Scythian Empire
Member
divisionbyzorro said:Weekly challenge for the week of November 9th:
The One For Me (7777 cr)
Complete three matchmaking games every day this week.
Has this been confirmed?
divisionbyzorro said:Weekly challenge for the week of November 9th:
The One For Me (7777 cr)
Complete three matchmaking games every day this week.
Scratch that, I just got an idea to mess with tonight. Napkins FTMF win.GhaleonEB said:Hmm, I'm going to have to give that a shot tonight. I'm having a hard time conceptualizing the center of my map and that would help a lot.
I think it was a jokeScythian Empire said:Has this been confirmed?
Ganhyun said:yea, about 80% of my games have team killers, quitters, people taking your shields so an enemy can kill you so they can have your weapon/no reason at all, and dumb fucks who go teabag each other giggling because they are making their team lose. I even see this shit in arena.
sigh.
Neuromancer said:I think it was a joke
FunkyMunkey said:The great thing about the ranks in Halo 3 is that they also acted as a beautiful filtration system that become more accurate/better over time.
Here, it's cluster-screwed.
FunkyMunkey said:The great thing about the ranks in Halo 3 is that they also acted as a beautiful filtration system that become more accurate/better over time.
Here, it's cluster-screwed.
what happened other than your team getting destroyed?Ganhyun said:sigh, yet another griefing game.
http://www.bungie.net/stats/reach/gamestats.aspx?gameid=273293491&player=ShogunOfPain
The other team got to rape us, and me especially, since I was the only person trying to fight them half the time.
cuevas said:I wish there was just a controller configuration that switched jump and AA. Bumper jumper sucks.
what happened other than your team getting destroyed?
Dani said:True. I always thought it was handy being able to look at a person's rank and have a rough idea about their skill level (even though it wasn't 100 perfect or accurate). The downside to this, boosting, second accounting, et al, were rather significant.
I always thought, since the Beta, that a hybrid system would be a better alternative.
Something like this.
Use the Halo 3 system as a base but double the available ranks to get, so say 100 levels. However change the swing involved so that say an average level 50 would be around level 75. This would give lesser skilled folks more room and more ranks to go through (and achieve a sense of progress for a considerable number of months) and also provide higher skilled players with a higher goal to properly distinguish them with the highest rank being almost very difficult to achieve.
The with each rank have a second component similar to the Reach ranks, based solely on the amount of credits/games played/activities completed. Split the 100 ranks into four separate groups and have around around 25-50 different second ranks based on lifetime credits.
Lastly, assign a specific colour to each rank based on the Arena system, ie your overall skill and performance compared to every other player using percentage divisions (ie top 20% being onyx, etc).
The way I see it, when you reach your "peak" level, you still have progression to make based on your secondary rank. Additionally, second accounters and boosters would be out of luck as simply achieving a higher primary rank would mean little without a the proper secondary rank and Arena colouring/rank. Much more diversity of ranks, more progression for lesser skilled folks, more room at the top for the properly skilled.
Just a thought. Reach's ranking has some good qualities, but I prefer Halo 3's system, flaws and all. Would like to see what they do in future.
FunkyMunkey said:The great thing about the ranks in Halo 3 is that they also acted as a beautiful filtration system that become more accurate/better over time.
Here, it's cluster-screwed.
Ramirez said:Man, you guys have some bad luck, I get the occasional quitter, but I could count the times on one hand that I've been betrayed for a power weapon. I mainly just have to deal with people who are absolutely terrible at the game.
Ramirez said:Man, you guys have some bad luck, I get the occasional quitter, but I could count the times on one hand that I've been betrayed for a power weapon. I mainly just have to deal with people who are absolutely terrible at the game.
Raiden said:I had the worst betrayal ever, i was chasing a banshee in my banshee, i locked onto him and fired, he made a sharp turn, my missile could not make the turn BAM into my friendly, instant boot.
Gotta love the Halo community.
Ramirez said:Man, you guys have some bad luck, I get the occasional quitter, but I could count the times on one hand that I've been betrayed for a power weapon. I mainly just have to deal with people who are absolutely terrible at the game.
