Pete Rock said:Why did they design an AA that only works in LAN environments where pings range from ~3-12ms when a "green bar" game of Halo 3 is 150ms? Awful :lol
It really doesn't ruin the game for me, but it is something I find legitimately terrible relative to the other AA's that don't grant my enemies magical abilities when the host is absolute garbage.
Right, except every game I've experienced this in has been "green bar" by Halo standards, and if it was easy enough to explain it away through latency I already would have a long time ago. I have yet to see a legitimately crappy game with bloodshots left and right and this type of AL behavior running rampant, it tends to be a problem exclusively on its own.LAUGHTREY said:That has nothing to do with the AA, shots registering on client but not on host isn't new.
It would be most interesting to compare the two perspectives, I agree, although as far as evidence I find they are suitable examples of the problems people are having with the AA.That video you posted is stupid too, get it from the actual players saved film, not just the same film from a different camera perspective.
Yes, I realize an argument about LAN pingtimes versus P2P connections can be distilled to "lol shooters on a console" but I wasn't attempting to be so reductive.The Lamonster said:Which AA are you talking about?
Interesting, I will have to experiment with this. Any other thoughts?The 'invincibility' issue that the video complains about doesn't happen with armor piercing weapons.
IE - melee, DMR, pistol... all do no damage to health before the shields are popped.
I never have that issue when using a sniper, rockets or grenades against a person coming out of AL.
I hope this means that the new maps won't necessarily be tied to the campaign, since disc space isn't an issue any more (although I don't have a lot of space left on my measly HD). Can't say I recognize that portion from the campaign, although it does look similar to the 5th Mission/Spire level.Demoncarnotaur said:
Pete Rock said:This is the type of stuff I'm talking about, specifically this instance at 1:45. Instead of two dmr shots that don't register, imagine I'm in place for a sprint after the EMP, prepared to throw the beatdown assassination. Not only does it fail to register - but I then have to throw two melee attacks to kill him because his shields regenerated slightly during this period of invulnerability, while he was allowed to advance and melee my teammate.
Why did both of us see the same garbage if it's lag? Do they need host for this to be so catass? Either way I despise it.
The Lamonster said:Looks like another boring and cluttered campaign environment
squidhands said:I hope this means that the new maps won't necessarily be tied to the campaign, since disc space isn't an issue any more (although I don't have a lot of space left on my measly HD). Can't say I recognize that portion from the campaign, although it does look similar to the 5th Mission/Spire level.
Agree 100% with this. Think about the Halo 2 maps. We had a desert map, a snow map, a city map, a cave map, etc etc etc. Cool themes and varied environments.Raiden said:God i hope so
I cant wait for Reach to get to the Halo 3 level of map awesomeness and variation, i really like Reach so dont take this as a troll, but im really bored of the current maps out there, and i have a general dislike for single-player to multiplayer map forgings.
Please do. This is where a lot of the really good looking Forge maps fall apart and it's the most important thing when it comes time to actually play a map.Kapura said:After looking at all of the truly horrific spawn placement in maps I'm downloading, I'm thinking of writing a short piece on spawn philosophy. People just seem to put down spawns without thinking about spawning; this is bad.
Please do. I already have a mini-rant planned out on the Forge blog I'm writing, but I won't get to spawn placement until late next week. I see a similar issue with spawn placement; we've had issues on GAF customs where people keep spawing 1) way the heck away from their base and exposed to gunfire and 2) only spawn inside their base, when its getting mobbed.Kapura said:After looking at all of the truly horrific spawn placement in maps I'm downloading, I'm thinking of writing a short piece on spawn philosophy. People just seem to put down spawns without thinking about spawning; this is bad.
So your problem is with the game not showing a more detailed ping description in the menu? This I didn't say anything about that in the quote you have there either, it can happen just as much with going behind a wall.Pete Rock said:Right, except every game I've experienced this in has been "green bar" by Halo standards, and if it was easy enough to explain it away through latency I already would have a long time ago. I have yet to see a legitimately crappy game with bloodshots left and right and this type of AL behavior running rampant, it tends to be a problem exclusively on its own.
Edit: an interesting note from our dialog on b.net:
Interesting, I will have to experiment with this. Any other thoughts?
GhaleonEB said:Speaking of which - could someone describe the right application the Anti-Spawn zone in Forge? I have the primary and Weak ones down and they work well, but I'm not sure what the right way is to use the Anti's. I'm thinking they're primarily applied to neutral spawns, but I'm not sure.
Respawn Influencers
A red team anti respawn zone will cause red team to never respawn there.
