Hey guyz here's my MP impressions since I had my first real time with it today working the Challenges. Nine games, Rumble Pit;
I "won" all but two.
Cliffside is not as bad as you guys led me to believe. It's nice and simple but effective FFA layout. I had a lot of fun on it.
The Cage is at least as bad as you led me to believe. I think it might be the worst Halo shipping map I've played. The sight lines are just really weird and it's got some very strangely designed areas. It feels very cluttered and if it was just pared back a ways it might work.
Pinnacle is terrible.
Sword Base is not much better.
FFA Headhunter is awesome. Awesome enough to be fun even on The Cage.
Juggernaut Boardwalk is not awesome.
Several of these maps don't have spawn systems set up for FFA to work very well. Maybe they just can't be good FFA maps but it felt like the spawning system was worse than in Halo 3.
Elite Slayer is a hell spawn of pain and misery. My typical experiences:
film one,
film two.
The Pistol/AR/DMR balance is magical.
Had fun, much more fun (Elite Slayer aside) than I ever had with Halo 3 FFA, despite not liking over half the maps and hating certain aspects of the sandbox (that would be Armor Lock) and gameplay design (that would be everything having to do with melee combat). But that might be because True Skill hasn't caught up with me yet and I'm flying high.
Nine games turned my K/D from .65 or so to positive.
Highlight of the night.
Had fun, much more fun (Elite Slayer aside) than I ever had with Halo 3 FFA, despite not liking over half the maps and hating certain aspects of the sandbox (that would be Armor Lock) and gameplay design (that would be everything having to do with melee combat). But that might be because True Skill hasn't caught up with me yet and I'm flying high.m