AwesomeSyrup
Banned
Map pack can't come soon enough. The only maps I like really are Arena Zealot, Reflection, Countdown, Boardwalk, and Boneyard.
Dax01 said:Yeah. A lot of these playlists don't allow me to kick back and relax (unlike Halo 3). For those playlists that are "competitive," like SWAT, and Snipers, they should be moved into their own category.
I think the playlists should be like this:
Arena
-Team Arena
-Doubles Arena
Social
-Team Slayer
-Team Objective
-BTB
-Invasion
-Multi Team
-Rumble Pit
-Living Dead
Competitive
-Team SWAT
-Team Snipers
-MLG
-Team Classic
squidhands said:Me likey. What time are you usually on?
US Central, so you're 6 hours in the future. I'll keep an eye out for you.Gui_PT said:I usually stick around 'til 1 am GMT. Don't know your timezone, so that's all I can say.
chess said:couldn't agree more!
I'll be keeping my eye out for playlists updates and see if something gets me to activate my live subscription back up. I don't know that MLG list and DLC will do it. Tis a sad time.
Hemorrhage and Paradisop flag/bomb games seem to always end 0-0. On the rare occasion someone does cap or plant it's invariably because someone fucked up badly, and then whichever team it is in the lead just turtles 1-0 because what's the point of trying anything else.Ramirez said:Trasher said it last night, but I'd love to see the numbers on who has actually capped a flag or planted on a bomb on that map, I don't think any of my teams ever have.
Reach was at 60k this morning, the lowest I've ever seen it. The lowest I ever saw H3 at was 50k, but reach's counter is current players and 3 was 24hrs.Bregmann Roche said:Also agree. But does the Dax playlist idea work if the population drops to 90,000? The drop-off in players is starting to get scary. How much of a surge was there in Halo 3's population after Christmas?
Ramirez said:I really hope Tempest delivers a good BTB experience, we played a 15 or 20 minute stale mate on Hemorrhage last night, and man did I loath the game by the end of it. :lol
Trasher said it last night, but I'd love to see the numbers on who has actually capped a flag or planted on a bomb on that map, I don't think any of my teams ever have.
Bregmann Roche said:Also agree. But does the Dax playlist idea work if the population drops to 90,000? The drop-off in players is starting to get scary. How much of a surge was there in Halo 3's population after Christmas?
Ramirez' holy trinity of Halo:Ramirez said:You provide the lulz around here every day for me. :lol
I commented on this earlier, calling Hemorrhage "stalemate central." I think it's because the maps are too big not to have some sort of jumping off point for when a player grabs a flag. In Halo 3 on both Avalanche and Valhalla, once a player got the flag, he had a chance to actually get it away from the enemy base by taking a nearby mancannon or a teleporter.Shake Appeal said:Hemorrhage and Paradisop flag/bomb games seem to always end 0-0. On the rare occasion someone does cap or plant it's invariably because someone fucked up badly, and then whichever team it is in the lead just turtles 1-0 because what's the point of trying anything else.
God, I hate Reach's BTB. My love for the game nosedives so rapidly in that playlist.
ShinAmano said:Is there a way in the game to check the numbers for getting to your next rank...the bar is so arbitrary.
squidhands said:US Central, so you're 6 hours in the future. I'll keep an eye out for you.
ShinAmano said:Is there a way in the game to check the numbers for getting to your next rank...the bar is so arbitrary.
bnet broShinAmano said:Is there a way in the game to check the numbers for getting to your next rank...the bar is so arbitrary.
AwesomeSyrup said:I don't think anyone should ever worry about a shortage of people in matchmaking with a Halo game.
Ramirez said:I really hope Tempest delivers a good BTB experience, we played a 15 or 20 minute stale mate on Hemorrhage last night, and man did I loath the game by the end of it. :lol
Trasher said it last night, but I'd love to see the numbers on who has actually capped a flag or planted on a bomb on that map, I don't think any of my teams ever have.
enzo_gt said:Ramirez' holy trinity of Halo:
Melee
Grenades
Guns (as long as there is no bloom)
Random team-mates?
Ramirez said:No, good teammates, and if the other side is filled with at least half competent players, then no one is scoring.
I am up for that after 7est.Raide said:Anyone fancy partying up later to get some of these challenges done?
GhaleonEB said:I don't know why I never did it before, but for yesterday's Challenge with Famine on, I did the opposite. When Kat is taking her sweet time figuring out how to close a door, I stayed outside and killed everyone from the waves of drop ships. I've always gotten pushed inside before. I took a Score Attack mentality and just tore through everyone for a few minutes; I thought it was an infinite wave but it petered out pretty quick.
