Yep, even after all this time, Armor Lock still sucks. What other ability can boast such versatility?
- shouldn't regenerate shields in Armor Lock
- shouldn't be able to spam Armor Lock -- using it should require a full use
- shouldn't be able to reject an already-landed needle combine or plasma stick with a simple AL pulse of a second
- shouldn't be able to attack instantly when coming out of AL, especially with the invincibility "de-icing"
- shouldn't be able to turn the camera to any position you want and instantly turn around in-game when you come out
- shouldn't instantly destroy vehicles, which are already underpowered and underused in Reach as it is -- tossing them aside would easily be enough
Again, even making half of those changes would even things out significantly.
As it stands, Armor Lock has completely ruined Elite Slayer. I played in a match last night where a team of 3 armor lockers rejected 15 plasma sticks. Are you kidding me?
It's an ability that basically nullifies a great play by others with the touch of a button, no skill required.
Armor Lock reminds me somewhat of the item collection structure in Mario Kart. In Mario Kart, the farther back you are, the more likely it is you will get big powerful items that will take out those ahead of you or speed you towards the front.
Likewise, Armor Lock is clearly there to help poor players stay in the game and help even the field out. But it punishes the better players for beating those players in the first place. One of the main differences is Mario Kart's items speed up the action, whereas Armor Lock only slows it down immensely.
Again, there is NOTHING else in Halo that I have ever complained about like this. I don't mind losing huge to a team that has superior players. I do mind losing to guys that pulse Armor Lock every time they "might" be in trouble with pretty much no penalty whatsoever.
Deadly Cyclone said:
People here are acting like Armor lock ruined the game, if so, what about invisibility and camping snipers? What about sprinting away from battle when you are injured? Same thing.
Comparing it to sprint is asinine. Sure, you can sprint away from battle if you're injured. However, you can't sprint backwards -- so you have to deal with the time of turning around. You can't shoot or throw grenades during a sprint, and you have to wait a second right after the sprint before you can. Sprint doesn't take you out of a battle instantly and nullify all damage, so you can still be killed running away or by a well-thrown grenade. That cooldown adds a whole lot to when it's a good time to use sprint and when it isn't.
And that's not even talking about the OTHER things that Armor Lock can do. It's way too powerful and versatile.
Deadly Cyclone said:
I see why some might think it is a bit over powered, but I disagree because it gives just as many defensive perks to the player as the other AA's give offensive perks.
It gives as many defensive perks as offensive perks of all the other abilities combined, that's why it's a problem. Also, Armor Lock can be used offensively very well, which is also a huge problem. It's really overpowered.
I can't tell you how many times I have been playing a map with a decent amount of cover and been killing a guy only to have him sprint to cover right before I get the kill shot.
You know you can still shoot the guy while he is sprinting, right? You even get a medal for it.
Adding to the list of things, Armor Lock is the ONLY ability where you can't be killed while using it.