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Remember R E A C H |OT2|

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Firefight Versus is my jam. Surprisingly tense when you play it with Elites, as it's not always immediately clear which of the enemies have human intelligence. Shame it wasn't at launch, and a shame about the FF netcode, as ever, but damn this is fun.
 

Domino Theory

Crystal Dynamics
MMaRsu said:
Just got back from work, are there any dlc giveaways left? Domino? Sai-Kun?

Please? Or did I just miss the whole thing :(

Omg Domino just gave away the last code.. FUCK I always miss these things!!! DAMN WORK!

/me is a very sad panda right now *sob*

:(

Sorry man, last code is being saved for Blueblur.

And with that, I have to leave for class. Everyone enjoy the maps! :D
 

Brolic Gaoler

formerly Alienshogun
MMaRsu said:
Just got back from work, are there any dlc giveaways left? Domino? Sai-Kun?

Please? Or did I just miss the whole thing :(

Omg Domino just gave away the last code.. FUCK I always miss these things!!! DAMN WORK!

/me is a very sad panda right now *sob*

:(

God I hope I can scrounge up some money soon, this wait is gonna kill me :(.

Aww man :(


Blame Raide! :lol

Shake Appeal said:
Firefight Versus is my jam. Surprisingly tense when you play it with Elites, as it's not always immediately clear which of the enemies have human intelligence. Shame it wasn't at launch, and a shame about the FF netcode, as ever, but damn this is fun.


I can't wait to try it, I'm hoping it has a L4D VS feel to it.
 

FourDoor

Member
Domino Theory said:
I never got those yet. I'll have to talk to GameStop later today about it.

If you ever get your Avatar codes from GS, I too would like one since I wasn't able to make it in time to GS to preorder and just bought the maps through XBL. And oh yes, pretty please!!!
 

MMaRsu

Member
Domino Theory said:
Sorry man, last code is being saved for Blueblur.

And with that, I have to leave for class. Everyone enjoy the maps! :D

Awww man..what a bummer :(. I don't blame you for saving it for Blueblur though..

Still, if anyone comes across a giveaway or some free twitter codes please give me a heads up! I'm dying without these new maps because I'm sick of forge maps..

137552-sad_panda.jpg
 

Tashi

343i Lead Esports Producer
xxjuicesxx said:
I think Dax means the new larger maps have this spawn system where neither team really has a predetermined fixed side. I think he also means it works well on the new maps moreso than the earlier Reach large maps. Its not really a new system by any means though

Spire for instance you might start on one side as a team but as you die and it gets crazier your teams may have switched sides (especially if their entire team streamrolls yours and takes over your general vicinity to many enemy players equals your spawn spot being booted out across the other way) hence you will spawn on the completely opposite side.

The bigger Spire spawn system is in contrast to say Valhalla in H3 you always spawn on your side (even if you're being spawn trapped and spawn on the middle rock 'escape' spawns that would still technically be your half if you cut the map down the middle)*

*Unless host switches.

All this is in contrast to Narrows that was side only spawning but after a patch changed to a more flexible side switching system (that is straight garbage in a 4v4-5v5 map thats all about map control)

Default Foundry is also another map that works on a more large map based system as you can spawn on either left or right side (not the side you originally spawned on) if the other team was holding down the back (rockets area) Because the map is so small the spawns were generally completely hated on by lots of people. Onslaught did a great job of fixing the spawns to side only but the small arena size and clear lines of sight led to a lot of spawn killing and people thinking the system was 'messed' when really it was one of the more perfect examples of a spawn system in H3.

The top of the cake for shitty spawns is Standoff. Videos of warthogs getting killionaires beautifully showed this off, yet Bungie NEVER fixed this travesty. Hell it wasn't even that bad of a map and I generally don't like large BTB maps. The rocks set up some great BR battles and yes Standoffs :D If only they had a playlist manager who would have not only been focused on playlists and weightings but actual gameplay. (He made some spawn fix attempts but weakly and slowly - Examples: Blackout and The Pit)

Ah, I gotcha. I usually don't like these types of spawn systems. Narrows became kind of shitty when you could spawn anywhere like you mentioned but I could see how it might be effective for larger maps where vehicles can take people down instantly.

