Dani said::lol :lol :lol :lol :lol
And Bungie's epic troll of HaloGAF continues.
Was hoping to get a little disambiguation of Tempest's forge pallet in this week's BWU. Guess we'll have to wait.
Dani said::lol :lol :lol :lol :lol
divisionbyzorro said:Realistic
- Object grouping (move as group, rotate as group)
- Copy/paste
- Swappable object textures
- Object resizing (not exactly sure just how realistic this is, but it would be awesome).
Unrealistic
Has anyone ever played TimeSplitters 2? Have you played around with the custom map editor and the scripting ability that came with it? I would kill for a scripting engine to be built into Forge to allow for superior map interactivity and gametype creation. The TS2 scripter basically worked on a Trigger -> Action system. Triggers would be things like "player gets a kill," "player enters space," "timer reaches zero," etc. Actions would modify player properties, map properties, variables, etc. The things you could do with your maps and gametypes would expand a hundredfold!
It's nice to want things...
aesop said:And Bungie's epic troll of HaloGAF continues.
Was hoping to get a little disambiguation of Tempest's forge pallet in this week's BWU. Guess we'll have to wait.
I was doing some forum lurking myself and noticed that there were some complaints that the Pelican isnt on the list of player pilotable vehicles. Turns out, it is. By way of Dan Millers mad genius and some deviously hidden devices, the Pelican can become player controlled.
bobs99 ... said:To be fair, theyre not only trolling NeoGaf, people on matchmaking every other game bitch about Armour Lock. Im pretty sure its not just the vocal minority on internet forums who are a bit sick of it.
Bungie trolling about armour lock is no better than punching an old lady in the face and then laughing at them. Do the right thing Bungie, remove armour lock.
No, all jokes aside, it kind of sucks, that they think armour lock makes the game more fun.
:lolxxjuicesxx said:Yea that stockpile one has me confused? How the hell would anyone realistically capture all 25 flags themselves...what the fuck are the other 7 players doing in said game?
Mojo said:50g - Earn a Double Kill from the Grave in multiplayer Matchmaking.
50g - Earn a Double Kill with the shotgun in multiplayer Matchmaking.
50g - Kill a player at long range with the DMR in a matchmade Slayer game.
42g - Collect all of the flags in a matchmade Stockpile game.
13g - Blow up the research facility in a matchmade Invasion game on Breakpoint.
25g - Destroy a vehicle using Armor Lock in a matchmade game.
20g - Earn a kill in a matchmade Rocket Race game.
42g and 13g, weird. And only 7? Thought it was going to be 10.
New Vidmasters inbound. Many of them were 0 points in Halo 3, so I'm guessing something similar here.Mojo said:42g and 13g, weird. And only 7? Thought it was going to be 10.
Is this for real? INCREDIBLY shitty achievements, much like the ones in Halo 3. Plus I've done much of that already and are difficult to replicate.Mojo said:50g - Earn a Double Kill from the Grave in multiplayer Matchmaking.
50g - Earn a Double Kill with the shotgun in multiplayer Matchmaking.
50g - Kill a player at long range with the DMR in a matchmade Slayer game.
42g - Collect all of the flags in a matchmade Stockpile game.
13g - Blow up the research facility in a matchmade Invasion game on Breakpoint.
25g - Destroy a vehicle using Armor Lock in a matchmade game.
20g - Earn a kill in a matchmade Rocket Race game.
42g and 13g, weird. And only 7? Thought it was going to be 10.
xxjuicesxx said:Yea that stockpile one has me confused? How the hell would anyone realistically capture all 25 flags themselves...what the fuck are the other 7 players doing in said game?
Yep, that's probably what it is. The screen they showed about installing the game to a disc said 59 achievements.Circle T said:New Vidmasters inbound. Many of them were 0 points in Halo 3, so I'm guessing something similar here.
Seriously, that doesn't sound right. I understand getting the most flags out of all the players, but there's no way of getting every single flag on the map without boosting or something.xxjuicesxx said:Yea that stockpile one has me confused? How the hell would anyone realistically capture all 25 flags themselves...what the fuck are the other 7 players doing in said game?
