completed games of FF and only 3k cR to show for it? You'd have to make it 15k before I would even consider it. Guess they just wanted to see where the limits are for these in terms of effort/completion vs reward.
Sean P. said:Expanding on this:
Spawns: Spawns are as poor as they have been in any Halo game. With how many spawn complaints there were in Halo 3 I thought this would have been one of their main concerns. On non-forge world maps they are passable, but still pretty poor. Some examples: I cannot tell you the amount of times Ive spawned on Swordbase right into enemy fire, as well as countdown being directly in an enemies line of sight when I spawn. Onto Forge World spawns, THE ABSOLUTE WORST. I have spawned multiple times right into getting assassinated by an enemy, The Cage being the worst of these offenders. Maps such as Asylum though are just as bad, with enemies camping the bases and anywhere you spawn they are instantly pouncing on your. Snipers on Hemorrhage really accentuated the problem, with the enemy able to basically control your spawn and keep you in a tight space with zero cover that was near impossible to get out of once you were trapped in it.
Map Design: This has been talked about in the past few pages of the thread. The map designs just feel uninspired, mainly the Forge World maps. It feels like they took the easy way out with the recreating and then the new Forge World maps (Paradiso, The Cage) just have worlds of problems. The cage would have the same game play if it was a huge flat area with walls to hide behind, it is so bland and just running around until you find the enemy, or rushing to noob tube spawn every match. I can expand on this if anyone really wants me to.
Radar: Cool concept for campaign, worst decision in the world to put into multiplayer. This radar is a campers dream; there is no more guesswork in where enemies are. You can just take a quick peek at the radar at anytime and tell exactly where an enemy is compared to you, where in the previous halo games you could tell, but you had to take the risk of exactly where they were. They added a cool ability like assassinations but then nerfed it so bad with the radar that its useless because any aware player can tell exactly where you are. No radar matches are 100x better to me than radar matches.
Quitting: Quitting is rampant throughout Halo Reach and the countermeasures they put in place just made it worse. Nearly every game I play someone will quit within the first minute and ruin the match for everyone. There is no penalty anymore, there is no loss in number rank, there is nothing except the quitting ban which when players reach they just stop playing. Since someone had the great idea of removing number ranks, there is no downside to quitting out of a match, so nobody takes it seriously.
Arena: Arena is a cool addition to the game, but a horrid replacement for a VERY core element of the Halo franchise. Number ranks are what kept people around for so long. Halo 2 stat resets should be a pretty clear example of this. Every stat reset so many people stopped playing, and now they are basing their whole competitive matchmaking system around the idea of rank resets to KEEP people playing? That was a terrible decision. The first time someone ranks lower than they expect in Arena after doing good the previous season they are just going to throw in the towel and find something else to play. A lot of people such as myself dont have time for Arena either. Id much rather have a number I work at leveling up over a long period of time than this reset every month junk.
Playlists: I have no idea why this happened, and it got slightly better after the playlist update, but why would they LOWER playlist variety when releasing a new game? Not only there but without the separate ranked playlists like Halo 3 its just terrible, makes me so frustrated there is no longer a competitive sniper or swat scene because nobody can tell how good they are compared to anyone else since every playlist is basically social.
Armor Abilities: Horrid addition to competitive gameplay. Maybe fun in campaign and social, but NEVER in competitive play. Jetpack does nothing but allow people to break maps and destroy the lines of maps. Its basically like giving someone superbouncing strapped to their back and allowing them to abuse it as they please. Hologram is just annoying, and armor lock is the worst of all offenders. It is so lame to have someone basically cheat you out of your kill or melee because they go into armor lock and stun you and then just own you when you can barely do anything. It basically makes CQC useless against any armor lock person because you wont win. Sprint is a good addition, but the broken melee system makes it abused.
Melee: Im not even sure what happens when I hit melee. We all know about the broken double melee system where someone can run up to you and if you havent put enough shots on them just double melee you. But with this, there have been so many times that I miss melees for no reason at all or go for an assassination and the melee will just stop suddenly for no reason and then I generally get killed. Also in many melee-melee hits sometimes mine wont register, or sometimes theres wont register on me at all for no explained reason, and I easily kill them. Why?
Grenades: Holy crap these are horrid, sometimes Ill die full shield standing ten feet from a grenade and sometimes Ill run over one and lose half my sheilds. It is so random, not to mention they bounce wherever the heck they want. They are way too random to be of any use really, and in so many maps (swordbase yellow lift) they are just whored to no end and it ruins gameplay.
Level Cap: Why even have this? Let people play how they want, quit trying to control the playing field and make it even or whatever they think they are doing.