Also, Onslaught worked because it was an Objective only gametype. I'm sure if it was slayer the spawn system would just not work. With a man running flag though it was harder for 3 guys to lock down 4 guys on respawn. With good team work you could always break up a solid spawn trap on Onslaught. It's much easier said than done though that's for sure.
 

krakov

Member
It's hard to get a feel for Breakpoint (?) this early but I'm really impressed with the complexity of the map so far. Every time I play I seem to find a new route or area. Tempest seems amazing (especially for objectives) and Anchor 9 seems really good as well.

I wish you could set your gametype preference in psych profile, at least maybe a simple slayer/objective toggle. Not a big deal with the regular playlists but when it's all mixed up like this it would be great.
 

MMaRsu

Member
Can I at least play firefight versus without the new map packs ?

Gah! I don't know if I even still wanna play without having those new maps lol.. Must buy points soon!
 

Dirtbag

Member
MagniHarvald said:
I've given it time. Armor Lock is the WORST thing to have come to Halo. The worst. Name me one thing that Bungie has ever introduced that is worse than Armor Lock, seriously, try to. You can't.

Other complaints, how do we play something other than Elite Slayer in Team Slayer. If I vote against it EVERY SINGLE ROUND why do you keep proposing it to me AT LEAST TWICE out of three options every time? And give me a lobby that votes unanimously for it every time? Finally, my last complaint, I'm getting 20+ kills way too often. My idea of a fun and fair game is not one good guy and three total noobs against one other good guy and three other noobs. How about making the noobs play the noobs and the good guys play the good guys?

Apart from that, how do we play on the new maps in MM? I haven't even seen them =(

Playlist wasn't up yet, nevermind. How do you play 4v4 on Anchor 9 in MM now?

I agree. Though Halo2's cheating was even more frustrating. The constant standby, and 20 minutes to get host, and modded boxes... wow that was rough. But I do think that armor lock is the most frustrating conscious decision.
It interupts gameflow, allows for no consequence game behavior, and undoes sweet stickies
 

enzo_gt

tagged by Blackace
MMaRsu said:
Can I at least play firefight versus without the new map packs ?

Gah! I don't know if I even still wanna play without having those new maps lol.. Must buy points soon!
Probably considering none of the DLC map packs are Firefight maps.
 

Raide

Member
MMaRsu said:
Can I at least play firefight versus without the new map packs ?

Gah! I don't know if I even still wanna play without having those new maps lol.. Must buy points soon!

You still looking for a code?
 

GhaleonEB

Member
Tashi0106 said:
Ah, I gotcha. I usually don't like these types of spawn systems. Narrows became kind of shitty when you could spawn anywhere like you mentioned but I could see how it might be effective for larger maps where vehicles can take people down instantly.

Also, Onslaught worked because it was an Objective only gametype. I'm sure if it was slayer the spawn system would just not work. With a man running flag though it was harder for 3 guys to lock down 4 guys on respawn. With good team work you could always break up a solid spawn trap on Onslaught. It's much easier said than done though that's for sure.
Random addition: Sandtrap BTB slayer also features neutral team spawns, which was nice because it was easy for one team to surround the other's vehicle spawns with vehicular death machines.

Dirtbag said:
It interupts gameflow, allows for no consequence game behavior, and undoes sweet stickies
I dislike its impact on BTB combat especially. One example is that Armor Lock destroys vehicles going in for the splatter (even a Mongoose). It throws off the risk/reward ratio: if you succeed, you've killed a player. If they have AL, you die and your team loses the use of the vehicle until respawn. Because the risk/reward is skewed, it's better not to try and splatter anyone. Which subtracts notably from the game play of the game type.

And so on for stickies, melee fights, DMR battles...
 

MMaRsu

Member
Oh my god I LOVE urk.

His awesomeness cannot be understated. He got me into the Reach beta after my bike got stolen, and now mr Urk has totally made my day. I am in his debt!

Also, Raide is totally awesome as well :D

You guys are the best!!! <3 <3

Thanks to both of you!!

Bungie <3

GAF <3
 

Brolic Gaoler

formerly Alienshogun
MMaRsu said:
Oh my god I LOVE urk.

