• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Remember R E A C H |OT2|

Status
Not open for further replies.

TommyT

Member
xxjuicesxx said:
So aren't percentiles almost completely useless if they don't tell us how many players made onyx/gold/badkid/sellyourgame?

Like wow you made top 20 onyx? How elite is that? Who the fuck knows.

Top 20 would be pretty impressive no matter what really... lol
 

Hugbot

Member
xxjuicesxx said:
So aren't percentiles almost completely useless if they don't tell us how many players made onyx/gold/badkid/sellyourgame?

Like wow you made top 20 onyx? How elite is that? Who the fuck knows.
At least you got a percentile.
 

LAUGHTREY

Modesty becomes a woman
Dax01 said:
For a gametype that was very much advertised and talked about before release, Invasion is very, very poorly equipped. Even so, as demonstrated before, 80% of my games are in Invasion on Spire, and I love Spire. But only two maps? Firefight, has what, eight? I think we could've gotten by on four, maybe five.

Same goes for BTB. It's a staple of Halo multiplayer, but BTB has only two suitable maps – Hemorrhage and Paradiso. Hemorrhage is broken, it's design is archaic, and it's just plain boring (Why did people want this map back again?), so that only leaves Paradiso. I like Paradiso, I think it's a fun map, but BTB can't stand on it's own with just one map; the same goes for Invasion.

Uh, hemorrage is fine. The only problem I have with it is the vehicles respawn a little too fast. Just because you don't like something doesn't mean it's broken. :lol

xxjuicesxx said:
So aren't percentiles almost completely useless if they don't tell us how many players made onyx/gold/badkid/sellyourgame?

Like wow you made top 20 onyx? How elite is that? Who the fuck knows.

That information really isn't needed, as long as you know where you placed in the population that did play Arena it hardly matters.
 

Feorax

Member
Had my first go at the infection playlist tonight.

Was fun at first, but very quickly got ridiculous with the amount of camping going on. If you weren't a zombie, you were going negative on a lot of the maps, simple as that.

Think I'm done with that playlist tbh.
 

GhaleonEB

Member
Hugbot said:
Also I've had pieces freak out when nudging slightly and suddenly be at strange angles or rotate 180 on an axis. Also in certain positions an object will be a completely different color (brown instead of gray, for instance) regardless of anything being around it to cast a shadow. Forge feels a lot of the time like it's held together with duct tape.
I've had two different issues cause this. They might be different from what you've run into, though.

I found that when I had rotation snap set to 90 degrees, that would cause it to periodically spas out when I selected it. Especially large pieces. It took a few days, but I realized that setting them to 45 degrees fixes the issue.

And Forge doesn't alway remember what menu you last had selected, which causes me to flip pieces around on occasion. It goes like this:

Select object, press B to bring up menu, press A to nudge coordinates.

Select object, press B to bring up menu, press A to nudge coordinates.

Select object, press B to bring up menu, press A to nudge coordinates.

Select object, press B to bring up menu, press A to nudge coordinates.

Select object, press B to bring up menu, press A to nudge coordinates, but the coordinate menu is no longer selected, the Reset Orientation option is. Piece flips back into position.

I don't use Reset Orientation, ever. I just delete an object and spawn a new one in when I want to reset it. But it gets highlighted all the time when I enter the menu.
 

Circle T

Member
ShinAmano said:
I was comparing achievements on XBox.com and my friend picked up 'If they came to hear me beg' way before me...and probably any of you as well...

If They Came to Hear Me Beg
Performed an Assassination against an Elite to survive a fall that would've been fatal.
- -
25
acquired on 1/1/1753
For some reason, any achievements that you acquired offline now show as happening on that date. The website used to correctly list it as being done offline in the past, so I'm guessing it is just a bug due to the new xbox.com update. I have a bunch that I did offline, and they all show that date.
 

Slightly Live

Dirty tag dodger
LAUGHTREY said:
Uh, hemorrage is fine. The only problem I have with it is the vehicles respawn a little too fast. Just because you don't like something doesn't mean it's broken. :lol

Opinions aside, have you ignored the exploits found in the rocky cliffs that give unfair advantage to snipers - an exploit that was present in previous Halo games and "lovingly" kept in for Reach?

