What exactly is so awesome about it? Maybe if the skulls were colored, or there was just one static drop off location, but as it is, it's just a random mess. Stockpile is nothing more than seeing who can camp the others base better and throw flags out, which you can do in Headhunter too, just let people do all the work, and wait for them to come to the drop off. They're both great gametypes for griefers actually.
Also, why does Bungie always make KOTH suck complete donkey balls? MLG KOTH was one of the best gametypes in Halo 3, but all they ever implemented was this garbage where the hill moves every 30 seconds, usually by the time you get to the hill it's already moving again. The hill should be in a fixed rotation and should last at least a minute, two preferably. Being able to actually set up a defense around a hill is fun, as it is now you just get lucky with where the hill spawns. We played a Boardwalk match the other night where the hill spawned right on the other team, and then spawned directly behind them twice in a row after that, we didn't have a chance due to the size of the map and where we were respawning, so dumb.