When you talk about Arena bad behavior I assume you're talking about the assist thing. Am I correct? Has Bungie decided to address the issue or not?electricpirate said:stuff
Plywood said:When you talk about Arena bad behavior I assume you're talking about the assist thing. Am I correct? Has Bungie decided to address the issue or not?
As for the population, I didn't know that they switched from past 24 hrs to currently online. Glad to hear that it is actually doing better than H3. But can objective related bonuses even be implemented?
And while I agree with Slayer being a no guest playlist there is a small chance that those with guest might just go to SWAT or Snipers, though I imagine it wouldn't be much as I think they'd be more likely to go to Multi-team or maybe even Objective.
Tashi0106 said:I'm not sure what the deal is with assists. In a BWU, a designer spoke about how they're at 40% damage and will remain like that but that video I made shows them to be at 60% damage. Maybe they're waiting for the patch to fix it. I don't know.
Raide said:Blastin' and Relaxin' 2000cR
Kill 180 enemies in any game mode in Reach.
T-Hug It Out 1100cR
Kill 4 enemies with close quarters combat in a multiplayer Matchmaking game.
Double Double 1350cR
Earn 2 Double Kills in the same match in Multiplayer Matchmaking.
Participation Counts 1300cR
Complete 3 games in multiplayer Matchmaking.
I didn't know Arena had griefers like that. That sucks. :/electricpirate said:Assist thing is part of it, but the way Arena ranks you, it rewards the guy who betrays you for the rockets at the start of the game, or the guy who started dinging me with overcharges in the middle of a fight so I would die, and he could clean up the kill. That way, my score would drop and his would rise.
electricpirate said:And I should clarify, I think slayer, swat, and snipers should all be no guests.
As for bonusses, I know that Bungie reduced the credits payed out in gruntpocalypse games, so I assume they can tweak something, maybe it's just a multiplier for the end of the game score or something.
It counts as a custom game.ShinAmano said:So why if I run campaign not in matchmaking are the credit payouts so crazy low even when I turn on 8+ skulls on Heroic or Legendary?
electricpirate said:I thought it was ~40? Assume a DMR shot does 25 damage. 4 to pop shields, 3 to the body to kill, totaling 175 HP. 3 DMR shots to shields will generate an assist, which works out to 75 damage, or ~43% of the total.
I'll be on if I get the Noble Map Pack today...Gui_PT said:Does anyone want to party up later today? (or even now, I guess)
Pretty lame. I like to turn on skulls and matchmaking does not give that option.GhaleonEB said:It counts as a custom game.
Speaking of which, I wish bungie.net tracked custom Firefight games, not just custom Multiplayer games. Seems an odd omission.
Gui_PT said:You only need the maps for one of the achievements.
I'm assuming this happened because we got the achievements before the map pack went live, but they should've registered by now.
I'll try to play the whole night. So yeah we could rock the dlc playlist together.Gui_PT said:Does anyone want to party up later today? (or even now, I guess)
Awesome, posted... Thanks TashiTashi0106 said:edit: Devin, there's a Off Topic thread dedicated to Christmasfying avatars.
Pirates attack the BunigeHQ because they havent released Pimp At Sea yet. Life sucks I know. Where are you Ninja Monkeys? Where?!Dax01 said:I wonder what's taking so long to put the playlist up. I can't remember a day when a map pack came out and I couldn't play the maps when I got up.
-Yeti said:The map pack is here! Woot!
Why aren't more people excited?
Also, no one is online.
Gui_PT said:Sweet, we can get a team goin' on
Edit: Sorry for the dumb question, but how do I do that, SailorDaravon?
Edit 2: I don't understand the Stockpile achievement!
I'll be online in a few hours. I must do some work. (But I'll be online before the 11pm-12am :lol )Gui_PT said:Sweet, we can get a team goin' on
Edit: Sorry for the dumb question, but how do I do that, SailorDaravon?
Edit 2: I don't understand the Stockpile achievement!
Tashi0106 said:Ahh I see your logic here. When I first did it out I did it by % values rather than HP. I don't know where that post is...anywho, regardless of which one of us are right about % damage(40% or 60%), assists are still broken. If it's 40, then it needs to be 20. If it's 60, then it needs to be 40. I keep fuckin forgetting to pop in Halo 3 and see exactly what the differences are.
edit: Devin, there's a Off Topic thread dedicated to Christmasfying avatars.
Devin Olsen said:Christmasify request
Devin Olsen said:Also if anyone here wants to Christmas'afy my avatar I would appreciate it.
Can you upload it to imgur?aesop said:Here ya go, quick and dirty. Just like the man himself.
Edit: I can clean it up a bit, if you'd prefer.
Also, I'd be happy to Christmasify your avatars, but so this thread doesn't turn into the other one, post over there and I'll get to work.
Devin Olsen said:Can you upload it to imgur?
I don't think work blocks much here, but your image isn't loading at all..
Thank you though!
Oh snap.7echnicolor said:Almost played with a Bungie employee today, but he quit at the beginning of the match! it was in Invasion..
You do realise being able to break out of the map, especially in multiplayer is not by design?randomlyrossy said:Why has Bungie gone so mad with invisible walls and kill barriers with Reach? It makes maps feel very un-Halo.
Tashi0106 said:Ahh I see your logic here. When I first did it out I did it by % values rather than HP. I don't know where that post is...anywho, regardless of which one of us are right about % damage(40% or 60%), assists are still broken. If it's 40, then it needs to be 20. If it's 60, then it needs to be 40.
Zeouterlimits said:Oh snap.
You do realise being able to break out of the map, especially in multiplayer is not by design?
Like all those wonderful hours I spent breaking out of maps in Halo 2 was really a reflection of how time constraint Bungie were.
The more the maps have prevent players trying to exploit them (some for nefarious purposes, some not) the better. That Hemorrhage porch to the left hand side of Blue-Base is one example.
Zeouterlimits said:Oh snap.
You do realise being able to break out of the map, especially in multiplayer is not by design?
Like all those wonderful hours I spent breaking out of maps in Halo 2 was really a reflection of how time constraint Bungie were.
The more the maps have prevent players trying to exploit them (some for nefarious purposes, some not) the better. That Hemorrhage porch to the left hand side of Blue-Base is one example.
Mikasangelos said:x2 i have no means of doing so at my work.
Gui_PT said:Sweet, we can get a team goin' on
Edit: Sorry for the dumb question, but how do I do that, SailorDaravon?
Edit 2: I don't understand the Stockpile achievement!
I think everyone here understands the need for barriers in MP maps.Zeouterlimits said:Oh snap.
You do realise being able to break out of the map, especially in multiplayer is not by design?
Like all those wonderful hours I spent breaking out of maps in Halo 2 was really a reflection of how time constraint Bungie were.
The more the maps have prevent players trying to exploit them (some for nefarious purposes, some not) the better. That Hemorrhage porch to the left hand side of Blue-Base is one example.
Devin Olsen said:Also low ceilings + flying vehicles just plain and simply does not make sense.