Could not disagree more. It added a critical break in the sight lines between the halves of the map a key point to control. But by virtue of being on the top of a hill where you were exposed to fire from the sides and either side from long range, you had to work to control it. Hill control flips quite regularly. By the same reasoning any map that has a choke point to control is unbalanced. Valhalla also had a near perfect balance between infantry and vehicles and the central ridge was a key reason for it.Kuroyume said:The hill didn't add any balance. In fact it made it unbalanced. Everyone who plays Halo knows that being at a higher point of elevation over everyone else on the map is an advantage both defensively and offensively. I don't see how being on there left you exposed to an attack. In fact it gave one side an advantage over the other. It made the team who controlled the hill have easy shots at people running around and if you tried to attack them good luck. The map as it stands right now is mostly symmetrical so it benefits everyone.
At any rate, having a map where the high points are around the edges and the center is a bowl is a recipe for people in the center to get donged on, which is my experience on Hemorrhage so far. Anyone on foot out in the open is a dead man.