GhaleonEB said:Looks like the leaderboards on bungie.net are now pulling in the games from the updated Firefight playlists, and the games that had disappeared into the ether for me are all showing up.
Thanks, RocketMoose.
GhaleonEB said:Looks like the leaderboards on bungie.net are now pulling in the games from the updated Firefight playlists, and the games that had disappeared into the ether for me are all showing up.
Thanks, RocketMoose.
On the other hand, not being able to join a game in progress is a pain in the ass (especially when you've got friends in the game).Ramirez said:It's not going to be added, but to not even be able to recognize why it's a terrible system is pretty baffling. The only reason people quit is because they're either outmatched or losing, I don't think I'm alone in saying I would not want my time wasted even more by joining a game where my team was already down 20.
I'm sure something like that would make this guy an even happier booster!Botolf said:On the other hand, not being able to join a game in progress is a pain in the ass (especially when you've got friends in the game).
Something that could be tried to alleviate the "oh no why did I match into this game on a losing team" would be a credit bonus, something like double the usual credits if you finish (double it again if you come from behind and win).
I did it this way, thanks for the replies!Botolf said:If you're talking about the Enemy Leader challenge, you can do it on Nightfall in minutes (checkpoints right before the first Elite, you can keep tapping his back). Worked for the "kill 50 Elites" challenge as well.
Given the choice of doing a favour for boosters or doing a favour for quitters, it has to be boosters in this circumstance, because their credit-grinding has virtually no effect on the playing experience of others. Their purely aesthetic rank and armoury bits have little/no impact on me, whereas half my team quitting will sour the rest of the game. Allowing drop in/drop out and a little incentive for people to sub in might go a long way of compensating for that.Trasher said:I'm sure something like that would make this guy an even happier booster!
Leotarius said:Hey guys, I started a blog, it's over at hyperlethal.net
The focus of the blog is to rethink the way we play competitively. The reason I am posting this here is because I am a huge Halo fan and I took heavy inspiration from my Halo experiences online. I just want some advice and an opinion on what you guys think of it...
The target audience ranges from newbies to grizzled veterans.
Thanks and Cheers!
cuevas said:You guys must be doing something to get griefed so much that you think it's a problem, even in BTB I don't get them.
That was more of a joke than anything. That was just to get that guy some more attention to hopefully see him banned haha. So you quoted the one part of my post that wasn't serious. =/Botolf said:Given the choice of doing a favour for boosters or doing a favour for quitters, it has to be boosters in this circumstance, because their credit-grinding has virtually no effect on the playing experience of others. Their purely aesthetic rank and armoury bits have little/no impact on me, whereas half my team quitting will sour the rest of the game. Allowing drop in/drop out and a little incentive for people to sub in might go a long way of compensating for that.
I don't think avoiding works.state-of-the-art said:Finally, got into a match with some competent people. But maybe because I've listed half the people on Live as avoided players. :lol Not really, but I do submit player reviews for anyone that team kills.
Anyway, I finally completed the daily challenges, and got that damn skunked achievement. Ugh, Zeus' beard, am I glad that's over.
I've only seen it happen to the Revenant in MP, and that Ghost in Campaign.Ajemsuhgao said:Does this only happen with Covenant vehicles..?
GhaleonEB said:I got today's Campaign Challenge by going through ONI Sword Base and half of Tip of the Spear on Heroic. I'm thinking Heroic with a few skulls toggled on is going to be my sweet spot for solo campaign play, as it's challenging without feeling cheap like some sections and levels felt on Legendary.
Tip of the Spear tonight resulted in some of those hilarious, crazy moments that I love in Halo's campaigns.
Also, I noticed that the bug that flung Revenants off of my map is alive and well in Campaign (though that was a Ghost).
I've only ever seen this glitch in games that involve you. :lolGhaleonEB said:Also, I noticed that the bug that flung Revenants off of my map is alive and well in Campaign (though that was a Ghost).
I've only seen it happen to the Revenant in MP, and that Ghost in Campaign.