Ramirez said:Halo 3's grenade power and melee system was fine. Sure, I hate the noob who did nothing but AR+Beatdown, but that could have been fixed with a simple retooling of how many bullets had to land in order for it to happen. It was like 5 bullets in 3, but instead of doing that, we get a system where shooting someone prior to their shields being down is completely worthless in CQC. Oh hey that guy is sprinting at you to melee you? Well, all of those bullets you put into him don't count unless you popped his shields, cue double melee and simultaneous death.
ShinAmano said:I am up for that after 7est.
Tashi0106 said:The grenades were definitely better in Halo 3. After 2 months of playing almost everyday I still can't lace a grenade exactly where I want it. They bounce differently off of every floor and wall on every map and it's a real pain in the ass. I feel like if you have to throw it at someones feet if you want it to work. I don't like that. Also, I absolutely HATE the fucking sound it makes when the grenade hits you. That metal on metal clunk sound. Probably because it means I'm about to die but every time I hear it, I cringe.
I also preferred the melee system in Halo 3 but I don't think CQC is so 1 dimensional in Reach either. There's definitely a ton of double melee idiots but I don't get why people are doing it. If you go in for the double melee you're almost always going to end that fight either dead or no shields. It makes no fucking sense to me. I'm wondering if it's the Arena mentality where you better get the kill yourself because you probably won't get the assist for it. Maybe it's because they feel like if they shoot, he's just going to armor lock or sprint away. Either way, it's a very individually oriented style of play.
Yeah, I can agree with this. Also, they still feel so disproportionately powerful to the other parts of the sandbox (I find the 'fuck you' grenade an opponent drops just before you land the killing shot in a DMR duel to be way more annoying than AL; they're basically telling you they're not even going to try and come back from being a couple shots down and are happy just to trade deaths), and considering they've been toned down since the beta, I'm glad I can only faintly remember how they were back then.Tashi0106 said:The grenades were definitely better in Halo 3. After 2 months of playing almost everyday I still can't lace a grenade exactly where I want it. They bounce differently off of every floor and wall on every map and it's a real pain in the ass.
I don't believe so.ShinAmano said:Yes I know...but I asked about 'in the game'.
Ramirez said:There's too many ways it could go wrong if you don't just go for the double melee. You mentioned Sprint/AL away, if you miss the first shot, you're essentially screwed too. It doesn't help that every melee feels different, some times you get knocked back a few inches, other times you get knocked back 50 feet. I melee'd a guy at the top of the rocket stairs on Boardwalk last night and launched him all the way down the stairs, just never know what you're going to get in this game.
Will do, thanks.Gui_PT said:Sure. Send a message whenever, even if you just want to do some Matchmaking. If you don't see me on, send a message anyway, I usually have xbox.com open so I can see when people send messages.
I used to do the "fuck you" stick right before I knew I was going to lose a battle at close proximity. Needless to say Armor Lock has made it so I can't be a dick anymore like that. It's been that way since Halo 2 for me.Shake Appeal said:Yeah, I can agree with this. Also, they still feel so disproportionately powerful to the other parts of the sandbox (I find the 'fuck you' grenade an opponent drops just before you land the killing shot in a DMR duel to be way more annoying than AL; they're basically telling you they're not even going to try and come back from being a couple shots down and are happy just to trade deaths), and considering they've been toned down since the beta, I'm glad I can only faintly remember how they were back then.
Frag grenades were one of my most favourite weapons in 2/3, but throwing them in Reach is like a goddamn shot put or something. Arena season 4 can't come fast enough.
GhaleonEB said:Does the jetpack challenge today have to be done all in one game? And is Rumble Pit the best place to do it?
Yup.RdN said:Can be done in multiple matches.. And I find Multi Team the best place for it.
Oh thank god, I read it this morning and thought it was in one game. I was thinking of strategies for it, such as to play like normal, but then just feather the jetpack before the headshot. Being able to spread it out will make it easy. Thanks.RdN said:Can be done in multiple matches.. And I find Multi Team the best place for it.
Ramirez said:You provide the lulz around here every day for me. :lol
Epyon MX said:So it's been two months now, so maybe someone knows the answer to this:
On LNoS, when you first board the Corvette, there's low-gravity and what looks like no O2 (all non-masked Covies are dead). Then when you kill the last Covie in the Hangar, air & grav are restored. Any idea why there's no grav in the first place and why it gets magically restored? UNSC AI attack? A result of the engine damage? This bugs me.
Default bro, anything else and you're a tryhard.Tashi0106 said:Real men play Recon
Gui_PT said:Hai guise, how do u like my ride?
There isn't a free fall. The planet's gravity brings Six down.Jinjo said:I thought I was the only one. You know what also bugs me? The freefall in motherfucking space at the end of that level.:lol
Plus, he was thrown, so he'd keep moving in the direction Jorge chucked him.Dax01 said:There isn't a free fall. The planet's gravity brings Six down.