Isn't it a Sabre?Cuban Legend said:I've been told that it's a Longsword.
Right, and I take your point that the warthog is less dominant than it was in Halo 3 (sadly, I think the main reason is just how easy it is to flip it), but the idea of having fewer ways to deal with the enemy team having a warthog up and rockets in their possession makes me a little troubled.GhaleonEB said:Which is why I said rockets, not laser.
I investigated this.Shake Appeal said:Also, try and find out why sometimes one member of a team will spawn in the middle of Anchor 9, away from everyone else and really near the other team, who usually mob him.
Hm. Looks like Tempest might require several games of tweaking. I like the idea of something to fight over in the middle, but I'm unsure what to do about rockets. They haven't been a huge problem, nor have the warthogs have been a problem from the games I played. For the first tweak, I think I may place two concussion rifles in place of the rockets then have the rockets in the middle in between the two turrets. I dunno, we'll see. Grenade launchers may do just as well in place of concussion rifles.GhaleonEB said:Which is why I said rockets, not laser.Shake Appeal said:While I do like people contesting an area to control a power weapon, Standoff is a bad example because the laser was the worst thing about that map, allowing one team to dominate with ease if they could control it while their vehicles were up. Valhalla had the same problem. At least with Tempest both teams have an anti-vehicle weapon not far from their base, and their enemies would have to work hard to seize both.
Although with the way Dax is describing the moving spawn locations, I guess it would be less of a problem, because teams can't set up on you the way they could in Halo 3.
I mean partly I am plain wary of the Reach rocket launcher because it seems more powerful than 3's (at least against infantry), and yet is harder to avoid (because of decreased movement speed and jumping). If someone plays it safe with rockets, they have four free kills minimum in their back pocket. It's a unstoppable force on Anchor 9, for instance, unless someone blows themselves up on a shield door.
For customs I always preferred the laser on Standoff and Valhalla to be swapped with rockets.
I think Tempest is segmented enough that Warthogs would have a hard time dominating, as they're susceptible to sticks/plasma over charges/rolling while infantry moves among the rocks, tunnels and man cannons. But to flesh out my thought on it, I'd like to see each side with a Concussion Rifle in place of rockets, which would aid in tossing enemy vehicles around without putting too much firepower on the map. And then put just two rockets in the launcher at center. Would be a variant I could whip up for customs just to try out at any rate.
But mostly I like the territorial clashes that come with central items to fight over.
Nah, it's a Longsword.Hydranockz said:Isn't it a Sabre?
electricpirate said:Hey, is BrainBoy from GAF? I noticed he was in a game with shake and I didn't know who he was.
Gui_PT said:So no one wants to get a party of 12 for Invasion?
bobs99 ... said:Im up for it! Seems like it would be good.
Got that one by pure luck in Boneyard invasion last night. I was running my Elite ass up the stairs in stage 1 when I ran smack dab into three defenders. Just as they lit me up I managed to get one of them with a sticky before falling to a hail of bullets.Blue Ninja said:I'm having a little trouble getting Kills from the Grave. Just last game, I threw a grenade, and I died. Moments after, a "Double Kill"-message popped up, but no "Kill from the Grave"-medal. I thought I'd knocked that particular pain in the ass-achievement out already, but alas.
TheOddOne said:
Tashi0106 said:I'm about to hop on for some DLC playlist. Message me if you wanna play.
edit: No mic right now btw :/
No probably not on again for the whole day...maybe like 10 if I do decide to get on. SorryMMaRsu said:Tashi you on tonight? Like in 5/6 hours?
If it's the same cycle as Halo 3, expect them in April. -_-Letters said:The next map pack needs to come out asap, this game's overall map selection is still salvageable if they keep up with this quality.
On the bright side, there will hopefully be some awesome Forgetacular maps in play long before then.Shake Appeal said:If it's the same cycle as Halo 3, expect them in April. -_-
Gui_PT said:So no one wants to get a party of 12 for Invasion?
I had an older Xbox and I had disc error issues with ODST and Reach. At least in Reach it was during heavy cut-scenes and it also would not read some maps at times. It didn't load Boardwalk. I went out and bought a new 360 Slim, however, and all's been great since.NG28 said:I decided to pick up Reach during the Amazon sale. It came in the mail today and my xbox won't read the disc. I googled and found out a bunch of people had this problem during launch. At first I thought it was my disc, but read that Reach works on some xbox and not others. Is that true, or did I just get one of many bad discs?