I thought urk said they were going back to the 3 strikes and you're out system with the october update? I haven't seen the boot screen since then and I haven't been booted in a long time so I don't know.Demoncarnotaur said:The betrayal system seems broken in Reach. While that time it was just bad luck, I have a ton of betrayals that really dont make sense. I wish it were toned down a tad.
I don't know but what an awesome job. :lolDani said:
Not too sure if I want "adult" content my mah Halo. So who's writing the steamy Cortana/Chief action at 343? :lol
Dani said:Not too sure if I want "adult" content my mah Halo. So who's writing the steamy Cortana/Chief action at 343? :lol
OuterWorldVoice said:Probably Dax.
Mmm... lusty Arbiter...Dani said:http://i19.photobucket.com/albums/b177/iamnotevilness/firstwat.jp
Not too sure if I want "adult" content my mah Halo. So who's writing the steamy Cortana/Chief action at 343? :lol
GhaleonEB said:Personally, I strongly prefer Reach's ranking system to Halo 3's. The big mistake Halo 3 made was in tying a player's feeling of progression to their rank, which was in turn tied to the True Skill rating. When players see a number, the motivation is to increase that number. But the way True Skill works, there was a tiny, ~1% fraction of players who would ever be able to reach the upper ranks. It was like providing people a bar to fill and then not letting most people fill it.
Reach eliminates that. But it also provides the tools to asses both how a player plays Reach and how good they are. I think this is why the Service Record is integrated into the game itself more fully, to enable players to asses other players now that a numerical rank no longer indicates skill level. I see someone with a certain rank, I know they play a lot. A quick look at the Service Record tells me what they play. And a cursory check of their top-level stats (ie, K/D) tells me if they're any good or not.
I think tying rank more directly to skill would be detrimental to the system; again, giving players a bar most would never, ever fill. The de-coupling of the skill/rank systems is one of the things Reach got exactly correct.
Yeah, only one time, once, in a ton of games of Reach has someone dropped my shields because I took the sniper. And I think he may have regretted it, because I hounded him all over the map after that until he quit, and then I sent him a mocking message, and then when he had the audacity to reply to that message with a bad word, I rained the XBL equivalent of molten rock and brimstone on his squeaking pubescent form until he was reduced to but a thin syrup howling in fire.Ramirez said:Man, you guys have some bad luck, I get the occasional quitter, but I could count the times on one hand that I've been betrayed for a power weapon. I mainly just have to deal with people who are absolutely terrible at the game.
Exactly, this x1000. Before reach or the beta came out I was talking to Eric WK about how I hated the trueskill levels and that it was a detriment to previous halo games. That they needed to remove the number and the thought that you can even progress in it. I think what they have done is a better solution, though it probably isn't the only or best solution.GhaleonEB said:Personally, I strongly prefer Reach's ranking system to Halo 3's. The big mistake Halo 3 made was in tying a player's feeling of progression to their rank, which was in turn tied to the True Skill rating. When players see a number, the motivation is to increase that number. But the way True Skill works, there was a tiny, ~1% fraction of players who would ever be able to reach the upper ranks. It was like providing people a bar to fill and then not letting most people fill it.
Reach eliminates that. But it also provides the tools to asses both how a player plays Reach and how good they are. I think this is why the Service Record is integrated into the game itself more fully, to enable players to asses other players now that a numerical rank no longer indicates skill level. I see someone with a certain rank, I know they play a lot. A quick look at the Service Record tells me what they play. And a cursory check of their top-level stats (ie, K/D) tells me if they're any good or not.
I think tying rank more directly to skill would be detrimental to the system; again, giving players a bar most would never, ever fill. The de-coupling of the skill/rank systems is one of the things Reach got exactly correct.
GhaleonEB said:Personally, I strongly prefer Reach's ranking system to Halo 3's.
Thats the problem with showing trueskill, it was possible for a new player who was decent and played a ton to get up to 50, but someone like myself who may not be good enough to be 50 had no chance because I played Halo 3 when I sucked at it too, and ruined any chance I had if any when I got better.Domino Theory said:In Halo 3, an individual could achieve the max rank (for both TrueSkill and XP) a month after launch if they put the time and effort into it.