All types of respawn influencers only affect the team that owns them (or all teams/players if they belong to neutral).
Non-neutral influencers do not affect FFA spawning, except in FFA gametypes with fake teams like Infection and Juggernaut. In Infection, humans are Red Team and zombies are Blue Team. In Juggernaut, the juggernaut is blue team and everyone else is red team.
GhaleonEB said:Please do. I already have a mini-rant planned out on the Forge blog I'm writing, but I won't get to spawn placement until late next week. I see a similar issue with spawn placement; we've had issues on GAF customs where people keep spawing 1) way the heck away from their base and exposed to gunfire and 2) only spawn inside their base, when its getting mobbed.
Speaking of which - could someone describe the right application the Anti-Spawn zone in Forge? I have the primary and Weak ones down and they work well, but I'm not sure what the right way is to use the Anti's. I'm thinking they're primarily applied to neutral spawns, but I'm not sure.
LAUGHTREY said:how do you make different spawn zones for flag away and at home?
If you're just talking about Slayer, don't use zones.-Yeti said:I find that getting the spawns down is particularly hard. I'm having some trouble with the spawns on my current Work In Progress.
The thing I'm having the most trouble with is making it so the teams don't keep spawning in their base when they're getting owned. It makes it so it's super easy to spawn camp a base.
squidhands said:If you're just talking about Slayer, don't use zones.
Mooreberg said:Are one bomb assault screenshots not getting auto uploaded because it as the word "ass" in it? Lame, lame, lame. :lol
Those would also make for some awesome firefight levels.Thagomizer said:I hope some of the DLC uses the civilian style. Theare some of my favorite environments in the game.hospital and Club Errera
Lolin.Cuban Legend said:
Right, I couldn't tell which gametype he was talking about.Dani said:But for any Team game, they are usually needed.
Noticed this on my first playthrough. I wonder why they did it though.Pookaki said:Sorry if old, but;
I think thatis a direct port of the firefight map Crater from ODST.Club Errera
Different Textures of course, but the geometry is largely the same. It would make sense if Bungie made it into a Reach firefight map.
Yep. It's really dumb.Mooreberg said:Are one bomb assault screenshots not getting auto uploaded because it as the word "ass" in it? Lame, lame, lame. :lol
Well to be fair, I think Bungie's probably laid out its plans for DLC by now and not much we can say here will make a difference.The Lamonster said:Guys please don't encourage more campaign-->multiplayer conversions. We really need some new environments in the DLC.
The Lamonster said:Guys please don't encourage more campaign-->multiplayer conversions. We really need some new environments in the DLC.
You are probably right.Neuromancer said:Well to be fair, I think Bungie's probably laid out its plans for DLC by now and not much we can say here will make a difference.
Either way, they need to know what's up. You can't make a game called Halo and then only have one map with a Halo in it. Just sayin'Neuromancer said:Well to be fair, I think Bungie's probably laid out its plans for DLC by now and not much we can say here will make a difference.
squidhands said:If you're just talking about Slayer, don't use zones.
I imagine they have maps that were in varying degrees of completion when the game went gold and outside of that have a general plan for DLC. I doubt they have all of the DLC maps in a finished state right now, but they may all exist in some form, depending on how far they support it maybe just sketch-work. I also expect that we'll see the first map pack this year before Christmas for a Holiday push, and those maps are probably very nearly done.Pookaki said:You are probably right.
Most companies have DLC already created before the game ships, a sad fact of the videogame industry as it is today.
I'm not saying that Bungie has all the Downloadable maps done already, but it would not surprise me if they did.
Er, you mean Halo 2, right?Raiden said:God i hope so
I cant wait for Reach to get to the Halo 3 level of map awesomeness and variation, i really like Reach so dont take this as a troll, but im really bored of the current maps out there, and i have a general dislike for single-player to multiplayer map forgings.
That seems very soon. When was the Heroic map pack released for Halo 3?Hugbot said:I imagine they have maps that were in varying degrees of completion when the game went gold and outside of that have a general plan for DLC. I doubt they have all of the DLC maps in a finished state right now, but they may all exist in some form, depending on how far they support it maybe just sketch-work. I also expect that we'll see the first map pack this year before Christmas for a Holiday push, and those maps are probably very nearly done.
:lolThe Lamonster said:Either way, they need to know what's up. You can't make a game called Halo and then only have one map with a Halo in it. Just sayin'
The December after 3 came out.The Lamonster said:That seems very soon. When was the Heroic map pack released for Halo 3?