Dug said:Personally, I find Rocket Race to be really fun.
It's fine on small doses. Needs better maps.Dug said:Personally, I find Rocket Race to be really fun.
Tashi0106 said:
I was just linked to this.
How to tell if you're host in Halo Reach
edit: I don't know why we aren't given that information anyway.
Dax01 said:Why is every post Kuroyume makes a complaint? I can't stand it. It's so freaking awful.
Kuroyume said:http://i1122.photobucket.com/albums/l527/stuffgif/slapped.gif[/IMG[/QUOTE]
Nicely done :lol :lol :lol
Tashi0106 said:
Raide said:Is there an e-mail for Bungie to send map submissions to?
Dani said:For the Forgetacular competition? Yes. For general matchmaking? Heck no.
Raide said:Blarg. I cannot enter the competition.
Does HaloGAF fancy playing my CTF map called Trapped and throw me back some more feedback? Might be the only way I can get Bungie to take a peek at it. :lol
Tested a bit with ForgeGAF and its coming along now, just need to get some more feedback on the weapons etc.
Cheers!
Trapped CTF File Share Link
Retro said:Just wanted to say on behalf of ForgeGAF, Trapped is an amazing map for CTF matches. Like INSANELY good, it makes regular matchmaking maps feel even more terrible than they already do. It really carries the Open World vibe that separates Halo from the glut of shooters out there.
Seriously, check it out.
Dani said:Just beat the game on solo Legendary. The game seemed more difficult on my first playthrough on Heroic. Almost every single difficult encounter that I remember really wasn't a significant issue on Legendary.
Weapons melees are weighted in situations like that so that the weapon that would obviously do more damage would be the winner. They explained it in a BWU.Grimm Fandango said:Two times today, I meleed a sword guy and canceled his lunge so we were both with no shields. Then we "essentially" hit each other again at the same time but only I died. I'm very sure I hit the trigger before I died.
Is this intentional or lag?
Raide said::lol
Gawd no! They will think its viral marketing now.
GhaleonEB said:Mythic Score Attack, Courtyard
No, I don't want any DLC to be dedicated to a remake unless its part of a new forge world.I NEED SCISSORS said:Would anyone else kill for remakes of Headlong, Relic, Terminal, Containment and Waterworks? Fucking loved those maps in Halo 2 and I miss them so..
I thought if you blocked a sword lunge your shields drop all the way while his do notGrimm Fandango said:Two times today, I meleed a sword guy and canceled his lunge so we were both with no shields. Then we "essentially" hit each other again at the same time but only I died. I'm very sure I hit the trigger before I died.
Is this intentional or lag?
I saved the whole damn thing. For posterity. :lolZayneH said:Congrats. I think I got a perfect game on Courtyard before, but I deleted the film after getting the clips I wanted out of it. :lol
Tashi0106 said:I thought if you blocked a sword lunge your shields drop all the way while his do not
GhaleonEB said:I saved the whole damn thing. For posterity. :lol
Photolysis said:Pretty sure if you block a sword lunge you get taken down to a single bar of health with no shields. The sword guy just loses his shields as you'd expect from a successful melee attack.
The second time you melee the sword guy will win because the health difference means there's no simultaneous beat down.
chapel said:Bah humbug. I post that link before tashi, get no response, he posts it, and everyone responds. Damn myself for not making the montage!!!!!!!!!!!1
MrBig said:Weapons melees are weighted in situations like that so that the weapon that would obviously do more damage would be the winner. They explained it in a BWU.
You shall learn the error of your ways.chapel said:Bah humbug. I post that link before tashi, get no response, he posts it, and everyone responds. Damn myself for not making the montage!!!!!!!!!!!1
chapel said:Bah humbug. I post that link before tashi, get no response, he posts it, and everyone responds. Damn myself for not making the montage!!!!!!!!!!!1
<3Tashi0106 said::lol Get shit on
Tashi0106 said:I feel like if you're really good at Arena doubles, it's because you play like a pussy.
How to play like a pussy:
1. Your movement around the map is dictated primarily by radar
2. You camp with Shotty and sword
3. You use camo sniper
If people want to exploit the game and do this stuff, whatever. That's not their fault. The problem I have is that Arena gameplay encourages it.
The best Arena 2v2 maps I've played are Asylum, Zealot and Powerhouse. I would say Countdown is very close to getting up there, I would remove 1 of the close range power weapons. The common thing between all of those maps is that the combat on those maps is primarily DMR to DMR. They encourage team work. That also brings up another issue. Maps and settings that work for 4v4 don't necessarily work for 2v2. They should be tweaked accordingly right?
Am I talking crazy or do you guys get where I'm coming from? And btw, I've won 18 out of my last 25 Arena Doubles matches. I'm not saying all of this because I'm getting my ass kicked and am raging. Most of those guys we lost don't really know how easily I could have switched to camo, jetpack or even armor lock and completely fucked their day up. Hologram for life baby!
I'm gonna start a hologram revolution
StUnNeR H2K said:Finished the weekly challenge... multi-team makes it too easy.
StUnNeR H2K said:Finished the weekly challenge... multi-team makes it too easy.
Dax01 said:Why is every post Kuroyume makes a complaint? I can't stand it. It's so freaking awful.
GhaleonEB said:My primary wish is for an epic canvas map, rather than several fully developed maps stitched together. The only true canvas ares on Forge World are the Colosseum, the grassy nook the Sanctuary remake is set, and the sky (which is where I built my map). The Gulch, the island and the surrounding hills all have the geometry detailed with rocks, logs and such that make them very inflexible spaces. (It took me two weeks to settle on a location for map #2 because I wanted a symmetric BTB space.) I was hoping for something like Sandbox's basin, writ large.
Wish #2 is for a set of smooth, rounded terrain objects to create undulating terrain with. Something like the golf cup, upside down, but larger and prettier. With that, Forge would have a faux terrain editor.
StUnNeR H2K said:Option to change the texture on objects or a variety in the theme...
Demoncarnotaur said:Add a few new effects in like maybe a rain filter and I think it would be great.
Dani said:Add a rain filter, lazy Bungle! :lol
Demoncarnotaur said:Are what I would like to see from the next forgeworld. Make the environments awesome looking, but make them good to work with. Same with the forge pieces. Add a few new effects in like maybe a rain filter and I think it would be great.