His awesomeness cannot be understated. He got me into the Reach beta after my bike got stolen, and now mr Urk has totally made my day. I am in his debt!

Also, Raide is totally awesome as well :D

You guys are the best!!! <3 <3

Thanks to both of you!!


Did you get a onesie too? :lol
 

Merguson

Banned
The maps do look quite pretty, I'll wait until this semester is over to jump back in though. Maybe I can get points on sale for boxing day. :lol
 

kylej

Banned
Domino tossing out codes like a boss. I hope you saved one for the king of dinosaurs.

Anyone want to play some Halo right now? send jelyk a message.
 

NameGenerated

Who paid you to grab Dr. Pavel?
Played 3 matches so far.

Team Headhunter on Anchor 9 - Ended almost instantly due to a skullamanjaro. Why is team headhunter a choice and why do people vote for it? Didn't really see any of the map.

Big Team Slayer on Breakpoint - Got a Running Riot in the wraith real quick, finish 30-7 I think. Definitely seems like the best Slayer on an Invasion map.

1 Flag CTF on Breakpoint - This choice beat out Slayer DMRs on Tempest which made me sad. Still don't like 1 flag. Nobody scored, obviously.

I wish Bungie removed some of the gametypes in this playlist. Snipers on Tempest and Snipers Pro on Tempest came up in the same set of 3 and I never want to see headhunter ever. It always comes up in BTB and nobody ever votes for it. Gonna play some more now. :D
 

Tashi

343i Lead Esports Producer
GhaleonEB said:
Random addition: Sandtrap BTB slayer also features neutral team spawns, which was nice because it was easy for one team to surround the other's vehicle spawns with vehicular death machines.

Oh nice. Yea it makes sense for vehicle heavy maps.

With Reach there seems to be a bail out with the spawn system. I don't think it gets used often but I really only notice it on Asylum. If one team is being spawn camped so hard, they'll sometimes spawn in the other teams base. But the spawns they get aren't, from what I can tell, the same spawns that the other team gets. There seems to be special bail out spawns. I haven't checked it out in forge so I could be wrong but anytime I'm getting spawn camped and am forced to spawn in the other team's base, I always feels like I've never spawned here before.
 

Azar

Member
Raide said:
Check your PM's. I felt bad saying I could get it and then asked for a code.
Good on you Raide. I held off on asking for one myself because I can afford it really, I just don't have the time to play much Halo. Hopefully everyone Domino gave a code to will put it to good use.
 

Stinkles

Clothed, sober, cooperative
Merguson said:
The maps do look quite pretty, I'll wait until this semester is over to jump back in though. Maybe I can get points on sale for boxing day. :lol


No need. Check your PMs.
 
GhaleonEB said:
Random addition: Sandtrap BTB slayer also features neutral team spawns, which was nice because it was easy for one team to surround the other's vehicle spawns with vehicular death machines.
But there was still, fundamentally, "your side" unless I misremembering dreadfully. In both games I played in Tempest and Breakpoint, your team doesn't have a definite side.
 

Raide

Member
Azar said:
Good on you Raide. I held off on asking for one myself because I can afford it really, I just don't have the time to play much Halo. Hopefully everyone Domino gave a code to will put it to good use.

I actually got the code back, Since Urk had also posted one over. I have given my old code to my best friend who loves Halo and is also going through a rough patch. He needs it more than me. :lol
 
kylej said:
:lol Who said Orbital 2.0 is like The Pit? The Pit should sue for slander.
Lol I was thinking the same thing. I have only played a few games on the map so need a lot more time with it. In my opinion The Pit and Valhalla were the best maps to come out of 3, so those are some big shoes to fill. Orbital 2.0 is pretty harsh though.
 
Anchor 9 and Tempest both seem great. Good design and lots of fun. I'm a little less warm on Breakpoint, but I have yet to get to play Invasion on it, so maybe that flows better.
 
Meh figures I miss everything. Guess no karmic swing for me after giving out like half a dozen beta codes but since finals are next week, might be all for the best.
 

Merguson

Banned
OuterWorldVoice said:
No need. Check your PMs.

Halo: Reach Beta and now this. I like you. :D

I think I might have to jump back in soon.. like.. later tonight!

Someone better be friendly and send me an invite tonight!
 
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