op_ivy said:
ok, how exactly is this performed? just a melee timed when you are getting sworded, no? swear to god it was fairly reliable in the beta, but i dont think i've done it yet in the full game. maybe my internet and lag is THAT BAD.
Good question. All I know is that a lot of players don't seem to have problems blocking my lunges, but my blocks rarely work.
Anyone who can do it consistently got any tips?
Shake Appeal said:
These are the best four maps in the game period.
Countdown and Zealot have grown on me. Powerhouse isn't too bad either.
The basic components of Asylum are good as you'd expect, but the map feels too compressed compared to the original. The rocks that lead in to the upper level of the centre can be quite frustrating and cause you to get stuck. It's like the steps on Powerhouse in the beta.
The frame rate problems and kill zones need to be adjusted too. It's still possible to hide on the cliff face.
Pinnacle is a good remake in terms of geometry, but there really should be a soft kill barrier to stop people hiding on top of the larger tower. The weapons also need to be balanced because blue team has such a huge advantage, with easy access to the rocket launcher and shotgun.
The Cage just needs better spawns, period. I got assassinated the other day at the tower because with the entire map to choose from, the game chose to spawn a player right behind me (4v4). Add in to that being spawn camped in objective games as offense, constantly having players spawn at the back wall... it's just a bad experience all around.