I just did a score attack (on Beachhead) where the last wave was two sword guys and the rest fuel rods. I managed to take down one of the swords first and use it on two of the other Elites, but then I got fuel rod spammed and there was no time left.Gui_PT said:Sweet challenges.
How are we supposed to get 5 sword kills though? Isn't the sword General the last guy to show up in the round?
Word of the day is Bromango!
Photolysis said:Marty has made it abundantly clear in the past he hates user control of the audio. His most hated feature of the 360? Custom audio. His justification is the easily refuted "If I'm doing my job right you should never need control". In actuality it smacks of arrogance or insecurity.
Not only is volume control for sound effects, dialogue, and music standard, it's also necessary. Marty seems to think he can balance the audio for millions of different environments and playstyles, and people all with different hearing sensitivities. Unfortunately in this regard he is delusional.
Halo is played in millions of different rooms, on different sound systems, all with their own power ratings, acoustics, and many other variables. It is impossible to obtain perfect balance for all of these at the same time, and that's readily obvious even to non audio engineers. Someone in Marty's position should have no excuse for not realising this obvious fact.
Everyone also has a different capacity for hearing - some people are more or less sensitive to parts of the audio spectrum than others. Again, this is readily obvious with only superficial knowledge of the field.
I love Marty's music myself and think he is a very talented composer, but there are so many times I end up wishing for an option to make the dialogue louder.
Shake Appeal said:I just did a score attack (on Beachhead) where the last wave was two sword guys and the rest fuel rods. I managed to take down one of the swords first and use it on two of the other Elites, but then I got fuel rod spammed and there was no time left.
So it's doable, just irksome, and you have to play four waves of score attack to position yourself to do it.
Gui_PT said:Figured as much. How about Snipers? (I forget the name, sniperfight?) Take everyone out from a safe distance, and on the last wave, take out one sword guy and start slicin' around.
xxjuicesxx said:
Tuesday, they say.delume said:Team Slayer my ass. Please let me play in the sandbox Bungie!
ChocholateMILK said:Would anybody be willing to try out my newly updated V2 map called Inhale.
It has two snipers on opposite (green and yellow) spawn towers, rockets in the middle, a man cannon, and many more stuff.
Any criticism would be greatly appreciated.
Link to the map: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=4630429&player=Synergy Black
Thanks Halo Gaffers
Yeah. If you're doing it right, we don't need to touch the audio settings. I completely agree.Photolysis said:Marty has made it abundantly clear in the past he hates user control of the audio. His most hated feature of the 360? Custom audio. His justification is the easily refuted "If I'm doing my job right you should never need control". In actuality it smacks of arrogance or insecurity. We all know that disabling dialogue is simply a "fuck you" to anyone who dares mess with the audio, even if Marty dresses it up as "attempting to preserve the audio experience".
Not only is volume control for sound effects, dialogue, and music standard, it's also necessary. Marty seems to think he can balance the audio for millions of different environments and playstyles, and people all with different hearing sensitivities. Unfortunately in this regard he is delusional.
Halo is played in millions of different rooms, on different sound systems, all with their own power ratings, acoustics, and many other variables. It is impossible to obtain perfect balance for all of these at the same time, and that's readily obvious even to non audio engineers. Someone in Marty's position should have no excuse for not realising this obvious fact.
Everyone also has a different capacity for hearing - some people are more or less sensitive to parts of the audio spectrum than others. Again, this is readily obvious with only superficial knowledge of the field.
I love Marty's music myself and think he is a very talented composer, but there are so many times I end up wishing for an option to make the dialogue louder.
if he's done his job right, that isn't an issue.I really like that the music swells to a crescendo at opportune moments. Thanks for that. But if someone's talking at the same time and I can't hear them, fuck you.
Easier still- Needle rifle. Every 3 needles on an unshielded enemy supercombinesEasy way to get the blammite achievement one though - start a custom firefight game with unlimited ammo on the needler as the primary, and go to town. 10 explosion kills and you will get it.
Trickster said:Anger.
Trickster said:I am so FUCKING tired of pinnacle. That map is the single most infuriating piece of shit map I have ever had the misfortune of having to waste my time playing on. It's just never fun to play on, never. Even if the game is pretty even.
