Dani said:
Not possible in Customs. It wasn't a clusterfuck at all, especially since, unlike normal Invasion, you could see the rest of your teammates positions - something you can do in every other Halo multiplayer game. Spawning on anyone just makes spawning more tactical.
In theory, suppose the entire team could attack Point B and die - all but one who is sneaking up to Point A then everyone could spawn on him and attack point B. Game breaking? I don't know but it would certain add an edge to Invasion, particularly rewarding teamwork (proper teamwork with the whole team and not just a Spawn Bro).
Makes identifying vehicle ownership easier too I imagine - a particular issue with Invasion.
This would enforce you to kill all those who you encounter and make sure to seek out those who remain in a forward-spawning position. In regular invasion if you see just one spartan come up you should assume he has a forward spawning battlebro(usually me).
But in Invasion where everyone is a battlebro, you must push out away from your defense zone to engage those remaining as forward spawns, sure, their teammates wont be able to just sapwn on them while in combat or when enemies are nearby , or when near enemy territory (just like regular invasion). That in effect balances out everyone being a spawnpoint.
This effectively morphs the standard Invasion gametype into a sort of Hide-And-Seek-Halo, where Elites must hunt the Hiding Spartans to assure they dont amass large numbers of spawning battlebros from within hidden positions when one Spartan manages to be left alone (or manages to sneak past) undetected. Many new gametypes could be formed from this type of spawn system.
It being a bug in Halo Reach's should mean that it's possible for Bungie to reconstruct/repurpose it as a gametype officially. I imagine Living Dead and Zombie playlists would get a fresh new form of gameplay style from this varied gametype execution, with proper map/objective/weapon selection design.