I hope you don't mind but I made a new thread for this:Letters said:A bit offtopic, but I know there's a few Astro fans in here, and I'd like to pass the word that they just announced today the long awaited wireless Mixamp
http://www.astrogaming.com/blog/129/ASTRO_Launches_New_Wireless_MixAmp_58/
so bought
(sorry if old)
Tashi0106 said:Rumor has it these v2 gametypes are legit. SonIamdisappoint.gif
Letters said:A bit offtopic, but I know there's a few Astro fans in here, and I'd like to pass the word that they just announced today the long awaited wireless Mixamp
http://www.astrogaming.com/blog/129/ASTRO_Launches_New_Wireless_MixAmp_58/
so bought
(sorry if old)
press release said:- Point-to-Multipoint Pairing (PtMP): Pair up to 4 receivers (Rx) with 1 transmitter (Tx), providing support for up four simultaneous users with four independent voice streams on XBox 360, and two independent voice streams on PlayStation 3
Dani said:Has it been confirmed what the new rank cap will be after the current one is lifted?
Tashi0106 said:Rumor has it these v2 gametypes are legit. SonIamdisappoint.gif
What are you talking about? Has there been a third playlist update?Tashi0106 said:75% melee, evade pick up. WTF is going on?
Who cares, it sounds awesome!Louis Wu said:rofl - they couldn't have called that Point-into-Multipoint Pairing?
Making up for broken KotH, maybe? What are the settings, I'm stuck at work. Do the territories lock after capture?Ramirez said:Using evade is rather puzzling, as is a territories gametype and a 1 flag, doesn't really seem like stuff they would do. :lol I'm also not a fan of sprint starts, why not just bump up the base movement speed?
After this level cap, I'm pretty sure Security is the only helmet that would be left to obtain if they did another level cap, what would be the point? Hopefully whatever they were "testing" with this level cap is the end of this non sense.
squidhands said:Making up for broken KotH, maybe? What are the settings, I'm stuck at work. Do the territories lock after capture?
New MLG gametypes.The Lamonster said:What are you talking about? Has there been a third playlist update?
Ramirez said:Broken KOTH?
Yeah, sequential hill is busted in Reach. It's all crazy, all the time. :-(xxjuicesxx said:Yea I don't think sequential hill works in Reach. The option is either not there or broken, someone else can confirm.
It goes outward from the hill closest to Y-0.squidhands said:Yeah, sequential hill is busted in Reach. It's all crazy, all the time. :-(
metareferential said:75% melee?
So it's basically Halo 3. It's a (stupid) way around the double-melee.
What about going against an unshielded opponent with full health? Does it mean that a single blow won't kill him?
Ram said:Using evade is rather puzzling, as is a territories gametype and a 1 flag, doesn't really seem like stuff they would do. I'm also not a fan of sprint starts, why not just bump up the base movement speed?
CookingRaiden said:Hey guys, i have 3 clips i would like to have rendered if anybody would be so kind?
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=8166585&player=Raiden Be
This is a guy waiting around the corner to shoot/hit me, but i jumped around the corner.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=8166436&player=Raiden Be
This guy was gonna shotgun me, but i jumped over him and backstabbed him
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=8081013&player=Raiden Be
And this is me accidentally betrayaing someone on a sort of lame way, i got booted instantly.
thisRamirez said:Hopefully whatever they were "testing" with this level cap is the end of this non sense.
but it ain't no pimpNeuromancer said:Who cares, it sounds awesome!
divisionbyzorro said:Unrealistic
Has anyone ever played TimeSplitters 2? Have you played around with the custom map editor and the scripting ability that came with it? I would kill for a scripting engine to be built into Forge to allow for superior map interactivity and gametype creation. The TS2 scripter basically worked on a Trigger -> Action system. Triggers would be things like "player gets a kill," "player enters space," "timer reaches zero," etc. Actions would modify player properties, map properties, variables, etc. The things you could do with your maps and gametypes would expand a hundredfold!
It's nice to want things...
Yep, monkeys, zombies, aliens, almost anything you could think of was in there. Game was fucking amazing.CrazedArabMan said:I spent so much time with that game, it was so good, and you could play as monkeys with guns!!!
Sai-kun said:They are definitely making a flight-sim game!!!! I can't wait!!
GhaleonEB said:Same. Though my skillz seem to have taken a dive this week.
Circle T said:Cooking
*Edit* Done
squidhands said:Yeah, sequential hill is busted in Reach. It's all crazy, all the time. :-(
Generic said:I've been lurking around for a while now, but I never really figured it out: Why does everyone seem to hate Dax?
He mainly got picked on because he used to post about 20-30 times a page. He's toned it down since then though.neoism said:They pick on him because his is young, but he's seem like a cool dude.
Also I'd like to say I'm really glad I played the shit out of multi-team yesterday. I actually like Elite slayer now. It's crazy awesome. I get at least 20 kills a game.:lol :lol
Shotgun spree... woah.Photolysis said:http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=278707710&player=Photolysis
No idea how I managed to pull that victory out the bag. Or rack up quite such an insane score.
It's been like this for me since launchLazslo said:Is it just my Chrome or does everyone have a problem seeing their Spartan Avatar on their stat homepage? I think I read something about there being a fix soon but It's been like this since ship so I'm starting to think it's a bug on my end. Can anyone else see their Spartan?
My Spartan looks like this on both Chrome and Safari since ship- My H3 avatar looks fine though, weird.Dani said:My Spartan is looking fine in Chrome (apart from it being an older version of course!).
Dammit I can't keep up with you kids and your threadsKapura said:Willeth post your map in the GAF Forge OT. That's where we're trying to consolidate most of the map posts for easier retrieval.
Alienshogun said:I haven't played in a while, has the quitting gotten any better? Is there a specific playlist that suffers from it the least? It's my single biggest complaint about the game, and it isn't even the game's fault.
Pretty sad that such an awesome game is ruined by quitters for me.
Dani said:Quitting has stayed at the same sort of levels it has been at over the past few weeks, at least from my experience in Team Slayer, Multi and particularly Objective.
My god, I must know how!darthbob said:I was doing some forum lurking myself and noticed that there were some complaints that the Pelican isnt on the list of player pilotable vehicles. Turns out, it is. By way of Dan Millers mad genius and some deviously hidden devices, the Pelican can become player controlled.
http://www.bungie.net/News/content.aspx?type=topnews&cid=29512
Darkflight said:My god, I must know how!
Tokubetsu said:I want to skullfuck everyone responsible for these white elites. Graaaah. Right before the two hunters on legendary solo, in that foundry. I can't kill these three elites. I have an ar and a needle rifle and they won't fucking die. They matrix dodge at the last second and then one of them hits me in the face with a concussion rifle.
Dax01 said:I must know how to drive a pelican.
I must.