It wouldn't be nearly as effective in 4v4? Sure, I'll grant you that. But you're deliberately ignoring the bigger picture here. Even assuming it makes no impact at all in small games (which I disagree with entirely, many would happily accept a teammate drop-in when the teams are uneven), it can and would make a visible difference in the enjoyability of bigger games. It'd also mitigate the runaway effect quitters can sometimes cause. This is naturally more of a concern with longer and larger games, but the feature would still be welcome for shorter matches. If they become shorter still because of quitters, "briefer suffering" isn't so much a feature as it is a coping mechanism. I don't want to cope, I want some possibility of the disadvantage being offset!Trasher said:That was more of a joke than anything. That was just to get that guy some more attention to hopefully see him banned haha. So you quoted the one part of my post that wasn't serious. =/
Your idea is flawed from the start because drop-in/drop-out simply won't work with Halo. Like I said earlier: Halo matches are just too short for drop-in/drop-out to be effective. The other big problem is that there are too few players on the team in comparison to CoD. CoD has the benefit of having 12(or more? I forget) players on the team, so if one player drops it isn't that huge of a problem. That's less than 10% of the team's production leaving the game. The remaining 11 people in that game won't even notice them missing most likely. Halo is a different story. One person dropping off your team is 25% of the team, and it's efficiency immediately drops off because the other team can overpower them very easily when it's 3v4. 11v12 is a much more manageable situation. Every second that team is down 3v4 (in an evenly matched game) they will be losing map control and power weapons (which is yet another reason why it works in CoD and not in Halo; in CoD you don't have to worry as much about map control to attain power weapons).
You just agreed entirely with me on this point. Might want to re-read my post. I said it wasn't as big of a deal in Call of Duty, not Halo, silly. :lol And that is my point in why drop-in/drop-out wouldn't work in Halo because that leaver has ruined that game from the second he peaces out. Yeah you might get another teammate in a certain amount of time, but if it's not within 5 or 10 seconds your team will suffer because of your aforementioned reasons.Botolf said:I'll say further that I disagree with your characterization of a "quitter here and a quitter there" being essentially neutral damage. Small disadvantages here and there quickly pool together and have a tangible effect on the outcome (with anything, it's fairly self-evident). It's not just one less gun in the fight, it's also one less player to seize objectives, it's one less player to draw fire, it's one less player to perform a myriad of actions that could result in a victory. The perceived imbalance itself becomes a factor in the team's thinking and performance. They don't even have to be cognizant of the impact of the loss of a player, but it exerts influence over the outcome nonetheless. A drop in/drop out system would alleviate this "ramping disadvantage" by partially offsetting the loss of players and leaving more of the outcome to the skill and teamwork of the players.
yo ur not gewd play my team of DinosTashi0106 said:I gotta agree with Trasher. I'm so glad there's no "drop in" in Halo multiplayer.
Also, I really can't wait until there's an MLG playlist. At this point I'm hardly touching the playlists. I'm playing customs the most.
15-5 baby! We're in the top 100
GhaleonEB said:I got today's Campaign Challenge by going through ONI Sword Base and half of Tip of the Spear on Heroic. I'm thinking Heroic with a few skulls toggled on is going to be my sweet spot for solo campaign play, as it's challenging without feeling cheap like some sections and levels felt on Legendary.
Tip of the Spear tonight resulted in some of those hilarious, crazy moments that I love in Halo's campaigns.
Also, I noticed that the bug that flung Revenants off of my map is alive and well in Campaign (though that was a Ghost).
I've only seen it happen to the Revenant in MP, and that Ghost in Campaign.
Really? Heh, I have 34. It seems like most of my opponents are Lt G3 too, so I see it everywhere. I'd be interested to see what percentage of the population have hit the cap when it gets lifted.Shake Appeal said:18 people on my friends list are now Lt Colonel G3.
Plywood said:yo ur not gewd play my team of Dinos
plasma pistols only
hemorrhage
lets go bich
congrats tashi
Tashi0106 said::lol
speaking of plasma pistols...can I get a render?
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=7987201&player=NYSTOFMIND23
This was a 3v3 Gamebattles match from earlier. I went Halo 2 on the other team and clutched it. This was also the first Reflection match that we've won in Gamebattles. I can't wait until they remove it hahahaha.
GM Bullfrog said:Rendering.
Tashi0106 said:Thanks a bunch.
