The Librarian
Banned
Thagomizer said:Armor Lock conversations:
http://www.visualphotos.com/photo/2x4561402/bored_college_students_sleeping_in_lecture_hall_pe0068725.jpg[/IMG[/QUOTE]
Yup.
Thagomizer said:Armor Lock conversations:
http://www.visualphotos.com/photo/2x4561402/bored_college_students_sleeping_in_lecture_hall_pe0068725.jpg[/IMG[/QUOTE]
Yup.
GhaleonEB said:I think it really damages the game as is.
Foxy Fox 39 said:Its because most of HaloGaf, or at least those complaining about it, probably are too...(dont want to get banned here).. well, lets just say they aren't thinking properly.
You guys fail to realize that while in AL you can't move. Your mobility is STOPPED completely! And @Ghaleon so what if you recharge? If you didn't it would be a useless ability. Not only can't you move, but now your shields don't recharge? Your only hope in a situation like that is for a teammate to have your back otherwise any player worth crap is going to kill you. I think the problem with you guys is you want a kill so bad you just sit behind the AL guy instead of backing up and lining up your shot, or placing a grenade at his feet in tandem with your bullets.
Stop being so anxious about getting one kill. Relax.
ps. I was credit banned for two weeks lol. Why did I do it? Black Ops is coming out so I had nothing to loose.:lol While I do regret doing it now, I'll only regret it for another 4 days.
Dax01 said:The only time I find armor lock annoying, and when it really breaks the game, is in Elite Slayer. Other than that, I think it's fine as is.
I don't mind AL because, 80% of the time, you can just sit back and wait and still get the kill. At least that's been my experience.ToyMachine228 said:You're right that it is much worse in Elite Slayer. Which in certain play lists like Multi-Team, you play almost every game.
Dax01 said:I don't mind AL because, 80% of the time, you can just sit back and wait and still get the kill. At least that's been my experience.
I agree but they really just need to make you spawn with only 1 plas:lol :lolDax01 said:The only time I find armor lock annoying, and when it really breaks the game, is in Elite Slayer. Other than that, I think it's fine as is.
Raide said:True. Anything that makes the squeeee sound of the grenade make my AL finger clench. :lol
CrazedArabMan said:Sprint, evade, or jetpack are fine for me, I hate everything else. AL is just not balanced at all, people with invis AA + power weapon = "hey, I can just camp here, sweet!!!!" :/ and bubble shield isn't too bad but it sucks when the whole team of elites in invasion uses it one after another to protect there core, yeah really dumb. I would rather have AL, bubble shield, and invis as pickups, you need to earn them, not start out with them and use them as a crutch. You can throw jetpack in there as a pick up, but I don't mind it at all actually as it is used more for movement.
Insaniac said:yes please fix the floaty feel of the hog and goose, I used to love being the driver in halo 3, had over 2000 wheelmans, but now I barely even touch the hog, partly cause its so easy to flip over, partly because concentrated fire just wipes you out instantly, and partly because every fucking BTB map has a fucking TANK or revenant
I'd just like to say as an avid forger, i HATE the jetpack. Now i have to worry about marking off certain areas of the map people normally wouldn't get to, just because of jetpack abusers.
Insaniac said:I'd just like to say as an avid forger, i HATE the jetpack. Now i have to worry about marking off certain areas of the map people normally wouldn't get to, just because of jetpack abusers.
CrazedArabMan said:Yeah for forge I can see why, I only ever use sprint or evade for myself though. I would love a classic style playlist that includes slayer, objective, and even like a squad battle. Would make me actually want to play MP in this game again, well maybe better maps also.
The Mongoose in 3 was helluva lot more floaty than it is in Reach. It actually has a sense of suspension and weight to it than it ever did for 3.Insaniac said:yes please fix the floaty feel of the hog and goose, I used to love being the driver in halo 3, had over 2000 wheelmans, but now I barely even touch the hog, partly cause its so easy to flip over, partly because concentrated fire just wipes you out instantly, and partly because every fucking BTB map has a fucking TANK or revenant
GhaleonEB said:It should be simple, just as all the others are: when locked, you take no damage, end of story. You don't destroy vehicles for going into it, don't damage people who smack you, can't regain health while in it, etc. Keep it simple, and it would STILL be a useful and versatile ability.
