Self Induced
Member
a.k.a. the Face Tumor MaskAlienshogun said:Gungnir
a.k.a. the Face Tumor MaskAlienshogun said:Gungnir
a.k.a. the dearest wish of teenage girls and Sai KunsSelf Induced said:a.k.a. the Face Tumor Mask
:lol Well put, also at 8/16 and just hit Cole-en-ohl Grade 1.GhaleonEB said:It's the equivalent of a challenge about sniping, without telling you that you have to be scoped.
Edit: and done, 8/16 for the week. I hope like hell the Challenges tomorrow are light on MP.
Botolf said:a.k.a. the dearest wish of teenage girls and Sai Kuns
ZayneH said::lol :lol
<3 sai
:lolSelf Induced said:a.k.a. the Face Tumor Mask
Cuban Legend said:I like that last bit "we had to put it in though!" :lol
How do you propose they determine you are jetpacking otherwise? This is the simplest and easiest way to code it. I can only think of one alternative: blocking out every level individually with invisible 'zones' into which it is determined a player could not move without jetpacking, which in itself would be an arduous and likely impossible task (and how do you determine whether a player is falling gracefully having just feathered his jetpack, or is falling to his death?), and would not cover regular jetpacking outside of those zones. So you would have to tell the games "if a player kills someone else either while pressing the jetpack button, or is moving through the zones we have painstakingly devoted hours upon hours of time to devising, implementing, and testing -- hours that could have been better spent doing any number of other things -- then award them a point towards the daily challenge!"GhaleonEB said:Well that's dumb.
If you got in the air via jetpack and get a kill, you increment the Challenge.Shake Appeal said:How do you propose they determine you are jetpacking otherwise?
The way it is makes sense.
Ordnance is heavy weapons. So, rockets or plasma launcher.Gui_PT said:Oh god, more assists =\
And what's that last challenge all about? Does it mean you have to use weapons that are already in the map?
The game doesn't know what 'air' is, and explaining to it what air is on every map would be a massive, massive effort and very much a waste of time.GhaleonEB said:If you got in the air via jetpack and get a kill, you increment the Challenge.
I understand that. I am not telling you how the game tracks player behavior, I am telling you what I think would make sense given the description of the Challenge. "Jetpacking" should not mean "holding down the jetpack button". It does, though.Shake Appeal said:The game doesn't know what 'air' is,
Hypertrooper said:I really like todays challenges . I'm going to do everyone. Some one wants to meet-up for the assists?
Yes, what are they?molekiller said:Forgive my ignorance... ordnance weapons? what are those?
You can look up about 10 posts, your laziness is forgiven.molekiller said:Forgive my ignorance... ordnance weapons? what are those?
Why are you complaining about mp assists challenges? Don't you play a ton of games per day? You should be getting them easily without even thinking about it. Firefight assist challenges can go die in a fire though.Gui_PT said:Oh god, more assists =\
I agree with yesterday's, but people camping, betraying and generally being all-around douchebags when it comes to power weapons is already the norm.GhaleonEB said:At any rate, it's the poster child for a Challenge that screws with player behavior. Jetpackers everywhere, raining AR fire down hoping for a kill. It made MP miserable yesterday, and was no fun at all to get. The ordnance one will be another.
Letters said:Why are you complaining about mp assists challenges? Don't you play a ton of games per day? You should be getting them easily without even thinking about it. Firefight assist challenges can go die in a fire though.
Maybe in 3hours, okay? You could help to get the Rockets or Plasma launcher for the 3 kills. :lolGui_PT said:I'm doing the other ones first, but we can party up if you're interested.
Btw, on an older challenge, we'd get 1000cR for 20 assists, now we get the same for 25. I know the difference isn't much, but it just shows some inconsistency.
enzo_gt said:Does ordnance include heavy vehicle weapons?
That's because in H3 the max count for grenades was always set ridiculously high. If you went into Forge on most of the maps, you'd see that the maximum number of grenades allowed were set to nearly triple of what was already on the map. Never understood that one.Striker said:It was worse in Halo 3. At one point in Team Slayer on Construct during my last moments on that POS map, I viewed theater just to casually count how many grenades were scattered around the gold lift from dead bodies. There were 23 frag grenades just sitting there waiting to be picked up and carelessly tossed around without any train of thought.
They disappear more frequently in Reach, thankfully, but still isn't completely at a desirable position. Halo 2 never felt horrid in grenade spam (outside Midship and its plasma grenade starts).
Score Attack is the short version (15mins). Pretty easy to get a perfect game.xxjuicesxx said:Also how have I not seen any hate towards the Firefight change? It lasts so long now, almost impossible to get a perfection...its just not as fun as it used to be...
Am I missing something and there's still a way to play the short version?
squidhands said:Score Attack is the short version (15mins). Pretty easy to get a perfect game.
xxjuicesxx said:Also how have I not seen any hate towards the Firefight change? It lasts so long now, almost impossible to get a perfection...its just not as fun as it used to be...
Am I missing something and there's still a way to play the short version?
Yeah, but you get waaaay less "game complete" points. I can usually knock out a Sniperfight game in less than the original 12 mins, but I can earn a few hundred extra credits by just taking my time and playing keepaway from the last enemy until the last 30 seconds. It's pretty fun on the larger maps. :lolRaide said:Faster you kill, the faster you get it done. Especially if you have SniperFight.
Abstractly, it might be accomplished by more complicated conditions to do with the buttons (I assume the system right now is a simple IsAAButtonPressed check). For reasons of having to exclude jumping and other things that would foul a simple automatic system (ie "is player not touching ground right now" check), you might be able to set up something like a IsAADepleting condition, which would enable the condition for jetpack kills to fire. Enable a IsPlayerTouchingGround condition after that point, and once it fires as true it'll disable the jetpack kill condition.Shake Appeal said:The game doesn't know what 'air' is, and explaining to it what air is on every map would be a massive, massive effort and very much a waste of time.
Hypertrooper said:http://www.youtube.com/watch?v=PIsQfaOs8LQ
XboxUK published the quick look of Breakpoint a bit too early. :lol
electricpirate said:Ordinance and assist challenges are basically impossible when those fuckwits keep voting for elite slayer.
Fuck elite slayer.