Voltron64
Member
:lolGlowingmonx said:
Halo: CE pistol was nowhere near as inaccurate as the DMR while firing rapid shots in succession.
:lolGlowingmonx said:
Glowingmonx said:
Aye. I did a similar video for Halo 3 using the AR a long time ago. I've learned to enjoy it, the DMR has a great rhythm.MrBig said:Yep. This is just the first game they've showed it in. I can show you exactly where the values for it are in guerilla (Halo pc EK.)
Halo 3 really killed Objectives. Outside a few items like 2-flag on Standoff, The Pit, Heretic (which was great in Halo 2, as well, so that's expected), and 1-bomb/flag on High Ground, it really was nothing special. The biggest culprit to blame, really, is maps. Halo 3 lacked solid 2-side maps for 4v4. I mean, The Pit was good, though not great, and Standoff was good if it didn't get out of hand with the Laser, but everything else was very ordinary. I loved Zanzibar 1-flag/bomb in Halo 2, but Last Resort had a few holes. The box in the base, for one, could cover up the bomb/flag object. The Spartan Laser, also, had no business on the map. Halo 2 Team Skirmish was fucking king. I would wrote so many paragraphs on the amount of combinations and variety there was.Lead Based Paint said:Honestly, its depressing. Objective is(was) my favorite part of Halo.
Remember the flag reset timer on the Flag in H2? It was nice.
Remember 1 Bomb and 1 Flag fast? It was nice.
Remember when the bomb and flag were actually inside the Powerhouse? That was nice.
Why are they letting objective die?
SailorDaravon said:Several people responded to your post about DMRs, you said you weren't talking about DMRs, and I posted why people probably thought you were talking about DMRs. Then you posted something about "laws" and how if people disagree that's fine but that your statement is fact. Clearly I am the jackass.
Ramirez said:The guy has a note in the beginning, "I made this before the beta, the bloom is actually a lot more than I had anticipated" :lol Bloom of Reach's caliber did not exist in the past Halo's, I don't care what Bungie says, I've never had weapons fail me more times in less games than in Reach. The random spread of the BR in 3 sucked, but it was still a 100x more consistent than the DMR for me.
Voltron64 said::lol
Halo: CE pistol was nowhere near as inaccurate as the DMR while firing rapid shots in succession.
Striker said:Halo 3 really killed Objectives. Outside a few items like 2-flag on Standoff, The Pit, Heretic (which was great in Halo 2, as well, so that's expected), and 1-bomb/flag on High Ground, it really was nothing special. The biggest culprit to blame, really, is maps. Halo 3 lacked solid 2-side maps for 4v4. I mean, The Pit was good, though not great, and Standoff was good if it didn't get out of hand with the Laser, but everything else was very ordinary. I loved Zanzibar 1-flag/bomb in Halo 2, but Last Resort had a few holes. The box in the base, for one, could cover up the bomb/flag object. The Spartan Laser, also, had no business on the map. Halo 2 Team Skirmish was fucking king. I would wrote so many paragraphs on the amount of combinations and variety there was.
There's still a lot of potential in these maps and with the Assault style more varied toward Halo 2's, it's probably my favorite variant overall. I think things like Headhunter get weighted too high.
CrazedArabMan said:This, messing with Halo 1 and 2 mods, I've known there has always been spread in Halo, but it was more consistent. For example the spread was not nearly as great as taking a shot with full bloom with the DMR, no matter how much you spammed the BR. With past Halo's you still kept the reticule on the head of the player and you usually got a head shot if you were spamming the trigger. If you do that in Reach, you will most likely miss or you can be aiming at the body and the trigger blooms to cover their head, and you get a lucky head-shot. The problem isn't not being able to spam the trigger, it's the consistency when shooting. This should be reserved for more realistic style combat games, not for Halo.
Lead Based Paint said:At a distance, I would take the DMR 1000 times over the BR. And of course you would like the BR better, its easier :lol
Ramirez said:Derpa derp.
I'm going to go out on a limb and say that I would poop on you with either gun 9/10 times.
Lead Based Paint said:People don't love any sort of difficulty and want the easiest way out. Its a shame Bungie is being chastised for attempting to introduce a new facet of gameplay.
