Dax01 said:
@the bold: ...if you're silly enough to get close to them. Why would you go up and melee a dude in AL?
I'm aware it'll take my shield down so I don't stand there. That's not the problem. The problem is when I go to lunge with the sword, they armor lock, release quickly, then just melee me for the kill while I can't swing again because of the cooldown on sword swings. Or with the Hammer. Or anything similar to that situation.
One on one, if this occurred here and there it wouldn't be a problem. The problem is when you're in a game on a relatively small map where EVERYONE is using it. Which occurs often in things like Multi-Team, Big Team Battle and DEFINITELY in Elite Slayer.
And if there wasn't 2/3 of the community using armor lock it wouldn't be problem either. But there are more and more people using armor lock. I'm not stupid enough to stand in melee range while someone's armor locked...I'm not stupid enough to run my vehicle into someone who's armor locked or even looking in my direction and MIGHT have armor lock. But the problem stands. Because of how feature heavy armor lock is, and how the community is using it, and how flexible an ability it is...It's hurting Reach's multiplayer.
Look at the other abilities. Sprint gives you...Sprint. You use it to sprint for cover or close the distance between you and an enemy. Jet Pack gives you the ability to navigate maps in a different way and get a height advantage. Evade works similarly to sprint. Insiv is self explanatory and works in a way that's not overpowered. You become invisble and it scrambles radar. OK, now armor lock...Let's see invulnerability, EMP blast, you can hold it for as short or as long as you want, your shields can recharge while using it, you can escape plasma grenade sticks using it, you can destroy vehicles using it...The list goes on and on.
I don't think it's going to change however. So my hard on Reach is losing some size. Because of the way the community is moving the gameplay style. And because armor lock is part of that.