Dax01 said:
Sorry, but you reasoning is kind of flawed here. It's one shot, one kill only for the head. Everywhere else on the body takes two shots. This isn't so with the Spartan Laser. In Halo 3, and in Reach, it has this huge reticule, making it much easier to aim than the sniper, and you can hit anyone on any part of the body, and it'll kill them.
The laser is broken, man. We have rockets for anti-air, the plasma launcher, the pro pipe, the plasma pistol, the sniper, sticky grenades...
...why we still got laser?
I said I was being factious. I know there's a clear difference between the Laser and the Sniper rifle, but the idea that aiming and firing a precision weapon at a vehicle for an instant kill is somehow unskillful when pointing and aiming another weapon at an enemy for an instant kill is ok is stupid to me.
Yes, you need to aim for the head with the sniper-rifle for it to be an instant kill. You can also fire it immediately without any kind of warm-up or warning to the victim, from double the range, and fire immediately afterward to finish job. Someone using the laser has to either survive the charge up time (which also displays exactly where the laser will be fired, and from what location), or time it such that they pop out immediately before it's ready to blast.
As for the reticule being large and the blast being able to kill a person from any impact, the same could be said of the rocket launcher when used against infantry.
Like I said, limit the Laser's ammo so players get more conservative when using it.
As for the other weapons:
Stickies: Good for Warthogs and Ghosts, suicidal against Tanks. Yes you'll do good damage and kill them with enough of them, but you'll probably die in the excursion. Two or three guys for the death of a Tank is fair, but it's always going to be a last-ditch option.
Rockets: Good for vehicles, good for infantry. Really it has the same problem as the Laser in that if one team has control of them, the other team's vehicles are in danger. The only difference is a lack of precision. One laser on the map with 3 shots or a Rocket Launcher with four. Same difference to me. I just think the Laser is
cooler.
Plasma Launcher: It has a charge up sequence, it can zoom in, and it locks on to the target with four shots of instant death with no warning save the sound if you're close enough to hear it. It WOULD be as 'broken' as the Laser if it hadn't been nerfed to the point of being USELESS. I don't know anybody that finds it fun to use or particularly effective at anything. We want it replaced with Rockets or a Laser for a reason.
Plasma pistol and grenade launcher are both great for disabling, provided you have a team willing to coordinate the follow-up attack. Otherwise, you'll just get gunned down by an immobile but otherwise healthy tank before it eventually starts moving again.
And to be clear, I'm not saying I want the Laser on the map IN ADDITION to rocket launchers and plasma launchers and grenade launchers, etc. I'm just saying that replacing the Plasma Launcher with the Laser wouldn't break the map anymore than replacing the Plasma Launcher with the rockets.