Besides, if Hemorrage wasn't broken in it's shipped state, Bungie wouldn't have removed the Scorpion the first chance they got. Oh...
 

LAUGHTREY

Modesty becomes a woman
Dani said:
Opinions aside, have you ignored the exploits found in the rocky cliffs that give unfair advantage to snipers - an exploit that was present in previous Halo games and "lovingly" kept in for Reach?

Besides, if Hemorrage wasn't broken in it's shipped state, Bungie wouldn't have removed the Scorpion the first chance they got. Oh...
The tanks are the gametype, not the map.


I have no idea what you're talking about with the cliffs either.
 
ShinAmano said:
I was comparing achievements on XBox.com and my friend picked up 'If they came to hear me beg' way before me...and probably any of you as well...

If They Came to Hear Me Beg
Performed an Assassination against an Elite to survive a fall that would've been fatal.
- -
25
acquired on 1/1/1753
I got the achievement (for Banshees Fast and Low), but I have no idea how I got it (notifications were off on my first playthrough). Look at my campaign medals; not a skyjack in sight. I feel cheated. :lol
 

Ramirez

Member
I called it months ago when they showed the video, Blood Gulch is one boring map. It's even more boring when everyone spawns with a weapon that can ping you from any where on the map, the BR worked better because its range eventually fizzled out. There's nothing like clearing their cliff side of guys, only to have them respawn on the opposite side and team DMR you down in .5 seconds.

Hopefully the map pack injects some life into BTB, because it is absolutely terrible atm. I mean the fact that Countdown/Atom are in there should speak volumes about the state of the playlist.
 

Striker

Member
If Hemorrhage is "broken" because of the Scorpion, then Valhalla was shattered beyond belief because of the Spartan Laser. Like Laughtrey said, the tank being used in an open course was broken, not the map itself. At least the Scorpion has gotten changed, whereas everybody in MM had to put up with the Laser for three years in a crunched canyon.
 
Photolysis said:
Stuff like vehicles and weapons spawning inconsistently are a major balance issue.

I do love this game, but things like the above being screwed up at ship bums me out. I'm confident that the online experience will change for the better as more time passes and we get more playlist updates/title updates.

Maybe it's because Halo 3 was my first Halo, but I can't help but feel that this game's standing is significantly hurt because it has no Valhalla or even a Last Resort style map. Where are the Team Slayer Vehicles+Infantry maps? Please don't say Hemorrhage because that map doesn't appear in Team Slayer and in Big Team it is such a cluster of vehicles upon vehicles that it plays nothing like what I'm talking about.
 

Gui_PT

Member
squidhands said:
I got the achievement, but I have no idea how I got it (notifications were off on my first playthrough). Look at my campaign medals; not a skyjack in sight. I feel cheated. :lol


You don't get skyjack medals for performing assassinations.

Edit: Do you mean the banshee boarding achievement?
 

TommyT

Member
LAUGHTREY said:
The tanks are the gametype, not the map.


I have no idea what you're talking about with the cliffs either.

It's rare for someone to get up there unimpeded but when they do it's pretty beastly. The example I've seen is that they get on some wonky part above the cave (close to the portal side) that lets them see over every spot on the map that might allow a sniper to hide behind.
 

Ramirez

Member
I also hate how powerful the DMR is against vehicles, more often than not you can kill Ghosts before their guns can kill you, that's pretty absurd. I know vehicles were OP in Halo 3, but man.
 
LAUGHTREY said:
Uh, hemorrage is fine. The only problem I have with it is the vehicles respawn a little too fast. Just because you don't like something doesn't mean it's broken. :lol

Most hemorrhage matches I've played, especially CTF (which is sad), are just turtle fests. They need to add falcons as something to ferry guys across and put pressure on the ground vehicles, other ground vehicles aren't really helping. Switching out the scorpion for the wraith didn't really have much of an effect iin my opinion. As it stands most people are not going to get across to the flag, it takes too long and because they made the map as long as they did, one can't really sneak over and put constant pressure on the defense.
 

Kuroyume

Banned
Only changes for Hemorrhage that should be done:

- Removal of the mini wraiths
- LOOOOOOOOOOOOOOOOOOOOOOONGER much longer longer longer vehicle spawn times

That's all.
 