I may still get it, but it really is just the same ol shit again. One of the things I hate about the game is the weapons aren't as good as MW2.... That and I just don't want to support Activision.Ramirez said:The guy has a note in the beginning, "I made this before the beta, the bloom is actually a lot more than I had anticipated" :lol Bloom of Reach's caliber did not exist in the past Halo's, I don't care what Bungie says, I've never had weapons fail me more times in less games than in Reach. The random spread of the BR in 3 sucked, but it was still a 100x more consistent than the DMR for me.
Anyways, I'm really interested to see what happens after CoD comes out, pretty much every person I play with says they're not playing anymore after CoD, I'm curious to see if a large portion of people feel that way. That's about the only way we can tell exactly how unhappy most fans are with the game.
Glowingmonx said:
Lead Based Paint said:People don't love any sort of difficulty and want the easiest way out. Its a shame Bungie is being chastised for attempting to introduce a new facet of gameplay.
Lead Based Paint said:Lol when all else fails, try to make fun of them or say how much better you are. Its the pro thing to do.
But what hell, why not. We can cyber duke it out sometime.
And for clarity, you took my comment the wrong way. The fact of the matter the BR is easier to use because you don't have to time your shots, therefore why you liked it better. I would do the same thing if I had the choice.
neoism said:I may still get it, but it really is just the same ol shit again. One of the things I hate about the game is the weapons aren't as good as MW2.... That and I just don't want to support Activision.
Lead Based Paint said:Lol when all else fails, try to make fun of them or say how much better you are. Its the pro thing to do.
But what hell, why not. We can cyber duke it out sometime.
And for clarity, you took my comment the wrong way. The fact of the matter the BR is easier to use because you don't have to time your shots, therefore why you liked it better. I would do the same thing if I had the choice.
Ramirez said:I don't find either gun hard to use, it's not even the gun that's the point, you could replace BR with BB Gun, I'm saying I'll take the mechanics of 3's gunplay over Reach's any day of the week.
Lead Based Paint said:Because its easier. Thats my point.
I think the one thing they could do to improve gunplay in Reach is adjust the pistol bloom a tad smaller.
bobs99 ... said:If its easier, when you play against better players they kill you easier, so in order to beat them you have to be better with it.
I wouldnt say the BR is a easier weapon at all, I know I cant outbr everyone out there.
Besides, arguing skill is stupid, which weapon is more fun.
Kinda funny you first say the bloom adds more elements of skill to the game, and then claim hes pulling the skill card. The thing with bloom is, it doesnt really add difficultly, and it doesnt make the game more fun either. If your good at a FPS your good because you understant teamwork, movement and can generally aim - the bloom doesnt really challenge the base skills you need, but it does throw a spanner in the works.
Azar said:I think the lack of genuinely fun objective matches is a big reason I've played very little Reach so far. I played regularly for a few weeks and then went back to League of Legends on the PC. :lol I still enjoy Reach and find it fun, but there are just too few maps to enjoy and Bungie's objective game design seems to have taken a big step back from Halo 2 and even from Halo 3.
There are simply fewer fun maps to play objective games on, sudden death doesn't really give you enough time to be relevant, and spawning still seems problematic. The saddest thing is that some of the maps that have potential just seem poorly utilized, like the layout on Boneyard.
And Blood Gulch just hasn't aged well, or maybe I'm just different. I mean, I loved playing on Coagulation in Halo 2, even in 4v4 games. If it's the same size now, why does it feel way too huge and empty in Reach? I just hope that community efforts and some design changes from Bungie can make Objective relevant again, because I've always found it more engaging than Team Slayer.
Domino Theory said:Eh, I don't think there's any point to discussing what should be changed with Armor Abilities, bloom or any serious in-game mechanic. Bungie's not going to change/tweak any of those, unforunately.
What we can depend on is Bungie adding more Forge variants and minor MM updates every month. That's about it.
We'll just have to wait for 343i to bring back what makes Halo, Halo. I'm looking forward to that day, too.
Hit detection is actually just as shitty in reach, they're just more lenient with what counts. You can see it with the sniper, bulltrues, and killing someone at the same time as he kills you so much more often..Striker said:I sure as hell don't miss Halo 3's awful hit detection, therefore I'm in the camp who favors the mechanics from Reach. How often would shit 'miss' or blood squirt out but it doesn't injure them. Hit-scan ftw.
GloveSlap said:The bloom doesn't work in this game because it takes too many shots to kill someone plus armor abilities on top of it. It works great in Swat for the same reason it works in the Call of Duty games.
Yeah, I really have no complaints about Armor Abilities, bloom, blah blah. It's the new system for Reach and I think the new mechanics are fun. Vehicles may be a bit too easy to kill now, and they really fucked up with the beam rifle and somewhat with the plasma launcher. But a stellar Objective playlist is my main hope.Lead Based Paint said:I'm just glad I'm not the only one that has been thinking this.
:lolSkilotonn said:Big thanks to whoever rendered my clip!
Here it is again, me sticking someone who Armor Locked and it auto-tracked back to my feet:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=9211019&player=DXLR8R
Yeah, I don't understand the complaints about bloom because it's been in every Halo game.Glowingmonx said:
To kill someone in this game is pretty close to how much time it took to kill someone in Halo 3. Hell, I haven't even noticed a difference. Seems about the same to me, and I've played a lot of Halo 3.GloveSlap said:The bloom doesn't work in this game because it takes too many shots to kill someone plus armor abilities on top of it. It works great in Swat for the same reason it works in the Call of Duty games.
Who says they won't?Domino Theory said:Eh, I don't think there's any point to discussing what should be changed with Armor Abilities, bloom or any serious in-game mechanic. Bungie's not going to change/tweak any of those, unforunately.
Iron sights are the worst thing to happen to FPS. I wouldn't touch Halo if they were included.Domino Theory said:Call of Duty (and every other FPS aside from Reach) offers players a trade-off: Aiming Down Sights.
You can deal with the bloom and inaccuracy when shooting from the hip or you ADS for complete accuracy.
In Reach, you deal with the inaccuracy of shooting from the hip or bust. That's it.
GhaleonEB said:Iron sights are the worst thing to happen to FPS. I wouldn't touch Halo if they were included.
canttellifserious.jpgKuroyume said:Worst thing to happen to FPS is stat tracking, player pogression, unlocks, and crap like that.
MrBig said:canttellifserious.jpg
Stopped reading here.Kuroyume said:Worst thing to happen to FPS is stat tracking.
urk said:The Carnage Report didn't go out in a single batch. As you might imagine, there are many hundreds of recipients on the list. Playing more Halo may expedite delivery.
Challenges are baked in. We can't introduce new scenarios.
Hyperbole in this post is amazing, well constructed though. But yeah reticule bloom is one of the best additions to Reach. Sorry its not right trigger to win anymore. If reticule bloom was in Halo 1, it would've gotten 10.1/10 in reviews rather than 10/10.Voltron64 said:Bloom is a terrible addition to Halo. If Halo:CE was released with reticule bloom it would have been right there with Azurik and Brute Force in the bargain bin and the Xbox brand as we know it wouldn't exist.
First, I do partially agree with him. I loved the simplistic stats and medals we got in 2. All simple ones like kills, assists, deaths, splatters, etc., but the bigger one I know some people miss is hit percentage. Showed a lot for games like Team Snipers when a guy would get 18 kills off 15-16 shots, for instance. I do like the Tool of Destruction idea, too.MrBig said:canttellifserious.jpg
I like to watch these broadcasts, but do you know when they are gonna be done with Halo 3 as the main game?Tashi0106 said:Halo 3 and Halo Reach on http://www.MLGpro.com
Requires that Octoshape install. I didn't find any mirror streams on JTV
NameGenerated said:I like to watch these broadcasts, but do you know when they are gonna be done with Halo 3 as the main game?
Is there a chart of the bonuses anywhere? I'm almost Onyx for Get Loud.Domino Theory said:Re: FireFight Commendations
You get 3,000 cR for reaching Gold in the 'Longshot' Commendation.
You get 2,400 cR for reaching Onyx in 'Dome Inspector' Commendation.
wat.
No problem.Skilotonn said:Big thanks to whoever rendered my clip!
Here it is again, me sticking someone who Armor Locked and it auto-tracked back to my feet:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=9211019&player=DXLR8R
http://halo.wikia.com/wiki/Commendationsenzo_gt said:Is there a chart of the bonuses anywhere? I'm almost Onyx for Get Loud.