That game was pretty nuts. We had a commanding lead by over 10 for the entire match basically and then lost it towards the end. I can't believe I got the last 2 kills like that :lol The other team must have been so mad lol
GM Bullfrog said:I bet. Why did your teammate nade you before you n00b combo'ed those last 2?
Tashi0106 said:I called out where the guy was in the beginning and I started to push in after him because my shields were about to come up. He didn't think I was going to push so he through a grenade there and it stuck me :lol
StickyFingers said:It's sad to see people working together in FFA playlist. Be on the look out if you see x Reknown x and xFighnewton, the last one even sporting a MLG gamerpic.
Everdred said:I think the ability to join a game before its half over would be OK.
Kajiba said:My Five time champ didn't go through =/
And just saw the Noble Map Pack trailer. Looks nice.
Rocket Fights in outer space looks insane lol. Also skeleton in the helmet at the end looks so boss. Definitely getting that
StickyFingers said:It's sad to see people working together in FFA playlist. Be on the look out if you see x Reknown x and xFighnewton, the last one even sporting a MLG gamerpic.
I was going to with you, but you just msged me saying you didn't want to?Gui_PT said:Who wants to team up to win those 5 games?
I hope like hell that gets made into a Firefight map. I must have spent 20 minutes after I killed everything just looking around during my first playthrough.MrBig said:That cave is the most beautiful closed environment in the game, why did they ruin it with the two most unfun enemies?
Trasher said:You just agreed entirely with me on this point. Might want to re-read my post. I said it wasn't as big of a deal in Call of Duty, not Halo, silly. :lol And that is my point in why drop-in/drop-out wouldn't work in Halo because that leaver has ruined that game from the second he peaces out. Yeah you might get another teammate in a certain amount of time, but if it's not within 5 or 10 seconds your team will suffer because of your aforementioned reasons. (a)
I guess I don't really have much of a beef with leavers because I play with friends. By now I know better than to go into Team Slayer/Objective by myself because I can't stand playing with random bad kids that may possibly leave. And there is NO friggin way I'm even considering going into the Arena by myself. That's not fun to me. The only time you will see me in those 4v4 playlists is if I am with my friends. So is that a problem caused by not having a drop-in/drop-out system? Perhaps for some people, but not for me. Even if there was a drop-in/drop-out system I still would only play when I have a team of four. But that's just my opinion, and that's how I personally enjoy Halo.
So are leavers a problem? Yes. Can I avoid the issue? Yes, by playing with people I know. (b)
Like I mentioned earlier though, it would perhaps be nice to see the drop-in/drop-out system implemented in other playlists like BTB.
Here's a question though: Lets say there is a drop-in/drop-out system, and you are donging on some kids. Lets say that they are in a party of three. So you are beating these kids 15-5 and they decide to drop because they realize they have lost and are outmatched. Their replacements come in and are much better. They end up coming back and beating you. How would you feel to know that you should have had a win, but instead were robbed of a win because of those leavers? I'd be pissed. :lol (c)
Here's another scenario: You join a Team Objective game already in progress. By the time you get in the game you realize it's a 1 Flag game in it's final round that your former teammates had bailed on because they knew the game was not winnable at that point being down 2-0. Who wants to play that? (d)
I just don't see drop-in/drop-out being a complete solution. Games will always be ruined by leavers. The one thing that makes the most sense to me would be allowing a voting system once a player leaves the game for the team that lost the player. They should be able to forfeit if necessary at that point instead of prolonging a game that's already over. It would be nice if a similar voting system was enabled for a team that is in the previous scenario I mentioned above. Don't make people play out games that are already over. (e)
chapel said:I was going to with you, but you just msged me saying you didn't want to?
BTW, I played too much halo today, finished the weekly. 80 kills on monday, the rest yesterday and this morning. Mostly played swat though, it is pretty fun when you get the dynamics down. Rarely do I go negative or get less than 10 kills.
I played enough games today to get over 900 kills, I don't think a few more are gonna hurt. :lolGui_PT said:Eh, you got the games already. Don't want to be a bother.
lol - and that means that - for a very short time, probably - I'm ahead of you on one of my leaderboards. (Courtyard Score Attack)GhaleonEB said:Looks like the leaderboards on bungie.net are now pulling in the games from the updated Firefight playlists, and the games that had disappeared into the ether for me are all showing up.