Why For? said:
But in Halo 3, if you saw someone with a high level, it meant they were actually good. In Reach/MW/MW2/WaW, a high rank can technically just mean you play a SHITLOAD of MP as opposed to actually being any good.
Quite wrong. In Halo 3, you could become a 50 or high 40's player with a substantial amount of wins within a certain amount of games played. That's why there was so many alternate accounts getting 50's, rather than gamers who were playing in the beginning, but since so many games have gotten played over the year, it was excruciatingly difficult to get over the hump. You could win 10-12 wins in Slayer, and only rank up once, whereas once you lose, it drops again.
Not to mention there were tons and tons of 50's who just weren't very good.
Halo 2 had a great system in place. It was hard to even get into the mid 30's. Some got there, some did not, but it was the best skill meter we have gotten so far in the Halo MP series. I loved the challenge of getting ranked up, because in Halo 3 it wasn't so hard, as evidence by the large amount of 50's and high 40's.
GhaleonEB said:
Not to start this again, but I enjoyed Valhalla, Sandtrap and Last Resort (in that order) from the shipping game, and always have. And with DLC, Standoff, Rat's Nest (<3) and Avalanche. All very good maps.
At any rate, there are zero BTB or Invasion maps I like right now, which is why I don't play multiplayer. I have high hopes for the Noble map pack and community content.
It's all subjective. You could enjoy something different, as could I.
Valhalla was good size, though not perfect, for a BTB map. Sandtrap was too dull and felt lackluster. Rat's Nest was built for BTB, but the most action came in the middle for CTF. It certainly made games too short. Standoff was pretty awful for BTB - had no purpose for 16 players, but for 6v6 it was superb.
Halo 2's BTB was king - the map count and variety they brought was amazing. Reach has only been out for two months. Plenty of time for them to upgrade the quantity. I happen to find Hemorrhage and Paradiso very solid 2-side maps. They just lack a solid 1-side map. Halo 3 lacked a solid 1-side map, as well, perhaps a signal as to why I felt its BTB side was disappointing. That's why I am hoping Bungie does something with BTB versions of Spire and Boneyard. There's plenty of opportunities for this to happen.