ShinAmano

Member
Striker said:
If Hemorrhage is "broken" because of the Scorpion, then Valhalla was shattered beyond belief because of the Spartan Laser. Like Laughtrey said, the tank being used in an open course was broken, not the map itself. At least the Scorpion has gotten changed, whereas everybody in MM had to put up with the Laser for three years in a crunched canyon.
God I loved Valhalla...
 

Brolic Gaoler

formerly Alienshogun
Kuroyume said:
Only changes for Hemorrhage that should be done:

- Removal of the mini wraiths
- LOOOOOOOOOOOOOOOOOOOOOOONGER much longer longer longer vehicle spawn times

That's all.


It's a vehicle map though, how does that make sense? The revenant is fine IMO, L2 armorlock.
 

Slightly Live

Dirty tag dodger
Striker said:
If Hemorrhage is "broken" because of the Scorpion, then Valhalla was shattered beyond belief because of the Spartan Laser. Like Laughtrey said, the tank being used in an open course was broken, not the map itself. At least the Scorpion has gotten changed, whereas everybody in MM had to put up with the Laser for three years in a crunched canyon.

Hardly. The Laser was an issue in Halo 3 because of the over-reliance of it was the primary anti-vehicle solution which was fine on paper but in-game it didn't quite work out that way. There was quite a few other available options which should have pushed the Laser into a secondary role but due to it's instant ability to destroy anything, at any range, in a single hit, caused it to dominate. Now put multiple Lasers on a map and there was genuine concern.

On Valhalla, the Laser was redundant but hardly breaking. If anything it contributed to making control of the hill a significant and prominent sub-objective during any game. I think it's true to say Valhalla played better without the Laser, as many can attest from GAF Customs, the overall impact of the Laser's inclusion on the map, in contrast to other maps with a Laser, was relatively minor.

Significantly, Hemorrage has more issues than the now removed Scorpion. Terrible topography which hampers vehicles usage, an open layout that promotes vehicles to the centre and relegates infantry to the outside zones, terrible and one-sided infantry-vehicle interactions, broken vantage points and exploitable terrain giving significantly unfair advantage to snipers, unbroken sight lines that result in teams never coming face to face across the map, base design that is lazy, outdated and bested by the equivalent in the previous game and finally horrible positioning of spawns in wide, open areas with little or no cover.
 
I hated the laser when in a Banshee, it was like invisible instant death, and so if I wanted to enjoy bansheeing I had to go in with a full team of people who I knew would control power weapons.


base design that is lazy, outdated and bested by the equivalent in the previous game

I kind of disagree with this, I love the Blood Gulch bases, because while theyre quite simplistic, theres TONS of routes around, I can be quite a sneaky guy and pretty much circle the base deciding on if I should take a door or go in through the roof. Fighting people on theyre own base is actually do able cos I can circle around the base.

Blood Gulch Base design opens up a ton of fun. They might not look all fancy, but they waste no geometry blocking pathways :p
 

zumphry

Banned
Target Practice up to Gold+Blastin' And Relaxin'+The House of Blue Leaves+regular gruntpocalypse game=Around 5550 credits.

Mwhahahahaha

Come 'ere, Grunties.
emot-unsmigghh.gif
 
Images for Sai-kun!

And this really janky game of Invasion on Spire.
We, the Spartans had quickly gotten the first two points. We reached the core, Hornet ready for a quicky capture and.... the core was still locked in its forcefield. Some form of bug occurred and we couldn't get to it.
Clip + Match

Clip is taking its time rendering, but oh well.
 

GhaleonEB

Member
LAUGHTREY said:
Uh, hemorrage is fine. The only problem I have with it is the vehicles respawn a little too fast. Just because you don't like something doesn't mean it's broken. :lol
Key flaw: the high ground is around the outside of the map. The best places to be are on the walkways around the edges, where you can see literally the entire map. And when you have the sniper rifle, you can do this.

The event that took place in that video clip is an event that can only take place on a fundamentally broken map. If a team can be killed from the other side of the map with no warning simply by getting on a vehicle, the map is broken. Full stop.

The perch that I was sniped from is the single best place to stand on the entire map. From that vantage point, you can see not only your side, but the middle of the map and cover the opposing team's base - as my untimely demise demonstrated. From his position, it takes less than one second to step back into full cover around the corner of the path. And another second forward to kill anyone, anywhere.