In Reach, time and effort gets you capped.
chapel said:Thats the problem with showing trueskill, it was possible for a new player who was decent and played a ton to get up to 50, but someone like myself who may not be good enough to be 50 had no chance because I played Halo 3 when I sucked at it too, and ruined any chance I had if any when I got better.
Sure the cap isn't great, but if you stop playing because of it, you are just showing how successful the rest of Reach's player investment is. It does shine poorly on the rest of the game though.
Another thing, what are you supposed to do if you could max rank after a month or so? If the cap is an issue, hitting max rank is an issue...Domino Theory said:Yeah I hear you, I'm not really defending TrueSkill, I'm just showing the possibilities that Halo 3 gave to the player and the differences in player investment for each title.
There are some misconceptions here. Crucially, the rank numbers in Halo 3 weren't 'TrueSkill', just a way of representing a deliberately crippled TrueSkill. The Arena badges do the same thing, but allow TrueSkill free rein to go up and down. That is, the Arena (and every other playlist in Reach, invisibly) is using TrueSkill properly, whereas Halo 3 made it sluggish and increasingly cemented as you played. Not going up a level after winning five games straight wasn't TrueSkill's fault, it was Bungie's, because they intentionally gummed the system to give an artificial sense of progression. If TrueSkill had been working properly, you could bounce up and down frequently, but would ultimately average out around a number like 40, or Silver in the Arena. But Bungie anticipated just how much people would hate moving up and down (Bars should never go down!!! Bars must be filled, never emptied!!!), so they rigged it so you would only rarely move from where the game placed you, once it had decreed what 'level' you were (which is not how TrueSkill works).chapel said:tl;dr: Trueskill levels are bad, instead a percentage of where you stand vs the general populace would make more sense and fix the issue of players wanting to continually move up in level like an rpg.
Cuban Legend said:the fuck is the plasma repeater doing on the first strike redesign
Shake Appeal said:Yeah, only one time, once, in a ton of games of Reach has someone dropped my shields because I took the sniper. And I think he may have regretted it, because I hounded him all over the map after that until he quit, and then I sent him a mocking message, and then when he had the audacity to reply to that message with a bad word, I rained the XBL equivalent of molten rock and brimstone on his squeaking pubescent form until he was reduced to but a thin syrup howling in fire.
Dani said:Same thing with the updated armour. Retroactively adding new weapons into a story's text is difficult but for a newly designed cover it is relatively painless. I prefer this than the alternative, pretending the newer material doesn't exist when given the chance to revisit older material.
Plus, did the guess that did the background art for the new cover also work on the new Forerunner novel cover? I'm getting a strong visual vibe from the background of First Strike's new cover comparing it with Cryptum.
http://www.tkshare.com/wp-content/uploads/2009/02/235056isg.jpg[IMG][/QUOTE]
k, ill agree
Dani said:
Not too sure if I want "adult" content my mah Halo. So who's writing the steamy Cortana/Chief action at 343? :lol
Why you scooping me, Frankie?lybertyboy said:Just walked by Frank's desk and picked up this gem.
This is a reply to your earlier post in response to me as well.Shake Appeal said:Also, I feel like I should defend TrueSkill, because it is serious fucking math and damn good at what it does.
The problem for the developers using it is that players hate having their abilities accurately assessed. It gives them nothing to work towards, and often the truth is cold and hard. Usually we have our various cognitive biases working to protect us from the reality of our skill level. If TrueSkill were laid bare, plenty of people (the kind who don't play games for, uh, fun) would straight up quit.
Hah, reminds me of a Team Slayer game I played a few weeks ago where I was 20 of our 40 kils, and while shooting a rocket at a guy someone runs into my rocket and boots me when it kills him. Hey, Mr. Four Kills, it was an accident.Raiden said:I had the worst betrayal ever, i was chasing a banshee in my banshee, i locked onto him and fired, he made a sharp turn, my missile could not make the turn BAM into my friendly, instant boot.
Gotta love the Halo community.