Boardwalk has some places to jetpack to behind the top sniper base, I've had snipers sit up in openings in the buildings back there. Also, Pinnacle, Asylum, and The Cage have huge advantages for places only jet packs can reach.Kuroyume said:I don't understand the jetpack complaints. It totally makes you an easy target and the only map where it gets people at an advantageous spot is on Powerhouse. Think about it. Boardwalk? Yes. Reflection? No. Boneyard? No. Spire? No. I could go on.
chess said:yes, and for someone that could care less about cR, there is rarely a feeling of reward playing Reach. I never thought a customs search was ever needed until now.
Striker said:For those complaining heavily about AL slowing down gameplay, did you say that same thing about the bubble shield and regen in Halo 3?
Striker said:The Mongoose in 3 was helluva lot more floaty than it is in Reach. It actually has a sense of suspension and weight to it than it ever did for 3.
The Warthog, I already said my peace with - however, I liked it far more than 3 just for the speed alone. The e-brake does wonders for taking turns and tight corners.
For those complaining heavily about AL slowing down gameplay, did you say that same thing about the bubble shield and regen in Halo 3?
CrazedArabMan said:Truthfully, a custom search would not help me at all, I just don't find Reach that much fun when playing MP anymore at all, this is coming from someone who loves the series to death and couldn't stop play Halo 1, 2, and 3 against people. I don't think it is Halo fatigue either as I enjoy campaign and FF still, but MP just to me, put simply, I think it sucks compared to past Halos. Gameplay it's just not as enjoyable, maybe new maps would help, but idk.
Problem with this is that you actually had to pick those up and earn them, not start with them. They did slow down gameplay a bit, but it still I think was much better than AL.
I believe it's friends list only, though I'd like to see how I stack up against the community as a whole. But I think they kept it to friends lists strike a balance between competition and motivation for hax of some sort.Amazin86er said:Is there somewhere on Bungie.net that shows a "Global" leaderboard for Score Attack or are there only friend's list leaderboards?
Dax01 said:I can understand how some people have a problem with it disrupting the flow of the game, but for me I'm pretty "eh" on that.
I have never once lost my shields to armor lock. Don't stand as close as you possibly can to them while you wait.Domino Theory said:The only thing that bothers me about AL is the EMP shield removal. There's a big griefing process that goes on in Multi-Team where if someone sees you ALing, they'll come up to you and AL right next to you because they know that as soon as you exit AL, they will too and thus remove your shields.
I think the EMP "blast" of AL should simply push people back, not remove their shields.
Sir Fragula said:http://kotaku.com/5681960/this-kinect-game-has-halo-surprises
This has probably already been posted, but the cat riding the Ghost was very cute.
neoism said:I agree but they really just need to make you spawn with only 1 plas:lol :lol
Thagomizer said:Those of you who switched control schemes after using one for a while, how long did it take to adjust? I've been trying to use Bumper Jumper for the last few days, but I'm still just as clumsy and inept now as the first time I switched : /
Thagomizer said:Those of you who switched control schemes after using one for a while, how long did it take to adjust? I've been trying to use Bumper Jumper for the last few days, but I'm still just as clumsy and inept now as the first time I switched : /
enzo_gt said:Isn't A the button for AA in Reach for Bumper Jumper? Fucking horrendous. First day of Reach I switched back to default from using Bumper Jumper in H3 and ODST. Took me like a day to get used to then it was all good.
enzo_gt said:Isn't A the button for AA in Reach for Bumper Jumper? Fucking horrendous. First day of Reach I switched back to default from using Bumper Jumper in H3 and ODST. Took me like a day to get used to then it was all good.
Yes.Buckethead said:A double kill is a multi-kill right?
A progress bar on the score would also have been nice.Dug said:Wish Bungie would've kept in the thing saying how many rounds of the gametype there is and which round you are in. :\ (EX: Round 2 of 4)
ToyMachine228 said:I know there's two vocal crowds when it comes to armor lock and the people saying it doesn't need to be addressed need to realize something. If there's so many god damn people saying it needs to be fixed, and it's overpowered and it's hurting their experience...That means it needs to be addressed.
The second question is, can it even be fixed? Unless you just change the loadouts in certain modes to not feature a loadout with armor lock, the only way to address it to my knowledge would be through the game's code and patching. Does Bungie have the ability to go in and change such an essential part of the game? I don't know personally. Not my expertise.
Perfect Sword counterDark FaZe said:Armor lock just needs a delay between firing and meeleing. It's ridiculous that you can block a sword strike, exit it and melee, lock again to block another sword strike and then finish the enemy off.
http://www.youtube.com/watch?v=1SmxVCM39j4&ob=av3eDark FaZe said:Armor lock just needs a delay between firing and meeleing. It's ridiculous that you can block a sword strike, exit it and melee, lock again to block another sword strike and then finish the enemy off.