I could keep going but Im tired of writing and need to go do laundry. Please fix this game, Halo is the only videogame I play religiously but they took so many steps backwards from previous entries.
Basically every Halo session I have now I end up stopping because I just end up being frustrated and don't see the point. Even people that defend this game in its current state know it has its problems and they are very frustrating and solutions at this point seem like they won't come for a VERY long time.
Thats hoopedDarkflight said:Bah 24 kills - 22/23 for the challenge - WTF
Devin Olsen said:Halo Reach OST or Limited Edition Guide?
I am going to give away of them and I am just not sure which is more popular?
I've only had this happen in custom firefight games where I made player gravity higher, and it was definitely momentum based.Crunched said:Yes, but I've occasionally had it not thrust, that's what I was trying to say. Like, it starts up but I don't go anywhere. Feels like I'm moving around using the hover boots from Ocarina of Time. I don't go up, I just hover, barely over the ground.
It's probably something momentum-based, but I can't replicate it. Seems to happen randomly.
I've only read FoR so far, which other Halo books are worth reading?Darkflight said:New book details - http://bit.ly/a8ymGF - Halo: Cryptum
Limited Edition GuideDevin Olsen said:Halo Reach OST or Limited Edition Guide?
I am going to give away of them and I am just not sure which is more popular?
I really hope it does!Ramirez said:it's going to gangbang this game hard enough as it is.
All of them really. If you really liked FoR, the same author also penned Ghosts of Onyx.VsRobot said:I've only read FoR so far, which other Halo books are worth reading?
Well I would hope the point of a beta is to get the community's feedback and make ramifications accordingly. Not be a demo.UltimaPooh said:Seems like all the people complaining are the same ones who complained during the beta.
Did you think it was going to be that huge of a change in just 3 months?
Go back to Halo 3... it's still there.
This has my vote as well.Dug said:Limited Edition Guide
Rahxephon91 said:Well I would hope the point of a beta is to get the community's feedback and make ramifications accordingly. Not be a demo.
Got to keep in mind that all of us here on Gaf are just a tiny percentage of the community.Rahxephon91 said:Well I would hope the point of a beta is to get the community's feedback and make ramifications accordingly. Not be a demo.
VsRobot said:I've only read FoR so far, which other Halo books are worth reading?
Radar: Cool concept for campaign, worst decision in the world to put into multiplayer. This radar is a campers dream; there is no more guesswork in where enemies are. You can just take a quick peek at the radar at anytime and tell exactly where an enemy is compared to you, where in the previous halo games you could tell, but you had to take the risk of exactly where they were. They added a cool ability like assassinations but then nerfed it so bad with the radar that its useless because any aware player can tell exactly where you are. No radar matches are 100x better to me than radar matches.
jimbojones said:Eww, but they just turn into a game of complete chance, you can just run up behind or have enemies run beside you and have no idea there even there.
End up just aimlessly running around the maps hoping to encounter an enemy. It's crap, it's not like you have the same awareness that you do in real life like that you do in games, and honestly I welcome the addiction to detecting if enemies are on the same floor, Halo 3 matches in Construct where fucking awful.
JimboJones said:Eww, but they just turn into a game of complete chance, you can just run up behind or have enemies run beside you and have no idea there even there.
End up just aimlessly running around the maps hoping to encounter an enemy. It's crap, it's not like you have the same awareness that you do in real life like that you do in games, and honestly I welcome the addiction to detecting if enemies are on the same floor, Halo 3 matches in Construct where fucking awful.
Anyway i'm glad they got rid of the tanks in hemorrhage, much more playable and fun map now.
JimboJones said:Eww, but they just turn into a game of complete chance, you can just run up behind or have enemies run beside you and have no idea there even there.
End up just aimlessly running around the maps hoping to encounter an enemy. It's crap, it's not like you have the same awareness that you do in real life like that you do in games, and honestly I welcome the addiction to detecting if enemies are on the same floor, Halo 3 matches in Construct where fucking awful.
Anyway i'm glad they got rid of the tanks in hemorrhage, much more playable and fun map now.
Ooh I'd much rather have the OST.Devin Olsen said:Halo Reach OST or Limited Edition Guide?
I am going to give away of them and I am just not sure which is more popular?
Alienshogun said:Surround sound. Use it.
So, so good.Darkflight said:New book details - http://bit.ly/a8ymGF - Halo: Cryptum
Tashi0106 said:Ohhhhh about the sound. I totally forgot. As far as knowing where the players on the map are just by listening Reach doesn't do as good as a job as Halo 3 did. I think I know why. I think it might be because the game is better suited for surround and doesn't work all that well for stereo(which is my setup) I'm sure if I had surround sound headphones and just a straight up surround sound system, it would be a lot better.