The basic flaw is, there is absolutely no cover on 80%+ of the map. The undulating terrain provides line of sight breaks and a feeling of compartmentalization only to the extent that no one is on the elevated cave/paths on the side. But because those are the dominate places to be, that 80% of the map is a death pit. The basic design is, open, unsheltered center with high ground looking down on it from the edges. It's a terrible, horrible, no good very bad design. Valhalla was a recognition of this problem, and broke the center of the map up with the hill, and provided enough cover in the middle that it was a viable play space.

That Hemorrhage is a big part of BTB right now is why I am not playing BTB. It's a miserable experience every time I'm on it.
 

Kuroyume

Banned
Alienshogun said:
It's a vehicle map though, how does that make sense? The revenant is fine IMO, L2 armorlock.

I didn't suggest removing all the vehicles. I would just like the map to play more like the Halo 2 version. Right now, there are way too many vehicles and it seems like more often than not I'm unloading on a vehicle trying to get it to blow up rather than shooting at someone. The spawn times are out of whack.

Warthogs
Wraiths
Ghosts

That's fine. I'm okay with the Mongooses too. I just don't see how the mini wraiths make anything better. They seem to soak up more damage than the other vehicles, have higher rate of fire than wraiths and nearly as good splash damage, and ghost like boost. It's just a nuisance. Also, the framerate goes to hell when you have so many eplosions going on in one place.
 

Brolic Gaoler

formerly Alienshogun
Kuroyume said:
I didn't suggest removing all the vehicles. I would just like the map to play more like the Halo 2 version. Right now, there are way too many vehicles and it seems like more often than not I'm unloading on a vehicle trying to get it to blow up rather than shooting at someone. The spawn times are out of whack.

Warthogs
Wraiths
Ghosts

That's fine. I'm okay with the Mongooses too. I just don't see how the mini wraiths make anything better. They seem to soak up more damage than the other vehicles, have higher rate of fire than wraiths and nearly as good splash damage, and ghost like boost. It's just a nuisance. Also, the framerate goes to hell when you have so many eplosions going on in one place.


I think your issue could be remedied if the revenant timer was elongated.
 
Have Bungie said anything about why Atom and Cliffhanger are not available for custom games?

I've played 10 or so games since the update and Atom has only popped up once and wasn't voted for, I kinda want to check them out.
 
Sir Hamish said:
Have Bungie said anything about why Atom and Cliffhanger are not available for custom games?

I've played 10 or so games since the update and Atom has only popped up once and wasn't voted for, I kinda want to check them out.
Maybe you can search for them and download them yourself?
 

Slightly Live

Dirty tag dodger
Sir Hamish said:
Have Bungie said anything about why Atom and Cliffhanger are not available for custom games?

I've played 10 or so games since the update and Atom has only popped up once and wasn't voted for, I kinda want to check them out.

What? You can download Atom from the link in the last BWU, not sure why Cliffhanger wasn't linked though.

Cliffhanger Download

Atom Download
 

GhaleonEB

Member
Sir Hamish said:
Have Bungie said anything about why Atom and Cliffhanger are not available for custom games?

I've played 10 or so games since the update and Atom has only popped up once and wasn't voted for, I kinda want to check them out.
One was on the BWU, not sure why the other wasn't.

Edit: beaten.
 
Sir Hamish said:
Have Bungie said anything about why Atom and Cliffhanger are not available for custom games?

I've played 10 or so games since the update and Atom has only popped up once and wasn't voted for, I kinda want to check them out.

You can find Atom on the file browser, but I havent spotted Cliffhanger on there (I havent looked for a while though). Maybe someone whos played on either map could upload them to theyre fileshare and you could check them out?

As for the Reverant/ Gulch type map hate, screw you guys :( - I have counter arguments but im too lazy to type them out while im so hungry.
 

shintoki

sparkle this bitch
bobs99 ... said:
I hated the laser when in a Banshee, it was like invisible instant death, and so if I wanted to enjoy bansheeing I had to go in with a full team of people who I knew would control power weapons.
I fucking loved the Laser in 3. Most couldn't kill me with it. :lol I had the timing of the delay between fire and shot, hit and lag, and to use the barrel roll all down in my head. Warthogs were problem.