Happened often for me. High Ground, Last Resort, and Sandtrap did it to me consistently.Edit: Speaking of spawns, I was playing Big Team Slayer on Breakpoint and got killed in a rather frustrating way that wouldn't have happened in Halo 3. It was early in the game, so my team generally had a "side" still. I just spawned and was deciding where to go, when two red guys spawned behind me and killed me. :|
Only time I've seen a score was during a host change/blackscreen. New Warthog respawned next to the flag (which is bad positioning, IMO) afterward and we were able to drive off with it immediately.FourDoor said:Breakpoint:
This map reminds me so much of Waterworks from Halo 2 for some reason. The high sniper hill ridge, the inner tunnels opening up to huge open spaces, and then the banshees!
This map has brought about some of the most fun/natural view of Invasion that I have played to date. The only gripe I see is that from Stage 1 to Stage 2 where the offensive team has to pick up a bomb and arm it, the bomb spawns in the same area that the defensive team is defending the initial cap points. This makes it easy for the defending team to just camp the bomb spawn room to slow down the offensive team.
Also I predict a lot of 0 to 0 tied games of 1flag CTF on this map.
It was just me and another friend playing yesterday, and was able to score with four randoms.squidhands said:Only time I've seen a score was during a host change/blackscreen. New Warthog respawned next to the flag (which is bad positioning, IMO) afterward and we were able to drive off with it immediately.
Hey, I think that features HaloGAF lurker and all around nice guy Xand.TheOddOne said:
In all honesty, I think everyone in the game that I played was too busy just running around the map and playing Slayer. It's actually a pretty short trip if you take the sniper tunnel, so I imagine once I can find a game with folks willing to play an objective game it'll go differently.Striker said:It was just me and another friend playing yesterday, and was able to score with four randoms.
Kuroyume said:Breakpoint is Avalanche meets Rat's Nest. I think I could tolerate most of the vehicles on there, but the Banshees need to go.
Also is it me, or is the game giving more Cr now? I had a couple of 1600 and 2000+ points from regular games last night.
Only played one game on it so far but Anchor 9 is probably my favorite of the bunch. Figured it would have been Breakpoint prior to the pack coming out but those vehicles are too much. Also, the random spawn points on there are really dumb. I would much prefer specific points for each team.
That's not even the most frustrating aspect about Firefight VS.Gui_PT said:People playing Firefight VS are soooooooo stupid!
They just walk around killing grunts. Don't they know that the faster they kill the grunts, the faster the round ends? The faster the round ends, the less elites you kill, so you get less points!
ARGH!
Gui_PT said:People playing Firefight VS are soooooooo stupid!
They just walk around killing grunts. Don't they know that the faster they kill the grunts, the faster the round ends? The faster the round ends, the less elites you kill, so you get less points!
ARGH!
Raide said:Finally home from work and the house is actually warm! Hurrar!
Anyone on in 20mins for some new map fun?
Dax01 said:That's not even the most frustrating aspect about Firefight VS.
bobs99 ... said:You wanna party up in a bit GUI? I just played with a friend of a friend, and he was a idiot. (Matchmaking decided to pair me up with him unfortunatly lol) - he did the same sorta stuff you mentioned. Before that I had a game where my dude quit out, that was great.
All in all Firefight versus has had the awesome game mode, crappy gametype implimentation problem that Bungie has had with weirder gametypes - why exactly are the Elites so weak?
I have to say though, that 3 shot DMR kills feel awesome, if Reach was 4 shot kills I think I would find it a lot more satisfying.
Jinjo said:Jackpot bonus is absolute bullshit. For the first time in my Reach career I managed to get a time-out after some rage-quits and host connection fails on my part. I never hit the jackpot bonus once in my non-quitting spree of I don't know how many games. 2 games after the time-out is over. I hit the jackpot. :lol
squidhands said:Only time I've seen a score was during a host change/blackscreen. New Warthog respawned next to the flag (which is bad positioning, IMO) afterward and we were able to drive off with it immediately.
I'm online right now!Gui_PT said:I'd like to do invasion, but no one is on. People say they want to do it but only I only see 1 gaffer online
I missed your post, so thanks for linking to it. I played a game last night and was flabergasted when I emptied an entire clip from the Needler into a Spartan I'd flanked only to see his shield didn't even drop (no super combine, either), and then he turned around and mowed me down with the AR before I could move away. I think it would actually work better to reverse things a bit, and make the Elites as tough as the middle ranking Elites in regular Firefight (5-6 DMR shots to drop a shield) and normal shields for Spartans. The current clearly done so odds are tipped toward the Spartans a bit more, so maybe it wouldn't work the other way and I need to adjust. But it didn't feel right.Dax01 said:That's not even the most frustrating aspect about Firefight VS.
aesop said:Anyone seen these yet?
Out of Breakpoint
Out of Tempest
Out of Anchor 9
Saw them linked on the HBO page.
Dani said:It's like Pam-Cam for Dummies.
Shake Appeal said: