Plywood said:
Can I not get matched up with quitters!?
Yes, you would. I think the only 'precaution' is that once you max them, you cease having a reason to cheese it... but that's not really a great precaution.Ramirez said:I can't believe how easy it is to cheese the commendations, you would think that some precautions would have went into that sort of thing.
enzo_gt said:He still doesn't have shit on the King of Reach.
Tashi0106 said:29 days playtime about? WOW.
I think at this point people think it's a race.I don't think there's a prize lol
edit: Wouldn't something like drop in/drop out fuck with True Skill matchmaking?
Striker said:BC2 had "ranks", but it still wasn't consistent. And teams were not always equal or full.
bobs99 ... said:Drop in drop out would be fine in social, but when it comes to ranked I like how I can start off a game and play the same people all the way through, it feels a lot more personal than on CoD for example. It feels more like a match against them. On CoD im basically a mercenary doing my own thing, Im still playing for the win, but its a lot less match oriented. Imagine a sports game - its only so interesting because its always player set x verses player set y.
That doesnt make sense at all does it. :lol
Alienshogun said:No, Battlefield and MOH have trueskill, with drop in drop out.
Still, even if it would mess with it, I would take a social play list where I was guaranteed to get a full game over a game where half or more of my team quits resulting in a giant waste of time.
Hypertrooper said:I'm Lt. Colonel Grade 3 again?
Tashi0106 said:Oh alright.
I know if a Halo Playlist(social) had drop in/drop out where I couldn't control it (I couldn't decide if I wanted to drop into a match if available or not) I wouldn't enter that playlist. That's just me, I can't stand when that shit happens in CoD. I get the desire for the other side though and maybe something can be done in future games. I love Reach matchmaking as it stands right now though.
Alienshogun said:You are probably a person who always has a full group to play with, not everyone (especially older folks like me) has that luxury. Drop in/Drop out allows there to be a consistently full and relatively even playing field.
Captain Blood said:I think I can safely say the thing I hate most about CoD games is getting thrown into a match where my team is already getting dominated. Fuck drop in drop out.
Tashi0106 said:I don't know about full but I just don't really play unless I have at least 1 other person to play with.
I also feel like I've dealt with this shit and worse since the beginning of Halo 2 and am just numb to it honestly.
I played BC2 enough to know your argument holds little merit considering most often it's one team full of higher ranks beating down on 10's. Not to mention after the game, the teams face off more until you eventually quit and get booted back to the menu. That system is nothing like Halo.Alienshogun said:It also had a skill number assigned to the player, MOH like I said also does trueskill.
And while it wasn't ALWAYS equal or full, it is consistently more full and equal than a game (Halo Reach) that does not have drop in drop out.
Not sure what you were really trying to add.
Alienshogun said:You are probably a person who always has a full group to play with, not everyone (especially older folks like me) has that luxury. Drop in/Drop out allows there to be a consistently full and relatively even playing field.
Getting in a room only to have the inevitable snowball of quitters is a sure fire way to get the game left out of my rotation, and I know plenty of people who feel the same way.
Social matchmaking with drop in drop out would remedy that.
Alienshogun said:You act like it happens all the time, which it doesn't. Also, who cares in a SOCIAL game, like I said, leave ranked the same. When that "losing" game ends you will start in a full room in a full game for the next round. It's hardly a bad thing.
That's another problem, you should have to just accept it. It's a fundamental flaw of the system right now and has ruined the game, which sucks, since the game itself is amazing.
Striker said:I played BC2 enough to know your argument holds little merit considering most often it's one team full of higher ranks beating down on 10's. Not to mention after the game, the teams face off more until you eventually quit and get booted back to the menu. That system is nothing like Halo.
Besides, a 8 vs 8 or 10 vs 10 Battlefield game is far, far different than 4v4 Halo. Conquest and Gold Rush are different gametypes than what we hold dear in Halo, like capture the flag. These games are won by the capture and are timed based.
What are you trying to add other than making up theories as to why drop-in/drop-out will work in Halo just because other games do it? Nobody wants to stay in a game of Slayer if the score is 39-12, either. It could work, but the amount of work and money behind the scenes might be too high for some studios to want to endure. It's all moot anyhow.
Captain Blood said:I don't know dude generally my experience has been that people quit out of matches where they are losing and frusterated and those are the matches that people are going to get thrown into.
http://twitter.com/#!/DavidEllis/status/4627236313370624Spending the day at Bungie with press folks. Not a bad way to spend the day.
Striker said:Games like CoD and Battlfield are more for rewarding the players for what they do in the current game, and unlocking further items in their inventory. None of that is involved in Halo. That's one reason why, outside getting a few more points, I never cared if I lost in Conquest. It doesn't hurt me or my rank. I'd also wager Halo games are more tiered toward team based rather than individual, like it is in those other two.
Pete Rock said:Game needs MLG, Grifball & Rocket Race playlists stat, it's incredibly stale at this point.
It's quite an achievement to simultaneously piss off the hardcore while having nothing remotely appealing to casuals other than Armor Lock spam, amazing really :lol
Pete Rock said:Game needs MLG, Grifball & Rocket Race playlists stat, it's incredibly stale at this point.
It's quite an achievement to simultaneously piss off the hardcore while having nothing remotely appealing to casuals other than Armor Lock spam, amazing really :lol
I don't mind Snipers being connected with Competitive, though Snipers Pro is much better than regular because of the absence of the Pistol as the secondary weapon. SWAT I never cared for with all the camping. I wouldn't miss it.Domino Theory said:There needs to be a Grab Bag playlist that consists of Grifball, Elite Slayer, SWAT and Snipers. There shouldn't be one playlist for each.
I got it, social playlist. Why get bent out of shape over a social playlist for losing is just a little absurd.Alienshogun said:That's not even what I'm talking about.
Having a drop in drop out social playlist won't change any of that.
It's all superficial if the Arena settings are still trashyDomino Theory said:The game just needs to add the Ranked/Social barrier. Call Arena ranked and every other playlist social just like Halo 3.
I agree that none of those playlists should be classified as competitive, whether its due to gametypes or the amount of teams in combination with the spawning issues. I'm not sure I perceive how that directly relates to quitting however, or how that would change if there were fewer playlists or they were classified as something else.Calling Living Dead, Multi-Team (infested with Elite Slayer) and Team SWAT "competitive" is an insult and I honestly think not having the Ranked/Social barrier is part of what scares certain players away and makes people quit as often as they do. It isn't the root cause, but it's one of many probabilities.
To me this argument is flagrant bullshit and has been since Halo 3.But what they shouldn't do is just start making a playlist for every gametype because then we're going to split the population up too much.
Striker said:I got it, social playlist. Why get bent out of shape over a social playlist for losing is just a little absurd.
Much rather have a custom game browser/lobby than anything else. That would ease the purpose of having so many, futile social playlists.
This really is one of Halo's short comings that falls short. Talk whatever you want about limitations, but the other AAA titles have it, and even smaller titles have it. It's a wonderful feature that helps the game actually play like it's supposed when people drop.Alienshogun said:More or less, a loss in social play list isn't a huge deal, the name denotes that it's SOCIAL, it's for fun. If you want super competitive that's what Ranked is for and I 100% agree that, that should be LOCKED players.
Social playlists are more often than not made up of solo minded jackasses. I.E betraying for power weapons, blocking vehicles, driving off in vehicles on their own, etc. Which is exactly what you were worried about drop in drop out turning Halo into, my point is not only does it not matter since it's social, but those jackasses are in social anyhow.
Getting dropped into a losing social game would be less annoying/frustrating that consistently being put into games with quitters, as I have stated before.
I just really hope 343 considers this and for the love of god, whatever Bungie does later has some sort of drop in drop out.
I'd rather not be put into a game where its like 5-45 score.Alienshogun said:Really hoping MLG playlist will "fix" this, if it doesn't I probably won't bother anymore. The next iteration of halo needs to have a social drop in/drop out. Keep ranked the way it is now, but there at least needs to be a drop in drop out mode, quitters ruin games.
This game is way better than Black Ops, but I don't want to put up with quitters. At least with Black Ops I know I will be in a game with full teams usually.
It's a damn shame they can't patch drop in drop out into social matchmaking.
Was the errant core in the last fortnight? Because if so, fuck you, that was brilliant.Major Williams said:Halo GAF is sad in the Online Forum section
Also, Blame Stosh has been not too good the past two weeks IMO - the video I believe Shake posted awhile back of the two guys melee-ing each other in AL was 10x more entertaining.
Damn man... I've had games like that on that map, but for the most part, I'm just really lucky, and rarely die. I just always do good on Hermmorhage for some reason. :/ It isn't really a great map, I just do sooo well on it, It's become my favorite... along with the sniper .Plywood said:Play Hemmorhage get sniper, get hunted down by three teammates for the Sniper Rifle, get run over by one of them with the Revenant and instead of it being a betrayal, it's considered a suicide. :|
I am pretty sure that video was from the beta... and was a blame stosh way back when.Major Williams said:Halo GAF is sad in the Online Forum section
Also, Blame Stosh has been not too good the past two weeks IMO - the video I believe Shake posted awhile back of the two guys melee-ing each other in AL was 10x more entertaining.
Tashi0106 said:Holy fuck. He's got about 27 days of playtime clocked. The game has been about for about 60 days right? HOLY FUCK.
DAMN seriously guy probably hasn't seen outside in like 3 months.. :lolenzo_gt said:He still doesn't have shit on the King of Reach.
Plywood said:
Can I not get matched up with quitters!?
Major Williams said:As much as I love multiplayer map DLC, a part of me really wishes for more CONTENT from a Bungie DLC.
Some campaign DLC about an Elite, or whatev, maybe even more armor and armor abilities, whatever.
Something besides maps would be so fun to see. Not to say maps are great, I've just always hoped for more out of Bungie. They pioneered DLC maps on console, maybe its time to branch out a bit? Get activision's cash cow (CoD) a run for their money when they ask $15 for maps.
neoism said:DAMN seriously guy probably hasn't seen outside in like 3 months.. :lol
You can't now. Your friend and his game split into an alternate universe. Sorry about the loss of your friendWilleth said:Okay, what the hell. We just had a host migration half-way through a match in Multi Team. Afterward, it had split the game in two. Some people were in one game, some were in the other.
We continued to play. My separated teammate won, I came second. I have yet to look at bnet's record.
I can only imagine the numbers it would be doing had it been called Halo 4.GhaleonEB said:From the NPD thread:
New! 06. Halo: Reach **(360) MICROSOFT - 315K
Under-performing Halo 3 by a good margin, which had 434k in September 2007.
It doesn't imply that at all, dude.bobs99 ... said:NPD thread? Are those numbers sales related?
If those numbers are sales related thats not a good sign, it shows that less people are interested in Halo. I know people who didnt buy Reach simply because they didnt like the beta/ didnt like the game when they tried it but still, thats pretty grim news. I hope it doesnt impact Microsofts decisions when they decide what to do with Halo.
Thinking about it, a few people may have been let down by ODST/ Halo Wars - I loved both games, but I can certainly see why people would be a little haloed out by now.
Not only that, but the ad campaign seemed non existant for Reach, Halo 3 seemed to have tons more hype going into it.
GhaleonEB said:From the NPD thread:
New! 06. Halo: Reach **(360) MICROSOFT - 315K
Under-performing Halo 3 by a good margin, which had 434k in September 2007.
Your first sentence is forgetting a game, Halo 3. I bought Reach despite being let down at 3, but there's surely been others who were inclined to pass after playing Halo 3. Most blame, I think, should be for releasing ODST. Not the pricing, really, but the lack of content for the long haul (outside getting those Halo 3 maps).bobs99 ... said:Thinking about it, a few people may have been let down by ODST/ Halo Wars - I loved both games, but I can certainly see why people would be a little haloed out by now.
Not only that, but the ad campaign seemed non existant for Reach, Halo 3 seemed to have tons more hype going into it.
GhaleonEB said:From the NPD thread:
New! 06. Halo: Reach **(360) MICROSOFT - 315K
Under-performing Halo 3 by a good margin, which had 434k in September 2007.