Many maps are too small for 12-players. In Halo 3, it was only 8-players so it wasn't nearly as bad on small maps like Guardian, but it was still awful considering the starting weapons and basic, vanilla map layouts. If they want to use 12-players, they should use four teams so it's teams of three. Right now it's far too collided, especially for small maps. Turns almost every game into a grenade fest.Devolution said:One of my games today included a sword base spawn in the corner (not close enough to lift tunnel to save my ass either) in which players were already overhead nading me before I could even begin to move.
Team Objective spawns are the absolute worse though. I played a sword base bomb game in which they were arming in the lobby, and the game saw fit to spawn all of my team mates in computer control center.
As for the Objective spawn, you shouldn't expect them to spawn your team in the exact bomb area where they're currently scoring. They have away spawn zones for that exact reason.