But of course, most of the time it will just become a horribly, horribly onesided whack-a-mole type game where one team get's both snipers. Forcing the other team to having to try and sprint from cover to cover in the faint hope that they will actually make it to the tower of fucking doom, only to be instantly showered in a hail of grenades and dmr fire if they actually manage to get close.
Fuck whoever at bungie felt that this poorly made forge remake was actually good.
Actually, fuck whoever at bungie thought that the forge world maps were actually good, they all suck. Pinnacle is just in a different plane of suckage.
Trickster said:I am so FUCKING tired of pinnacle. That map is the single most infuriating piece of shit map I have ever had the misfortune of having to waste my time playing on. It's just never fun to play on, never. Even if the game is pretty even.
But of course, most of the time it will just become a horribly, horribly onesided whack-a-mole type game where one team get's both snipers. Forcing the other team to having to try and sprint from cover to cover in the faint hope that they will actually make it to the tower of fucking doom, only to be instantly showered in a hail of grenades and dmr fire if they actually manage to get close.
Fuck whoever at bungie felt that this poorly made forge remake was actually good.
Actually, fuck whoever at bungie thought that the forge world maps were actually good, they all suck. Pinnacle is just in a different plane of suckage.
Trickster said:I am so FUCKING tired of pinnacle. That map is the single most infuriating piece of shit map I have ever had the misfortune of having to waste my time playing on. It's just never fun to play on, never. Even if the game is pretty even.
But of course, most of the time it will just become a horribly, horribly onesided whack-a-mole type game where one team get's both snipers. Forcing the other team to having to try and sprint from cover to cover in the faint hope that they will actually make it to the tower of fucking doom, only to be instantly showered in a hail of grenades and dmr fire if they actually manage to get close.
Fuck whoever at bungie felt that this poorly made forge remake was actually good.
Actually, fuck whoever at bungie thought that the forge world maps were actually good, they all suck. Pinnacle is just in a different plane of suckage.
xxjuicesxx said:Someone just lost a game on Pinnacle. :lol
Rendered both of 'em for you...Hydranockz said:Sorry I had to leave so soon guys. I have 2 clips if anyone wats to render them.
My revenge kill on Trasher. He was tearin' it up with that sniper!
51 seconds detailing how Red team can't handle warthogs.
Seems fair enough :lolTashi0106 said:http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=4627656&player=NYSTOFMIND23
Can I get a render please? This is pretty hilarious clip of SWAT on The Cage.
Also, just hit my Captain WOOT!!
I had to play through all of Reach with subtitles on because I couldn't hear the cutscene dialogue over the music.remz said:if he's done his job right, that isn't an issue.
i don't exactly remember that (your example) happening in reach.
This is wrong. There's nothing else to it; it's just wrong.C4Lukins said:That campaign was terrible. The last level is the worst level ever created in the entire series. Great cinematic ending though. MP is great, but I am almost glad to see Bungie move on because that was a pathetic SP effort. I would put it below ODST and Halo 2 even.
Paradiso and Asylum are a lot of fun.Trickster said:I am so FUCKING tired of pinnacle. That map is the single most infuriating piece of shit map I have ever had the misfortune of having to waste my time playing on. It's just never fun to play on, never. Even if the game is pretty even.
But of course, most of the time it will just become a horribly, horribly onesided whack-a-mole type game where one team get's both snipers. Forcing the other team to having to try and sprint from cover to cover in the faint hope that they will actually make it to the tower of fucking doom, only to be instantly showered in a hail of grenades and dmr fire if they actually manage to get close.
Fuck whoever at bungie felt that this poorly made forge remake was actually good.
Actually, fuck whoever at bungie thought that the forge world maps were actually good, they all suck. Pinnacle is just in a different plane of suckage.
Shake Appeal said:Asylum is good (even better in MLG! Bungie, fix the base-camping!), but The Cage is the worst map in the game.
