These maps are absolutely phenomenal, to the point where I'd be happy just rollin in this DLC playlist until the MLG update releases or the DLC maps are available elsewhere. It really does got to show what good maps can do for the overall gameplay, I actually want to go back and play them once I'm done, a feeling I rarely get from the old stable.
Anchor 9 is a much needed symmetrical map and it feels great to boot. There are a few Pit like features but it's definitely different enough to shrug off any remake claims. I've been enjoying Stockpile Pro on this map the most, makes me happy for some Multi Flag if MLG ever decide to integrate it. Most of all I don't think the shield doors break the flow of the map too much.
Tempest is definitely my favourite map of the bunch, both in a visual sense and a play space one. It's a slightly larger map but it has perfect terrain and cover for all ranges of infantry battles, with players ducking and weaving throughout the scenery. It definitely has that Valhalla quality of two bases and the big hill, but it too manages to feel completely fresh and unlike anything we've had before. The little visual details in the environment are unbelievable too, Bungie have crammed in so many decorators in the foliage department that at times the game can look almost Crysis-esque when moving quickly. I particularly like the little green moss on the sloped ramps of the Forerunner structures.
Finally Breakpoint. As a BTB map it's better than all other Invasion maps in the game. Seems well balanced for all ranges of combat and doesn't give the vehicles a particular advantage. I'll save my full impressions for when I can actually try it out in Invasion.
Whatever Bungie's artists are payed, double it. Best. In. The. Business.
Oh and I woke up about 20 minutes ago to get ready for university, read an email that it has all been cancelled because of the ultra heavy snow, almost knee height, so it's back to bed for me. So good.