Circle T said:Also, the achievement for "Breakpoint" makes it sound like the final phase of Invasion on that map will be Assault, rather than a CTF finish. A little twist on the gametype, might be cool.
Tashi0106 said:So I believe the MLG v2 gametypes have leaked. Someone started a thread last night linking the gametypes to some random person's fileshare but the maps and gametypes are created by, "MLG Gametypes" That's the official gamertag in which maps are released on. I was able to download them and now the thread has been deleted.
I'm going through the maps right now and I'm a little skeptical. 1 Flag Countdown? There's a territory gametype? Weird, I don't know what to think honestly.
edit: I think run speed has been lowered. Also, Sprint starts and loadouts. You can choose between DMR or Needle Rifle. Soooo weird.
Huh? I think I've gotten at least one kill every time I've played rocket race.Mojo said:And now everyone is going to try and mess shit up in rocket race...
I hardly ever, but then again I usually stay on the mongooseSolidEyeSystem said:Huh? I think I've gotten at least one kill every time I've played rocket race.
I was doing some forum lurking myself and noticed that there were some complaints that the Pelican isnt on the list of player pilotable vehicles. Turns out, it is. By way of Dan Millers mad genius and some deviously hidden devices, the Pelican can become player controlled.
You just have to be at the right place at the right time.
It's going to be on New Alexandria, naturally. As with the disco party, there's probably a switch that appears on one of the buildings for a limited time, and we need to find it and flip it to get a playable Pelican.enzo_gt said:I NEED TO KNOW THIS. LIKE NOW. NEED. TO. KNOW.
:lol :lolenzo_gt said:I NEED TO KNOW THIS. LIKE NOW. NEED. TO. KNOW.
EDIT: Also, how do i check how far I have progressed offline to see where I'm going to be after the cap is lifted?
1 - Unplug ethernet cable or wifi adapterenzo_gt said:EDIT: Also, how do i check how far I have progressed offline to see where I'm going to be after the cap is lifted?
Just boot the game up without being connected to XBL. It'll show your real rank in the main menu.enzo_gt said:EDIT: Also, how do i check how far I have progressed offline to see where I'm going to be after the cap is lifted?
Church RvB said:A double kill from the grave....
REALLYYYY?
Two kills from the grave was one of the worst achievements in Halo 3. Now they expect us to do the achievement all over, but this time get a double kill. WTF. So many people will boost this if it's really an achievement.
I remember it taking me forever to get that achievement.Church RvB said:A double kill from the grave....
REALLYYYY?
Two kills from the grave was one of the worst achievements in Halo 3. Now they expect us to do the achievement all over, but this time get a double kill. WTF. So many people will boost this if it's really an achievement.
Domino Theory said:Looks like they didn't learn anything from the Halo 3 DLC Achievements.
Good to know.
Mojo said:50g - Earn a Double Kill from the Grave in multiplayer Matchmaking.
50g - Earn a Double Kill with the shotgun in multiplayer Matchmaking.
50g - Kill a player at long range with the DMR in a matchmade Slayer game.
42g - Collect all of the flags in a matchmade Stockpile game.
13g - Blow up the research facility in a matchmade Invasion game on Breakpoint.
25g - Destroy a vehicle using Armor Lock in a matchmade game.
20g - Earn a kill in a matchmade Rocket Race game.
42g and 13g, weird. And only 7? Thought it was going to be 10.
Church RvB said:A double kill from the grave....
REALLYYYY?
Two kills from the grave was one of the worst achievements in Halo 3. Now they expect us to do the achievement all over, but this time get a double kill. WTF. So many people will boost this if it's really an achievement.
Yeah I've never understood this complaint. Especially with H3 Multi Team on Orbital, which was popping up all the time when the achievement dropped for that game. Crowded hallways=success.Church RvB said:A double kill from the grave....
REALLYYYY?
Two kills from the grave was one of the worst achievements in Halo 3. Now they expect us to do the achievement all over, but this time get a double kill. WTF. So many people will boost this if it's really an achievement.