Popeck said:It's pretty hilarious that I've killed 223 times with the grenade launcher while I've been killed 13 times with the same weapon, in Arena and Competitive combined. Not to mention the multiple assists I've got with it. People just don't realise how effective "Propipe" can be.
would you be playing?Gui_PT said:Would anyone like to play 4 player co-op Legendary later on today?
That's really obnoxious and reminds me of the jackasses at Infinity Ward (no options in MW2 either). There are many times in Halo Reach where I just couldn't hear what was being said and having subtitles only seems to help for cutscenes.Photolysis said:Marty has made it abundantly clear in the past he hates user control of the audio. His most hated feature of the 360? Custom audio. His justification is the easily refuted "If I'm doing my job right you should never need control". In actuality it smacks of arrogance or insecurity. We all know that disabling dialogue is simply a "fuck you" to anyone who dares mess with the audio, even if Marty dresses it up as "attempting to preserve the audio experience".
Not only is volume control for sound effects, dialogue, and music standard, it's also necessary. Marty seems to think he can balance the audio for millions of different environments and playstyles, and people all with different hearing sensitivities. Unfortunately in this regard he is delusional.
Halo is played in millions of different rooms, on different sound systems, all with their own power ratings, acoustics, and many other variables. It is impossible to obtain perfect balance for all of these at the same time, and that's readily obvious even to non audio engineers. Someone in Marty's position should have no excuse for not realising this obvious fact.
Everyone also has a different capacity for hearing - some people are more or less sensitive to parts of the audio spectrum than others. Again, this is readily obvious with only superficial knowledge of the field.
I love Marty's music myself and think he is a very talented composer, but there are so many times I end up wishing for an option to make the dialogue louder.
Chinner said:would you be playing?
Rally is much, much, much worse. The games go on forever, too, since it's pretty much impossible to win outright. Luckily I've only had to play it once.xxjuicesxx said:Just played my first game of Race absolutely not by my choice. Words cannot describe how bad that mode is.
I did a near perfect race but lost because I spawned behind 3 people...Really? Really?!
Katanarama. Challenges done, gnite.
GDJustin said:1000 cR Gunslinger
Kill 100 enemies in multiplayer Matchmaking.
500cR Covenant-cide
Kill 60 enemies in Firefight Matchmaking.
750cR Mythic Evasion
Complete a Campaign mission on Heroic or harder with Tough Luck and Mythic on.
1200cR Katanarama
Kill 5 enemies using the Energy Sword in Firefight Matchmaking.
What is the shortest/easiest SP mission besides Winter Contingency? I've gone through it for all the other campaign daily challenges, and don't feel like doing it again today.
Gui_PT said:=(
Edit: Just played Invasion. Ended up being me and another guy against 6.
Trickster said:I am so FUCKING tired of pinnacle. That map is the single most infuriating piece of shit map I have ever had the misfortune of having to waste my time playing on. It's just never fun to play on, never. Even if the game is pretty even.
But of course, most of the time it will just become a horribly, horribly onesided whack-a-mole type game where one team get's both snipers. Forcing the other team to having to try and sprint from cover to cover in the faint hope that they will actually make it to the tower of fucking doom, only to be instantly showered in a hail of grenades and dmr fire if they actually manage to get close.
Fuck whoever at bungie felt that this poorly made forge remake was actually good.
Actually, fuck whoever at bungie thought that the forge world maps were actually good, they all suck. Pinnacle is just in a different plane of suckage.
I agree. It's a mess of walkways and walls. No wonder it didn't make the cut for Halo 1.Shake Appeal said:Asylum is good (even better in MLG! Bungie, fix the base-camping!), but The Cage is the worst map in the game.
Someone calculated that it would take 3 years of 20,000 cR a day to reach the top.equil said:http://halo.wikia.com/wiki/Rank_(Halo:_Reach)
So this is supposed to be all the ranks.
That's a crazy amount of credits.
Blueblur1 said:I agree. It's a mess of walkways and walls. No wonder it didn't make the cut for Halo 1.
ChocholateMILK
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Wasn't Milk a junior? Gone forever I suppose.
Gui_PT said:BUNGIE! Someone found a way to bypass the shields on Invasion (at least on Boneyard) I'll post a clip soon so you can see.