NullPointer
Member
It could probably use some work on the loadouts - but it was just too much fun to test with my buddies so I had to throw it up on the file share. Hope you guys dig it, or if not I'm happy to hear where I went wrong, or what can be improved.GhaleonEB said:I think, as customs wind on, we should see if there is interest in custom Firefight games. I love'em, and we're all doing cR-free customs anyways.
Hopefully some creative, challenging stuff lands in matchmaking for Firefight, life limits included. Infinite lives and therefore no challenge is why I spend all my FF time in Score Attack. I queued up your variant for download, it sounds like a lot of fun.
I've still got quite a few ideas for novel Firefights but I'm running into walls trying to make them happen. Even with such a wealth of options Bungie provided us, its still a pretty tight framework to work within.
If I could wish a few small(?) additions to FF customization, they'd be:
* Allow us to remove/adjust enemy shields like we can with spartans. Firefight SWAT anyone?
* Allow us to give continuous Active Camo on all enemies as a skull effect. I've got a sweet Aliens-ish version of FF thats all about radar and Spec Ops (camo) elites, but there isn't enough variety.
* Let us actually reduce shootiness. We get a few options, but all of them increase fire rate and accuracy, none of them lower it. I've tried to work around this by decreasing enemy senses, but the side effect of this is that enemies mostly pool around in the back without attacking.
* Let us put Motas and Guetas into firefight, or include them as hazards on certain maps.
* Lastly, for some reason I can't seem to make a loadout that starts with the Focus Rifle. I can configure the loadout but when you actually play the game you're unarmed. Is this a bug or am I missing something?
And man, do I wish I had the patience that some you Forgers have. There is some truly incredible stuff out there, but even with all the usability changes I still find myself messing around with only a few lego pieces at most, for far too long - a full level is way beyond my capabilities atm.