Alienshogun said:
What makes you say that? I think ADS is awesome, and should be in more games, if for nothing more, to add immersion.
Not looking to argue, just asking.
I detest the design philosophy that leads to them. Rather than balance the weapon through its behavior, they impact the players ability to
see the screen. It's the same design philosophy that leads to expanding reticules while moving (punish player accuracy for moving), smearing the screen with jam when damaged (impact player visibility as punishment for injury), and otherwise doing things to affect the player's ability to see and or/move. I think it's a lazy way to balance a game, and I hate the effect it has on my enjoyment of the game.
Random example: I played the demo for the second FEAR game (whatever it was called) and it was a non-stop barrage of screen-distorting effects. I don't like games that try to balance things out by impacting my ability to see or move properly.
Halo has always been the game that didn't do that (ODST aside), which is one of the reasons I like it.