I'm kind of sad vehicles now have destruction points. It rewards shitty camping far too much. = Like the maps in the game, The vehicles just feel poor. To make up for it... any explosion one is now like a mini nuke. But the destruction limits make for these boring stand offs and camping. No one fucking pushes now with anything but Warthogs. It really doesn't help that the big levels are terrible. Fuck symmetrical levels, bring back ones good for One Bomb/1 CTF/ 1 Assault.
 

Striker

Member
Dani said:
On Valhalla, the Laser was redundant but hardly breaking. If anything it contributed to making control of the hill a significant and prominent sub-objective during any game. I think it's true to say Valhalla played better without the Laser, as many can attest from GAF Customs, the overall impact of the Laser's inclusion on the map, in contrast to other maps with a Laser, was relatively minor.
Bullshit. I lost count how many times I've helped aid my teammates in holding down the center along with the Laser to manhandle opposing teams Banshee, Warthog, and by golly, the infantry. Why does a supposed primary anti-vehicle weapon have such annihilation over infantry? Whoever controls the Laser, controls the map. That was basic Valhalla 101. The Laser is what broke the map. I didn't care for the map in general. It was good, but it was surrounded by awful other BTB maps like Sandtrap and Rat's Nest.

Standoff was another map that was held hostage with the Spartan Laser. Whoever maintained its control was more than often the victor. With the Laser, you can stop opposing Warthog's in its tracks relatively easy, and with no Sniper on the map, it made camping tons easier for whoever held onto it. That team can then run amuck with their Warthog destroying those hopeless souls who spawned by the helipad or invis spawn.

As for your rant on the "broken geometry", I can just safely say I disagree, and that I'm sorry you feel that way. In no shape or form do I care if I'm front and center with another person in a DMR/Neddle Rifle/Pistol gunfire. The layout is quite fine for me and I have had no issues with the rocks on the red side.
 

LAUGHTREY

Modesty becomes a woman
GhaleonEB said:
Key flaw: the high ground is around the outside of the map. The best places to be are on the walkways around the edges, where you can see literally the entire map. And when you have the sniper rifle, you can do this.

The event that took place in that video clip is an event that can only take place on a fundamentally broken map. If a team can be killed from the other side of the map with no warning simply by getting on a vehicle, the map is broken. Full stop.

The perch that I was sniped from is the single best place to stand on the entire map. From that vantage point, you can see not only your side, but the middle of the map and cover the opposing team's base - as my untimely demise demonstrated. From his position, it takes less than one second to step back into full cover around the corner of the path. And another second forward to kill anyone, anywhere.

The basic flaw is, there is absolutely no cover on 80%+ of the map. The undulating terrain provides line of sight breaks and a feeling of compartmentalization only to the extent that no one is on the elevated cave/paths on the side. But because those are the dominate places to be, that 80% of the map is a death pit. The basic design is, open, unsheltered center with high ground looking down on it from the edges. It's a terrible, horrible, no good very bad design. Valhalla was a recognition of this problem, and broke the center of the map up with the hill, and provided enough cover in the middle that it was a viable play space.

That Hemorrhage is a big part of BTB right now is why I am not playing BTB. It's a miserable experience every time I'm on it.

That's why there are vehicles, it's easier to get to those elevated spots.

The only way to dominate the whole map from one of those paths is with a sniper too...and isn't that a good thing? I'd rather snipe on a map like Hemo than something like Paradiso where the sightlines are so short you could get snuck up on at any time.

Hemo plays almost exactly like it does in Halo 1, snipers dominate but its very easy to DMR them even cross map. You're still at a disadvantage but your DMR is not worthless like the SMG in Halo 2 was.
 
So I finally got around to playing cliffhanger and atom several times last night. I really enjoyed both of them. I think I prefer atom a bit more but they're both good maps that seem to have a decent flow. They at least played well with the guys I was with/against when I played.

Also, with the group of people I found that I really enjoyed the cage. Its not brilliant and when they managed to camp the corner tower with dmr/nerfle/sniper its hell trying to kill them. But overall the map seen action everywhere and there was some really great pistol battles.
 
The Lamonster said:
Agreed. Them things are overpowered.

They would be fine, ya know, if they weren't so dang maneuverable and did not have boost, seriously, either take the boost off or make it very short like the wraith or something.
 
Status
Not open for further replies.
Top Bottom